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I'm going to enjoy the game, I've seen nothing I dislike or don't want and I will have fun.
A lot of words to reach an incredible silly conclusion. This is exactly how the roster worked in past Tenkaichi games with no problems and most people want transformations for their favorite characters in a DBZ game over characters no one cares about or remembers
also you seem to have no idea how the system actually works. You can pick 2nd or 3rd form Frieza and you can transform into 3rd form Frieza from either his base or 2nd.
Just because a game was successful doesn't mean the marketing strategy for it wasn't done well, also I wasn't talking about if the game will be a success or not. I'm positive it will be a roaring success of a game because it's what people have been wanting for a while. My issue is that they are claiming to have a massive roster of characters when in reality while it is still large with over 100 'different' characters they still inflated the numbers by counting each and every transformation as their own character.
As for the other part about characters not reverting back to base just because of canon doesn't work as every character I have listed with some form of transformation is able to revert back to their original base state. The only one not shown to do so would have been Frieza but he himself has mentioned having transformed multiple times before yet the first time we see him is his 'base' form, meaning he is able to revert when desired. Just because BT2 and 3 "did it before" doesn't mean it shouldn't be overlooked entirely.
Same :) the roster thing's the only part I didn't absolutely love so far about the game and I can't wait to play it too!
Just because previous games didn't do it doesn't mean it wouldn't be good to have now with more advanced technology and graphics. I never once said to get rid of transformations, I just think having, for example, Goku Z - End having 3 transformations and each one of those transformations is a select able character with the same exact move set they'd of had if transformed from base is redundant and used to inflate the roster. I even gave examples of characters they could've added without taking away any characters at all, just by keeping the transformations as options to turn into in the game rather then just to select starting out and taking up roster space.
As for me "having no idea how the system actually works", as a whole I don't because I have yet to have the pleasure of playing the actual game. If I can, for example, transform Frieza from his base all the way to his Final Form without having to pick it or his 3rd form from the roster first then I'd be overjoyed. That goes for the rest of the characters able to transform as well.
I never said 108 wasn't a lot, it's an amazing amount to pick from! I only had the issue of them saying 182 characters to pick from when nearly 80-ish of them are just the transformed forms of their base character you can already pick from.
Yes, insult my intelligence because of my opinion about a game I like, quality criticism
What you don't seems to get is that each transformation IS a different character. All have a different moveset from the other forms. The only thing is that you are able to transform in game.
If we follow your logic, the game should have done like Battle of Z, where just like in here, characters and their transformations are differents, except that you can't transform in game.
Holy ♥♥♥♥♥♥♥ yap
The transformations don't have the same exact move set. You're embarrassing yourself writing essays to ignorance.
You can transform in the game from base form, the transformations all have different move sets. You also have the option of choosing specific transformations from the character select screen and transforming from those forms too. just like it worked in past Tenkaichi games (the most successful Dragon ball video game series).
You can transform from Frieza's base form all the way to his final form... or you can choose his 2nd form and transform up from there. Now stop ♥♥♥♥♥♥♥ yapping
I don't feel embarrassed nor do I feel the need for specifically your approval to continue talking about something. I've yet to see gameplay footage for myself showing characters like Frieza going from his base form all the way to final form without having to select multiple forms in the roster. Goku Z - End and Goku Super both show all 3 forms available to transform into from his base from the character select screen yet Frieza does not. So unless someone can provide me with a link to a video showing it I will continue to think so until the game releases. Until then feel free to block me and this post if you can't handle someone speaking their thoughts on a subject
You too are also one of the first ones to not try to insult or belittle me like some others and I thank you for it ^_^
While some transformations do have different movesets I did take that into consideration for some of the ones mentioned in the doc. I think a work around for that would be to do what Xenoverse did, have the same character but let us customize them and their transformations with different movesets while selecting the character's base. At worst it's a couple extra button clicks but this also gives us the ability to set up preset movesets for characters we enjoy
You haven't seen that evidence because you obviously haven't been paying attention. The devs have already shown us how transformations work and have already explained that the roster will pretty much exactly like it did in Tenkaichi
You can transform from base to final form and this is already common knowledge. now please just stop
So my question still stands as to why did they inflate the roster with forms you can already transform into from the already select able base. If you can go from Frieza base form to his final form and possibly max power form without having to choose them from the roster then why have them on the roster to bloat numbers and take up space. If the reason is because the select able form has a different moveset then why not give the ability to select different movesets for each form through a preset option to free up the roster space