DRAGON BALL: Sparking! ZERO

DRAGON BALL: Sparking! ZERO

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Kaji M.K.F. Sep 23, 2024 @ 3:10pm
Sparking Zero inflating roster...
TL:DR - While I'm excited to play this game I trimmed '182' playable characters down to 108 and am not happy with the marketing team for Sparking Zero. Link down below of the 108 roster.

So I looked through multiple videos and finally found one where they showed off the entire roster coming in the released game and started up a chart document to see exactly how many selections there actually were in this "182 characters" to play as, the link to the doc will be provided at the bottom.

I took away the absurd bloating of making each and every 'form' their own character. I can't confirm yet but from what I've seen in videos, the fact you have to pick characters' mid transformations to be able to select their next one is baffling. Example being Frieza, having to pick his 2nd form to transform into his 3rd rather then being able to from his base. Other characters have shown to transform multiple times and revert back with the push of a button so bloating the roster like this with multiple characters is, in my opinion, a poor business strategy where they value smoke and mirrors and most likely hide additional characters behind paid DLC.

I'd rather of seen the roster be filled with canon & movie characters such as Super 17, Android's 14, 15, 21, some of the Kai's and fighters from the Other World tournament to fill up the actual 180+ roster rather then just transformations. Leaving even more room for DLC characters to be added in as well like some What If's and possibly Xenoverse characters.

While I'm not entirely happy with how Sparking Zero has handled the roster so far I do still plan on buying and playing the game as that's the only issue I have with it thus far. If you're interested in seeing my version of the current roster 'fixed' it'll be linked below:

https://docs.google.com/spreadsheets/d/1aVSIVnlAHRZ_ZEXWKbiKcK9RLlvr6QcCMjopxBI8I84/edit?usp=sharing
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Showing 1-15 of 38 comments
Jajanken Sep 23, 2024 @ 3:20pm 
You can’t say this is a bad marketing strategy when it was done successfully in BT2 and BT3..and I’m sure everyone can agree that this will do way better than those games did..also not being able transform back to base or skip to certain transformations is only applicable to characters who haven’t done so in Canon..also BT2 and BT3 have done so also
Everyone finds something they don't like.
I'm going to enjoy the game, I've seen nothing I dislike or don't want and I will have fun.
The Gray Fox Sep 23, 2024 @ 3:32pm 
Originally posted by Kaji Fitzpatrick:
TL:DR - While I'm excited to play this game I trimmed '182' playable characters down to 108 and am not happy with the marketing team for Sparking Zero. Link down below of the 108 roster.

So I looked through multiple videos and finally found one where they showed off the entire roster coming in the released game and started up a chart document to see exactly how many selections there actually were in this "182 characters" to play as, the link to the doc will be provided at the bottom.

I took away the absurd bloating of making each and every 'form' their own character. I can't confirm yet but from what I've seen in videos, the fact you have to pick characters' mid transformations to be able to select their next one is baffling. Example being Frieza, having to pick his 2nd form to transform into his 3rd rather then being able to from his base. Other characters have shown to transform multiple times and revert back with the push of a button so bloating the roster like this with multiple characters is, in my opinion, a poor business strategy where they value smoke and mirrors and most likely hide additional characters behind paid DLC.

I'd rather of seen the roster be filled with canon & movie characters such as Super 17, Android's 14, 15, 21, some of the Kai's and fighters from the Other World tournament to fill up the actual 180+ roster rather then just transformations. Leaving even more room for DLC characters to be added in as well like some What If's and possibly Xenoverse characters.

While I'm not entirely happy with how Sparking Zero has handled the roster so far I do still plan on buying and playing the game as that's the only issue I have with it thus far. If you're interested in seeing my version of the current roster 'fixed' it'll be linked below:

https://docs.google.com/spreadsheets/d/1aVSIVnlAHRZ_ZEXWKbiKcK9RLlvr6QcCMjopxBI8I84/edit?usp=sharing

A lot of words to reach an incredible silly conclusion. This is exactly how the roster worked in past Tenkaichi games with no problems and most people want transformations for their favorite characters in a DBZ game over characters no one cares about or remembers

also you seem to have no idea how the system actually works. You can pick 2nd or 3rd form Frieza and you can transform into 3rd form Frieza from either his base or 2nd.
Last edited by The Gray Fox; Sep 23, 2024 @ 3:33pm
Mizurazu Sep 23, 2024 @ 4:20pm 
108 character is still A LOT for any fighting game.
Kaji M.K.F. Sep 23, 2024 @ 10:31pm 
Originally posted by jay_ham:
You can’t say this is a bad marketing strategy when it was done successfully in BT2 and BT3..and I’m sure everyone can agree that this will do way better than those games did..also not being able transform back to base or skip to certain transformations is only applicable to characters who haven’t done so in Canon..also BT2 and BT3 have done so also

Just because a game was successful doesn't mean the marketing strategy for it wasn't done well, also I wasn't talking about if the game will be a success or not. I'm positive it will be a roaring success of a game because it's what people have been wanting for a while. My issue is that they are claiming to have a massive roster of characters when in reality while it is still large with over 100 'different' characters they still inflated the numbers by counting each and every transformation as their own character.

As for the other part about characters not reverting back to base just because of canon doesn't work as every character I have listed with some form of transformation is able to revert back to their original base state. The only one not shown to do so would have been Frieza but he himself has mentioned having transformed multiple times before yet the first time we see him is his 'base' form, meaning he is able to revert when desired. Just because BT2 and 3 "did it before" doesn't mean it shouldn't be overlooked entirely.



Originally posted by Ðëprávèd•Mïšçréånt:
Everyone finds something they don't like.
I'm going to enjoy the game, I've seen nothing I dislike or don't want and I will have fun.

Same :) the roster thing's the only part I didn't absolutely love so far about the game and I can't wait to play it too!



Originally posted by The Gray Fox:
Originally posted by Kaji Fitzpatrick:
TL:DR - While I'm excited to play this game I trimmed '182' playable characters down to 108 and am not happy with the marketing team for Sparking Zero. Link down below of the 108 roster.

So I looked through multiple videos and finally found one where they showed off the entire roster coming in the released game and started up a chart document to see exactly how many selections there actually were in this "182 characters" to play as, the link to the doc will be provided at the bottom.

I took away the absurd bloating of making each and every 'form' their own character. I can't confirm yet but from what I've seen in videos, the fact you have to pick characters' mid transformations to be able to select their next one is baffling. Example being Frieza, having to pick his 2nd form to transform into his 3rd rather then being able to from his base. Other characters have shown to transform multiple times and revert back with the push of a button so bloating the roster like this with multiple characters is, in my opinion, a poor business strategy where they value smoke and mirrors and most likely hide additional characters behind paid DLC.

I'd rather of seen the roster be filled with canon & movie characters such as Super 17, Android's 14, 15, 21, some of the Kai's and fighters from the Other World tournament to fill up the actual 180+ roster rather then just transformations. Leaving even more room for DLC characters to be added in as well like some What If's and possibly Xenoverse characters.

While I'm not entirely happy with how Sparking Zero has handled the roster so far I do still plan on buying and playing the game as that's the only issue I have with it thus far. If you're interested in seeing my version of the current roster 'fixed' it'll be linked below:

https://docs.google.com/spreadsheets/d/1aVSIVnlAHRZ_ZEXWKbiKcK9RLlvr6QcCMjopxBI8I84/edit?usp=sharing

A lot of words to reach an incredible silly conclusion. This is exactly how the roster worked in past Tenkaichi games with no problems and most people want transformations for their favorite characters in a DBZ game over characters no one cares about or remembers

also you seem to have no idea how the system actually works. You can pick 2nd or 3rd form Frieza and you can transform into 3rd form Frieza from either his base or 2nd.

Just because previous games didn't do it doesn't mean it wouldn't be good to have now with more advanced technology and graphics. I never once said to get rid of transformations, I just think having, for example, Goku Z - End having 3 transformations and each one of those transformations is a select able character with the same exact move set they'd of had if transformed from base is redundant and used to inflate the roster. I even gave examples of characters they could've added without taking away any characters at all, just by keeping the transformations as options to turn into in the game rather then just to select starting out and taking up roster space.

As for me "having no idea how the system actually works", as a whole I don't because I have yet to have the pleasure of playing the actual game. If I can, for example, transform Frieza from his base all the way to his Final Form without having to pick it or his 3rd form from the roster first then I'd be overjoyed. That goes for the rest of the characters able to transform as well.



Originally posted by Mizurazu:
108 character is still A LOT for any fighting game.

I never said 108 wasn't a lot, it's an amazing amount to pick from! I only had the issue of them saying 182 characters to pick from when nearly 80-ish of them are just the transformed forms of their base character you can already pick from.
Vlady Sep 23, 2024 @ 10:36pm 
Originally posted by Kaji Fitzpatrick:
Originally posted by jay_ham:
You can’t say this is a bad marketing strategy when it was done successfully in BT2 and BT3..and I’m sure everyone can agree that this will do way better than those games did..also not being able transform back to base or skip to certain transformations is only applicable to characters who haven’t done so in Canon..also BT2 and BT3 have done so also

Just because a game was successful doesn't mean the marketing strategy for it wasn't done well, also I wasn't talking about if the game will be a success or not. I'm positive it will be a roaring success of a game because it's what people have been wanting for a while. My issue is that they are claiming to have a massive roster of characters when in reality while it is still large with over 100 'different' characters they still inflated the numbers by counting each and every transformation as their own character.

As for the other part about characters not reverting back to base just because of canon doesn't work as every character I have listed with some form of transformation is able to revert back to their original base state. The only one not shown to do so would have been Frieza but he himself has mentioned having transformed multiple times before yet the first time we see him is his 'base' form, meaning he is able to revert when desired. Just because BT2 and 3 "did it before" doesn't mean it shouldn't be overlooked entirely.



Originally posted by Ðëprávèd•Mïšçréånt:
Everyone finds something they don't like.
I'm going to enjoy the game, I've seen nothing I dislike or don't want and I will have fun.

Same :) the roster thing's the only part I didn't absolutely love so far about the game and I can't wait to play it too!



Originally posted by The Gray Fox:

A lot of words to reach an incredible silly conclusion. This is exactly how the roster worked in past Tenkaichi games with no problems and most people want transformations for their favorite characters in a DBZ game over characters no one cares about or remembers

also you seem to have no idea how the system actually works. You can pick 2nd or 3rd form Frieza and you can transform into 3rd form Frieza from either his base or 2nd.

Just because previous games didn't do it doesn't mean it wouldn't be good to have now with more advanced technology and graphics. I never once said to get rid of transformations, I just think having, for example, Goku Z - End having 3 transformations and each one of those transformations is a select able character with the same exact move set they'd of had if transformed from base is redundant and used to inflate the roster. I even gave examples of characters they could've added without taking away any characters at all, just by keeping the transformations as options to turn into in the game rather then just to select starting out and taking up roster space.

As for me "having no idea how the system actually works", as a whole I don't because I have yet to have the pleasure of playing the actual game. If I can, for example, transform Frieza from his base all the way to his Final Form without having to pick it or his 3rd form from the roster first then I'd be overjoyed. That goes for the rest of the characters able to transform as well.



Originally posted by Mizurazu:
108 character is still A LOT for any fighting game.

I never said 108 wasn't a lot, it's an amazing amount to pick from! I only had the issue of them saying 182 characters to pick from when nearly 80-ish of them are just the transformed forms of their base character you can already pick from.
They are effectively 182, transformations and even single variants change a lot, but your IQ need to be above 60 to understand that.
Kaji M.K.F. Sep 23, 2024 @ 10:40pm 
Originally posted by Vlady:
Originally posted by Kaji Fitzpatrick:

Just because a game was successful doesn't mean the marketing strategy for it wasn't done well, also I wasn't talking about if the game will be a success or not. I'm positive it will be a roaring success of a game because it's what people have been wanting for a while. My issue is that they are claiming to have a massive roster of characters when in reality while it is still large with over 100 'different' characters they still inflated the numbers by counting each and every transformation as their own character.

As for the other part about characters not reverting back to base just because of canon doesn't work as every character I have listed with some form of transformation is able to revert back to their original base state. The only one not shown to do so would have been Frieza but he himself has mentioned having transformed multiple times before yet the first time we see him is his 'base' form, meaning he is able to revert when desired. Just because BT2 and 3 "did it before" doesn't mean it shouldn't be overlooked entirely.





Same :) the roster thing's the only part I didn't absolutely love so far about the game and I can't wait to play it too!





Just because previous games didn't do it doesn't mean it wouldn't be good to have now with more advanced technology and graphics. I never once said to get rid of transformations, I just think having, for example, Goku Z - End having 3 transformations and each one of those transformations is a select able character with the same exact move set they'd of had if transformed from base is redundant and used to inflate the roster. I even gave examples of characters they could've added without taking away any characters at all, just by keeping the transformations as options to turn into in the game rather then just to select starting out and taking up roster space.

As for me "having no idea how the system actually works", as a whole I don't because I have yet to have the pleasure of playing the actual game. If I can, for example, transform Frieza from his base all the way to his Final Form without having to pick it or his 3rd form from the roster first then I'd be overjoyed. That goes for the rest of the characters able to transform as well.





I never said 108 wasn't a lot, it's an amazing amount to pick from! I only had the issue of them saying 182 characters to pick from when nearly 80-ish of them are just the transformed forms of their base character you can already pick from.
They are effectively 182, transformations and even single variants change a lot, but your IQ need to be above 60 to understand that.

Yes, insult my intelligence because of my opinion about a game I like, quality criticism
itagamineko Sep 23, 2024 @ 10:54pm 
i aint readin allat
Luwae Sep 24, 2024 @ 4:32am 
Tenkaichi 3 got 98 characters for a total of 162 with transformations.

What you don't seems to get is that each transformation IS a different character. All have a different moveset from the other forms. The only thing is that you are able to transform in game.

If we follow your logic, the game should have done like Battle of Z, where just like in here, characters and their transformations are differents, except that you can't transform in game.
The Gray Fox Sep 24, 2024 @ 10:01am 
Originally posted by Kaji Fitzpatrick:
Just because previous games didn't do it doesn't mean it wouldn't be good to have now with more advanced technology and graphics. I never once said to get rid of transformations, I just think having, for example, Goku Z - End having 3 transformations and each one of those transformations is a select able character with the same exact move set they'd of had if transformed from base is redundant and used to inflate the roster. I even gave examples of characters they could've added without taking away any characters at all, just by keeping the transformations as options to turn into in the game rather then just to select starting out and taking up roster space. =

As for me "having no idea how the system actually works", as a whole I don't because I have yet to have the pleasure of playing the actual game. If I can, for example, transform Frieza from his base all the way to his Final Form without having to pick it or his 3rd form from the roster first then I'd be overjoyed. That goes for the rest of the characters able to transform as well.

Holy ♥♥♥♥♥♥♥ yap

The transformations don't have the same exact move set. You're embarrassing yourself writing essays to ignorance.

You can transform in the game from base form, the transformations all have different move sets. You also have the option of choosing specific transformations from the character select screen and transforming from those forms too. just like it worked in past Tenkaichi games (the most successful Dragon ball video game series).

You can transform from Frieza's base form all the way to his final form... or you can choose his 2nd form and transform up from there. Now stop ♥♥♥♥♥♥♥ yapping
Last edited by The Gray Fox; Sep 24, 2024 @ 10:08am
Kaji M.K.F. Sep 24, 2024 @ 10:45am 
Originally posted by The Gray Fox:
Originally posted by Kaji Fitzpatrick:
Just because previous games didn't do it doesn't mean it wouldn't be good to have now with more advanced technology and graphics. I never once said to get rid of transformations, I just think having, for example, Goku Z - End having 3 transformations and each one of those transformations is a select able character with the same exact move set they'd of had if transformed from base is redundant and used to inflate the roster. I even gave examples of characters they could've added without taking away any characters at all, just by keeping the transformations as options to turn into in the game rather then just to select starting out and taking up roster space. =

As for me "having no idea how the system actually works", as a whole I don't because I have yet to have the pleasure of playing the actual game. If I can, for example, transform Frieza from his base all the way to his Final Form without having to pick it or his 3rd form from the roster first then I'd be overjoyed. That goes for the rest of the characters able to transform as well.

Holy ♥♥♥♥♥♥♥ yap

The transformations don't have the same exact move set. You're embarrassing yourself writing essays to ignorance.

You can transform in the game from base form, the transformations all have different move sets. You also have the option of choosing specific transformations from the character select screen and transforming from those forms too. just like it worked in past Tenkaichi games (the most successful Dragon ball video game series).

You can transform from Frieza's base form all the way to his final form... or you can choose his 2nd form and transform up from there. Now stop ♥♥♥♥♥♥♥ yapping

I don't feel embarrassed nor do I feel the need for specifically your approval to continue talking about something. I've yet to see gameplay footage for myself showing characters like Frieza going from his base form all the way to final form without having to select multiple forms in the roster. Goku Z - End and Goku Super both show all 3 forms available to transform into from his base from the character select screen yet Frieza does not. So unless someone can provide me with a link to a video showing it I will continue to think so until the game releases. Until then feel free to block me and this post if you can't handle someone speaking their thoughts on a subject
Rambley The Raccoon Sep 24, 2024 @ 10:57am 
Ngl while I'm not bothered about transformations taking slots, I gotta admit. You're the first steam poster I've seen that's civil and has nice discussions. Look forward to fighting with you, Kaji.
Kaji M.K.F. Sep 24, 2024 @ 11:01am 
Originally posted by Rambley The Raccoon:
Ngl while I'm not bothered about transformations taking slots, I gotta admit. You're the first steam poster I've seen that's civil and has nice discussions. Look forward to fighting with you, Kaji.

You too are also one of the first ones to not try to insult or belittle me like some others and I thank you for it ^_^



Originally posted by Luwae:
Tenkaichi 3 got 98 characters for a total of 162 with transformations.

What you don't seems to get is that each transformation IS a different character. All have a different moveset from the other forms. The only thing is that you are able to transform in game.

If we follow your logic, the game should have done like Battle of Z, where just like in here, characters and their transformations are differents, except that you can't transform in game.

While some transformations do have different movesets I did take that into consideration for some of the ones mentioned in the doc. I think a work around for that would be to do what Xenoverse did, have the same character but let us customize them and their transformations with different movesets while selecting the character's base. At worst it's a couple extra button clicks but this also gives us the ability to set up preset movesets for characters we enjoy
The Gray Fox Sep 24, 2024 @ 11:09am 
Originally posted by Kaji Fitzpatrick:
I don't feel embarrassed nor do I feel the need for specifically your approval to continue talking about something. I've yet to see gameplay footage for myself showing characters like Frieza going from his base form all the way to final form without having to select multiple forms in the roster.

You haven't seen that evidence because you obviously haven't been paying attention. The devs have already shown us how transformations work and have already explained that the roster will pretty much exactly like it did in Tenkaichi

You can transform from base to final form and this is already common knowledge. now please just stop
Last edited by The Gray Fox; Sep 24, 2024 @ 11:11am
Kaji M.K.F. Sep 24, 2024 @ 11:14am 
Originally posted by The Gray Fox:
Originally posted by Kaji Fitzpatrick:
I don't feel embarrassed nor do I feel the need for specifically your approval to continue talking about something. I've yet to see gameplay footage for myself showing characters like Frieza going from his base form all the way to final form without having to select multiple forms in the roster.

You haven't seen that evidence because you obviously haven't been paying attention. The devs have already shown us how transformations work and have already explained that the roster will pretty much exactly like it did in Tenkaichi kiddo

You can transform from base to final form and this is already common knowledge. now please just stop

So my question still stands as to why did they inflate the roster with forms you can already transform into from the already select able base. If you can go from Frieza base form to his final form and possibly max power form without having to choose them from the roster then why have them on the roster to bloat numbers and take up space. If the reason is because the select able form has a different moveset then why not give the ability to select different movesets for each form through a preset option to free up the roster space
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Date Posted: Sep 23, 2024 @ 3:10pm
Posts: 38