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If you start the battle off with a character in base or un-fused form, you actually get a damage bonus.
Starting as the character at max power won't make you that much stronger, so it's recommended to just play as the Base form character and have fun transforming to get a power boost.
That isn't to say you get NO power boost if you decide to play as SSB Goku right off the bat, but if you start as Base, then transform into SSB you would be overall stronger.
Really awesome mechanic that encourages the player to actually transform.
It's something that can't really be guessed before release.
Edit: Super Trunks was made to be a good pick because he starts with a high ki and could change to Armor Trunks who was a good character.
Same as fusing gives you more healthbar than spawning as the fusion
Also it costs less points so you can build a stronger/better team
Example - If I chose goku with his last transformation, I'll spend 10 points out of 15 (it's just an example) and won't be able to add vegeta with his last transformation that theorically costs 10 points as well.
But if I pick goku base that would cost 5 points and transform him along the battle, I can also pick vegeta base 5 points and do the same
This is probably a good thing, drawing in a new audience is a net positive. I mean, it's 17 years old at this point.
Starting off with base forms is advantageous because it ultimately gives you buffs for transforming, which makes them stronger than picking the transformation outright. Fusions are the same way as well and you can end up with an absurd health pool (6-7 bars of health in this game) and damage output if you manually fuse instead of just selecting the fusion from character select.
I think this is the main advantage, the point system sounds great in theory, we'll have to see if it holds up in practice.
Offline you get to do whatever you want which is how it should be, glad we are allowed to have fun in a GAME.
that in DB Budokai Tenkaichi 3, u also filled ur KI-bars, when u transformed..?
I just saw, that it's not the case here for "sparking 0", at least not in the footage I saw...