DRAGON BALL: Sparking! ZERO

DRAGON BALL: Sparking! ZERO

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yarego Oct 4, 2024 @ 8:16am
I have only one complain about this game
the characters are thin muscle. they don't look like the original manga, the ssj3 muscle looks bad
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Showing 1-9 of 9 comments
Vault Traveler Oct 4, 2024 @ 8:18am 
I have more complains but yeah thats definetly due to Dragon Ball Super influence
Last edited by Vault Traveler; Oct 4, 2024 @ 8:18am
XbninjaXIV Oct 4, 2024 @ 8:31am 
DBZ wasn’t very muscular until end of Namek. That’s when the art style changed. Thinner characters with less bulging muscles is closer to what OG Dragonball was. Even look at Saiyan arc in DBZ
FRUIT PUNCH Oct 4, 2024 @ 8:40am 
Originally posted by Comrade Nut:
DBZ wasn’t very muscular until end of Namek. That’s when the art style changed. Thinner characters with less bulging muscles is closer to what OG Dragonball was. Even look at Saiyan arc in DBZ
The art style changed throughout, but the biggest change was when they told Toriyama to abandon his usual, rounded shapes and start doing straighter, sharper lines to exaggerate the action, though I would argue it served to do the opposite.

As for character models, yeah. 3 isn't the only one lacking. Dragon Ball's original run happened back when designs for strong characters meant more than popsicle sticks for arms. For that matter, the reverse gravity wet dildo hair physics look unfinished, too. It's like they dumped all of their energy into the dramatic effects of the visuals rather than the actual visual quality of the game. The whole thing just looks as unfinished as Battle of Z.
upstart Oct 4, 2024 @ 8:44am 
Originally posted by FRUIT PUNCH:
Originally posted by Comrade Nut:
DBZ wasn’t very muscular until end of Namek. That’s when the art style changed. Thinner characters with less bulging muscles is closer to what OG Dragonball was. Even look at Saiyan arc in DBZ
The art style changed throughout, but the biggest change was when they told Toriyama to abandon his usual, rounded shapes and start doing straighter, sharper lines to exaggerate the action, though I would argue it served to do the opposite.

As for character models, yeah. 3 isn't the only one lacking. Dragon Ball's original run happened back when designs for strong characters meant more than popsicle sticks for arms. For that matter, the reverse gravity wet dildo hair physics look unfinished, too. It's like they dumped all of their energy into the dramatic effects of the visuals rather than the actual visual quality of the game. The whole thing just looks as unfinished as Battle of Z.
to be fair the character designs now look like martial artists instead of body builders
FRUIT PUNCH Oct 4, 2024 @ 8:54am 
Originally posted by upstart:
to be fair the character designs now look like martial artists instead of body builders
As much as I absolutely love that point and hadn't previously considered it, I'd argue that Dragon Ball used to be about martial arts, devolved into power scaling with somewhat of a system, then doubled down on the latter with recolors and no system at all.

I feel like a decisive artwork style would've helped prevent that as well as Toriyama's minimal affinity for the franchise.
MacroX Oct 4, 2024 @ 9:03am 
I get your points but it looks good imo, the hair just trying to simulate movement and stuff could've been done better but it's better than nothing, who know maybe thy'll updated it at some point to have better physics
b0nehead Oct 4, 2024 @ 9:05am 
The absolute worst name ever. Sparking? Zero?
Other then that looks like DBZ.
ItsJustT0m Oct 4, 2024 @ 9:05am 
another thing i hope they add. Crossplay. Sure it isnt necessary. but its gonna make the game last longer because you're gonna be able to play with more players
FRUIT PUNCH Oct 4, 2024 @ 9:41am 
Originally posted by MacroX:
the hair just trying to simulate movement and stuff could've been done better but it's better than nothing
I would actually prefer nothing, to be frank. Spiked hair is better than those spiky, short-reaching tentacles. lmao
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Date Posted: Oct 4, 2024 @ 8:16am
Posts: 9