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People generally want more freedoms and options to experience games. Different paths they can take, more than one way of handling things, a variety of ways to complete an objective.
What you're suggesting forces players into too many restrictions rather than just letting them have fun and be more open.
Aside from what I already mentioned the issue there 90% of 180 characters gets reduced to cannon fodder. You'd just have a roster of 100+ characters for MUI Goku and SS4 Gogeta to beat up on and yes there are plenty of people that like that idea but those people's favorite characters tend to be characters like MUI Goku and SS4 Vegeta.
If someone's favorite character is Krillin or Piccolo or whoever those players should be able to enjoy playing as those characters and have the ability to defeat their opponents since this is a fighting game. If this were a single player RPG it be different but when you make something that's a fighting game or a competitive game you can't balance it around the lore like that.
I guess the only real difference is changing your animations to throw off vanishing and z-counter timings. Thats irrelevant anyways because damage is so high it doesn't seem like you will get the chance to adapt to anything lol
It's not like T3 though. T3 you could get locked in a combo. SZ you can't. SZ added so many escape measure outside of explosive wave and also made the sparking combo no longer infinite. (It was infinite in the earlier versions.) What you'll see in SZ is a lot of back and forth game play and transformations tie into that. Some transformations (Body altering ones primarily.) give you HP back. Some give you ki back. Some even allow the use of pretty broken abilities (By specific standards.) and some bypass super armor on other characters. Just matters how you wanna go about it.
Yes, Z counter existed, but Z counter didn't work on everything in the game.
Where as SZ allows something T3 didn't, you can Z counter an initial hit (Not a step in.)
You can ultra instinct dodge, revenge counter, perfect perception, sonic sway(Also in T3) side step perfect charge (Teleport perfect hit.) etc, People are going to treat this like T3 and get completely destroyed. Want proof of that? Just watch Rhymestyle who also played it like T3 and even says "This is so much different." lol. So he has to relearn everything (Which is a good thing.)
Didn't say he was good, said he knew the system. He tried to play it like T3 and he has been consistently slapped around by the AI (Not even the hardest AI) whilst trying to do so.