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If you are exhausted it's because you are boosting too much. Each boost costs a ki gauge and if you don't have any ki it will turn 1 gauge red and make you exhausted until it recovers.
Anyways, for beam clashes, you're pressing the button to "stock" the amount show on screen. The bar automatically and continuously fills, and restarts from zero once it hits the top. Pressing the button at any point restarts the filling process from zero
So the goal is to press the button when the bar is as full as you can get it. The risk is that it starts from zero if you hit the top, so the higher you go for, the higher chance you have of getting practically nothing. Mashing is also allowed so that players that prefer that style aren't left out
"Total progress" is what's counted for the win in the end. So if a "long presser" gets a few large segments, they can still be beat by a masher who is technically racking up a bunch of small segments. But long segments will win pretty much every time against mashing if you don't "wait out" any bar filling and just attempt on each chance you get
Mashing doesn't fill up the bar. Holding doesn't seem to change anything since the bar fills up on its own.
Are the 3 short segments at the end of the bar supposed to be filled up or are they a cosmetic aspect of the bar?
Where can we see if we win the clash or not?
I don't understand anything despite trying many ways to Blast Impact.