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Devs do not have to tie game behaviour to FPS, there are so many games where this is not the case - see literally any game that allows you to run uncapped.
https://steamcommunity.com/app/1790600/discussions/0/6687373800507765025/
I do notice frame drops when going through menus and such but that's likely due to the game not having any shader compiling.
Can you play Online wht this? I thought online play was only if you have 60fps.
FrameRateLimit=200.0
bAllowMultiThreadedShaderCompile=True
this fixed the game for me you dont need the system settings code
this straight up fixed everything, thank you so much
[/script/engine.engine]
bAllowMultiThreadedShaderCompile=True
Or if this is better?
[/script/engine.engine]
FixedFrameRate=30
bAllowMultiThreadedShaderCompile=True
[SystemSettings]
niagara.CreateShadersOnLoad=1
r.ShaderPipelineCache.Enabled=1
r.ShaderPipelineCache.StartupMode=3
D3D13.PSO.DiskCache=1
D3D12.PSO.DriverOptimizedDiskCache=1
r.TextureStreaming=1
r.Streaming.PoolSize=3072
bUseFixedFrameRate=True
bSmoothFrameRate=False
FixedFrameRate=30
FrameRateLimit=30.0
r.TranslucencyVolumeBlur=0
r.SSR.Quality=0
r.SSS.SampleSet=0
r.SSS.Scale=0
r.SwitchGridShadow=0
r.DistanceFieldAO=0
r.EmitterSpawnRateScale=0
r.SSAOSmartBlur=0
r.HZBOcclusion=0
try this it fixed it for me in my case i didnt need the extra code just paste this
[/script/engine.engine]
FrameRateLimit=200.0
bAllowMultiThreadedShaderCompile=True
[/script/engine.engine]
FrameRateLimit=200.0
FixedFrameRate=90
bAllowMultiThreadedShaderCompile=True
set fixedframe to what ur pc can handel go to a ofline match and see what fps ur getting then set the fixed to that or a lil above to avoid the slowdown hope this helps
[/script/engine.engine]
FixedFrameRate=80
bAllowMultiThreadedShaderCompile=True