DRAGON BALL: Sparking! ZERO

DRAGON BALL: Sparking! ZERO

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@Jvxino Oct 7, 2024 @ 6:07pm
2
1
STUTTER & HIGH FPS SLOWDOWN FIX
So fiddling around with the engine.ini seems to have fixed most of my performance issues. For now, what I did is:
Navigate to
C:\Users\[Name]\AppData\Local\SparkingZERO\Saved\Config\Windows
Open up engine.ini and add this at the bottom, save and exit:

[/script/engine.engine]
FixedFrameRate=100
bAllowMultiThreadedShaderCompile=True

[SystemSettings]
niagara.CreateShadersOnLoad=1
D3D12.PSO.DiskCache=1
bUseFixedFrameRate=True
bSmoothFrameRate=False
FixedFrameRate=100
FrameRateLimit=100.0


(Change the framerates according to your own rig)

Remember, the high fps slowdown happens because your fps is fluctuating. I'm playing on 100 fps because that's where it can consistently stay without dropping and the game works fine. So if your fps can stay around 120, put 120 and it's going to work fine.
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Showing 31-45 of 54 comments
Plank Oct 11, 2024 @ 8:23am 
Originally posted by Eclipse:
Originally posted by Shirakani:
Framerate gating is typical Japan, they really do not know how to lock the overall pace and then just allow arbitary framerate differences w/o screwing up the pace. *sigh*
HAHA this is the dumbest ♥♥♥♥ ive ever read. Fighting games have animations that are BUILT around specific FPS. When you increase the FPS you can introduce oddities that now have to be programmed out via a miracle that doesn't exist, especially if you have FPS limits that range from 30-240fps. Its basically asking to increase the animation and programming budget because UR DUMB! hahaha learn how it all works before commenting on how well it does or doesn't work newb.

Devs do not have to tie game behaviour to FPS, there are so many games where this is not the case - see literally any game that allows you to run uncapped.
Dante Oct 11, 2024 @ 8:27am 
Last edited by Dante; Oct 11, 2024 @ 8:28am
DeStroYeR Oct 11, 2024 @ 9:03am 
Does that fixed framerate line work with Vsync? I need to have that on as my monitor lacks VRR support.

I do notice frame drops when going through menus and such but that's likely due to the game not having any shader compiling.
Ligon Flarius Oct 11, 2024 @ 11:57am 
Originally posted by N.S Gaming:
fixed the crash by adding new commands, i'm using this[/script/engine.engine]
FixedFrameRate=30
bAllowMultiThreadedShaderCompile=True

[SystemSettings]
niagara.CreateShadersOnLoad=1
r.ShaderPipelineCache.Enabled=1
r.ShaderPipelineCache.StartupMode=3
D3D13.PSO.DiskCache=1
D3D12.PSO.DriverOptimizedDiskCache=1
r.TextureStreaming=1
r.Streaming.PoolSize=3072
bUseFixedFrameRate=True
bSmoothFrameRate=False
FixedFrameRate=30
FrameRateLimit=30.0
r.TranslucencyVolumeBlur=0
r.SSR.Quality=0
r.SSS.SampleSet=0
r.SSS.Scale=0
r.SwitchGridShadow=0
r.DistanceFieldAO=0
r.EmitterSpawnRateScale=0
r.SSAOSmartBlur=0
r.HZBOcclusion=0

Can you play Online wht this? I thought online play was only if you have 60fps.
Ramza Oct 11, 2024 @ 5:32pm 
So does this only work for one launch? I restarted my steam deck now the game won’t play
Jetblue Oct 11, 2024 @ 8:52pm 
[/script/engine.engine]
FrameRateLimit=200.0
bAllowMultiThreadedShaderCompile=True

this fixed the game for me you dont need the system settings code
sable's left foot Oct 11, 2024 @ 9:11pm 
Originally posted by Luwae:
So putting all the lines prevent the game from launching, but that sole line fixed all the issues, including the lag in the menus.[/script/engine.engine]
bAllowMultiThreadedShaderCompile=True

this straight up fixed everything, thank you so much
Ramza Oct 11, 2024 @ 9:58pm 
So is there any consensus if you just need the one line to fix the slowdown:

[/script/engine.engine]
bAllowMultiThreadedShaderCompile=True

Or if this is better?

[/script/engine.engine]
FixedFrameRate=30
bAllowMultiThreadedShaderCompile=True

[SystemSettings]
niagara.CreateShadersOnLoad=1
r.ShaderPipelineCache.Enabled=1
r.ShaderPipelineCache.StartupMode=3
D3D13.PSO.DiskCache=1
D3D12.PSO.DriverOptimizedDiskCache=1
r.TextureStreaming=1
r.Streaming.PoolSize=3072
bUseFixedFrameRate=True
bSmoothFrameRate=False
FixedFrameRate=30
FrameRateLimit=30.0
r.TranslucencyVolumeBlur=0
r.SSR.Quality=0
r.SSS.SampleSet=0
r.SSS.Scale=0
r.SwitchGridShadow=0
r.DistanceFieldAO=0
r.EmitterSpawnRateScale=0
r.SSAOSmartBlur=0
r.HZBOcclusion=0
Jetblue Oct 11, 2024 @ 11:03pm 
Originally posted by Ramza:
So is there any consensus if you just need the one line to fix the slowdown:[/script/engine.engine]
bAllowMultiThreadedShaderCompile=True

Or if this is better?[/script/engine.engine]
FixedFrameRate=30
bAllowMultiThreadedShaderCompile=True

[SystemSettings]
niagara.CreateShadersOnLoad=1
r.ShaderPipelineCache.Enabled=1
r.ShaderPipelineCache.StartupMode=3
D3D13.PSO.DiskCache=1
D3D12.PSO.DriverOptimizedDiskCache=1
r.TextureStreaming=1
r.Streaming.PoolSize=3072
bUseFixedFrameRate=True
bSmoothFrameRate=False
FixedFrameRate=30
FrameRateLimit=30.0
r.TranslucencyVolumeBlur=0
r.SSR.Quality=0
r.SSS.SampleSet=0
r.SSS.Scale=0
r.SwitchGridShadow=0
r.DistanceFieldAO=0
r.EmitterSpawnRateScale=0
r.SSAOSmartBlur=0
r.HZBOcclusion=0

try this it fixed it for me in my case i didnt need the extra code just paste this

[/script/engine.engine]
FrameRateLimit=200.0
bAllowMultiThreadedShaderCompile=True
Jetblue Oct 12, 2024 @ 1:46pm 
after trying things i found that this works better than wat i posted at first

[/script/engine.engine]
FrameRateLimit=200.0
FixedFrameRate=90
bAllowMultiThreadedShaderCompile=True

set fixedframe to what ur pc can handel go to a ofline match and see what fps ur getting then set the fixed to that or a lil above to avoid the slowdown hope this helps
Jetblue Oct 12, 2024 @ 5:32pm 
guys i been really trying and this is what i think is the best forget what i said earlier just set fixed frame to wat ur pc can handel and turn vsync off just copy paste this it might work for you if u have a decent pc

[/script/engine.engine]
FixedFrameRate=80
bAllowMultiThreadedShaderCompile=True
Tac Nurse Oct 12, 2024 @ 5:51pm 
I have tried everything and I keep hitting the same problem. I have played around with every line of code posted so far. The game runs full speed at the start and then 5-10min into the game my fps slows to a crawl. Its basically unplayable. Are we going to get an official patch fix?
THEE_PHARAOH_ Oct 12, 2024 @ 5:57pm 
Originally posted by Tac Nurse:
I have tried everything and I keep hitting the same problem. I have played around with every line of code posted so far. The game runs full speed at the start and then 5-10min into the game my fps slows to a crawl. Its basically unplayable. Are we going to get an official patch fix?
bro at this point i just gave up and call it a lost i spent a 100 on early access and still cant even watch a online match much less play online. rn im considering getting a ps5 cause pc gaming has so many technical issue. and what sucks is the company dont even address the issue on their platform or give us consumers some reassurance that they are looking into the issue to have it resolved. just hopes and dreams.
Castor Troy Oct 12, 2024 @ 7:09pm 
The stutter disappeared for me. It's not happening anymore. Not sure why. I did add the line above to the ini file though a few days ago. That must have done it.
Last edited by Castor Troy; Oct 12, 2024 @ 7:10pm
Crimsongz Oct 13, 2024 @ 10:46am 
Use the mod from nexus. It dosen’t cause any slowdown.
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Date Posted: Oct 7, 2024 @ 6:07pm
Posts: 54