DRAGON BALL: Sparking! ZERO

DRAGON BALL: Sparking! ZERO

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how to basic counter consistently on classic controls.
Up on the left stick and "X" for xbox and "square" for PS at the same time is such an awkward button press. Not only do you move forward you throw out a punch if you miss which can then be countered. I'm legit thinking playing on classic is an actual debuff and the layout is not thought out well. Any tips. Having throwing being the same as press "X" on PS and "A" on xbox twice is just as dumb but that's another rant.

I don't mind switching schemes but I already spent hours on this, I want to know definitively if this scheme is bad before I switch and practice again.
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Showing 1-4 of 4 comments
SlyCoop Oct 9, 2024 @ 9:32pm 
Thats the same as trying to do kicks in dark souls games right? Yeah can see why that would be bad in a fighter. Bet they got the D-pad occupied up too.

Precise analogue directional inputs are never easy to do without dropping them, take crap tons of muscle memory, thats why in most fighting games you can opt to use D-pad instead. Easy out xD
Last edited by SlyCoop; Oct 9, 2024 @ 9:42pm
Mr. HeadButt Oct 9, 2024 @ 9:43pm 
Originally posted by SlyCoop:
Thats the same as trying to do kicks in dark souls games right? Yeah can see why that would be bad in a fighter. Bet they got the D-pad occupied up too.

Precise analogue directional inputs are never easy to do without dropping them, take crap tons of muscle memory, thats why in most fighting games you can opt to use D-pad instead. Easy out xD
The problem is they are using a non precise controls and want a person to learn precise inputs. The D-pad might be the move, nice call.
SlyCoop Oct 9, 2024 @ 9:47pm 
Originally posted by Mr. HeadButt:
Originally posted by SlyCoop:
Thats the same as trying to do kicks in dark souls games right? Yeah can see why that would be bad in a fighter. Bet they got the D-pad occupied up too.

Precise analogue directional inputs are never easy to do without dropping them, take crap tons of muscle memory, thats why in most fighting games you can opt to use D-pad instead. Easy out xD
The problem is they are using a non precise controls and want a person to learn precise inputs. The D-pad might be the move, nice call.

If your able to modify the Deadzone and lower them on your analogue sticks this can mitigate the issue. You probably have analogue sticks that have a higher range of deadzone before a full press up is registered.

Certain PC software lets you do this (depends on controller)

I dunno if you can actually remap the D-Pad so dont take my word for that. its just a preferred use "when" and "if" you can.(I dont own the game)

Altering deadzones just lets you emulate D-pad like presses from your sticks to an extent, if you cant remap to d-pad.
Last edited by SlyCoop; Oct 9, 2024 @ 10:02pm
Mr. HeadButt Oct 10, 2024 @ 2:09am 
Originally posted by SlyCoop:
Originally posted by Mr. HeadButt:
The problem is they are using a non precise controls and want a person to learn precise inputs. The D-pad might be the move, nice call.

If your able to modify the Deadzone and lower them on your analogue sticks this can mitigate the issue. You probably have analogue sticks that have a higher range of deadzone before a full press up is registered.

Certain PC software lets you do this (depends on controller)

I dunno if you can actually remap the D-Pad so dont take my word for that. its just a preferred use "when" and "if" you can.(I dont own the game)

Altering deadzones just lets you emulate D-pad like presses from your sticks to an extent, if you cant remap to d-pad.

My controller is legit over 10 years old so it is probably ass, but I saw an option I think that lets you move with the D-pad too, so it should be able to use the input. Thanks for the program tips too.
Last edited by Mr. HeadButt; Oct 10, 2024 @ 2:10am
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Date Posted: Oct 9, 2024 @ 9:13pm
Posts: 4