DRAGON BALL: Sparking! ZERO

DRAGON BALL: Sparking! ZERO

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Do transformations even matter?
Because balance and all that jazz....Hercule will be made to stand a chance against SSB goku because video games lol....I want a DBZ/S game where transformations are required to actually win against strong opponents and not just some small bit more damage.
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Showing 1-15 of 22 comments
Some are faster, some have different moves and abilities, so there are merits in transforming
Mista Ree Oct 3, 2024 @ 7:08pm 
It's too much forcing players into too narrow of a path.

People generally want more freedoms and options to experience games. Different paths they can take, more than one way of handling things, a variety of ways to complete an objective.

What you're suggesting forces players into too many restrictions rather than just letting them have fun and be more open.
LazyAmerican Oct 3, 2024 @ 7:09pm 
You are absolutely right...but from an immersion stand point it just sucks...like I'm MUI Goku and yet Krillin is whooping my ass lol.
Captain Usopp Oct 3, 2024 @ 7:11pm 
yeah..... this isn't the way if they did this it wouldn't be like the old games or even fun for that matter. fun matters first.
Naxshe Oct 3, 2024 @ 7:12pm 
transformations in this game are kinda treated as alternate movesets more then anything, which is much beter imo. sucks i cant play Krillin cause my opponent chose ssj4 goku
Mista Ree Oct 3, 2024 @ 7:25pm 
Originally posted by LazyAmerican:
You are absolutely right...but from an immersion stand point it just sucks...like I'm MUI Goku and yet Krillin is whooping my ass lol.

Aside from what I already mentioned the issue there 90% of 180 characters gets reduced to cannon fodder. You'd just have a roster of 100+ characters for MUI Goku and SS4 Gogeta to beat up on and yes there are plenty of people that like that idea but those people's favorite characters tend to be characters like MUI Goku and SS4 Vegeta.

If someone's favorite character is Krillin or Piccolo or whoever those players should be able to enjoy playing as those characters and have the ability to defeat their opponents since this is a fighting game. If this were a single player RPG it be different but when you make something that's a fighting game or a competitive game you can't balance it around the lore like that.
The22nd Oct 3, 2024 @ 7:43pm 
AFAIK there wasn't a buff that came with transforming in BT3. Some characters got health from transforming IIRC

I guess the only real difference is changing your animations to throw off vanishing and z-counter timings. Thats irrelevant anyways because damage is so high it doesn't seem like you will get the chance to adapt to anything lol
Last edited by The22nd; Oct 3, 2024 @ 7:44pm
Vercetti Oct 3, 2024 @ 7:58pm 
If its balanceled like in tenkaichi 3 then it should be no problem. If you are good and i mean really good you coul demolishe everybody with yajirobi, Burter or even Kid Goku. If you know all your combos, teleportations than you can demolishe any fighter. But i have my doubts on that one in Sparking Zero. I think MUI Goku, Whis, Jiren etc will be too overpowered and everybody will pick them.
Kashra Fall Oct 3, 2024 @ 8:09pm 
Originally posted by Vercetti:
If its balanceled like in tenkaichi 3 then it should be no problem. If you are good and i mean really good you coul demolishe everybody with yajirobi, Burter or even Kid Goku. If you know all your combos, teleportations than you can demolishe any fighter. But i have my doubts on that one in Sparking Zero. I think MUI Goku, Whis, Jiren etc will be too overpowered and everybody will pick them.

It's not like T3 though. T3 you could get locked in a combo. SZ you can't. SZ added so many escape measure outside of explosive wave and also made the sparking combo no longer infinite. (It was infinite in the earlier versions.) What you'll see in SZ is a lot of back and forth game play and transformations tie into that. Some transformations (Body altering ones primarily.) give you HP back. Some give you ki back. Some even allow the use of pretty broken abilities (By specific standards.) and some bypass super armor on other characters. Just matters how you wanna go about it.
Naxshe Oct 3, 2024 @ 8:13pm 
Originally posted by Kashra Fall:
Originally posted by Vercetti:
If its balanceled like in tenkaichi 3 then it should be no problem. If you are good and i mean really good you coul demolishe everybody with yajirobi, Burter or even Kid Goku. If you know all your combos, teleportations than you can demolishe any fighter. But i have my doubts on that one in Sparking Zero. I think MUI Goku, Whis, Jiren etc will be too overpowered and everybody will pick them.

It's not like T3 though. T3 you could get locked in a combo. SZ you can't. SZ added so many escape measure outside of explosive wave and also made the sparking combo no longer infinite. (It was infinite in the earlier versions.) What you'll see in SZ is a lot of back and forth game play and transformations tie into that. Some transformations (Body altering ones primarily.) give you HP back. Some give you ki back. Some even allow the use of pretty broken abilities (By specific standards.) and some bypass super armor on other characters. Just matters how you wanna go about it.
z counter existed in t3 the game just never told u. in t3 its also impossible to have a true infinite. the only game with actual infinites is raging blast
Last edited by Naxshe; Oct 3, 2024 @ 8:13pm
Big Boss Oct 3, 2024 @ 8:14pm 
So you want 90% of the roster to be useless. OK
Kashra Fall Oct 3, 2024 @ 8:15pm 
Originally posted by Naxshe:
Originally posted by Kashra Fall:

It's not like T3 though. T3 you could get locked in a combo. SZ you can't. SZ added so many escape measure outside of explosive wave and also made the sparking combo no longer infinite. (It was infinite in the earlier versions.) What you'll see in SZ is a lot of back and forth game play and transformations tie into that. Some transformations (Body altering ones primarily.) give you HP back. Some give you ki back. Some even allow the use of pretty broken abilities (By specific standards.) and some bypass super armor on other characters. Just matters how you wanna go about it.
z counter existed in t3 the game just never told u. in t3 its also impossible to have a true infinie. the only game with actual infinites is raging blast

Yes, Z counter existed, but Z counter didn't work on everything in the game.

Where as SZ allows something T3 didn't, you can Z counter an initial hit (Not a step in.)

You can ultra instinct dodge, revenge counter, perfect perception, sonic sway(Also in T3) side step perfect charge (Teleport perfect hit.) etc, People are going to treat this like T3 and get completely destroyed. Want proof of that? Just watch Rhymestyle who also played it like T3 and even says "This is so much different." lol. So he has to relearn everything (Which is a good thing.)
Naxshe Oct 3, 2024 @ 8:20pm 
Originally posted by Kashra Fall:
Originally posted by Naxshe:
z counter existed in t3 the game just never told u. in t3 its also impossible to have a true infinie. the only game with actual infinites is raging blast

Yes, Z counter existed, but Z counter didn't work on everything in the game.

Where as SZ allows something T3 didn't, you can Z counter an initial hit (Not a step in.)

You can ultra instinct dodge, revenge counter, perfect perception, sonic sway(Also in T3) side step perfect charge (Teleport perfect hit.) etc, People are going to treat this like T3 and get completely destroyed. Want proof of that? Just watch Rhymestyle who also played it like T3 and even says "This is so much different." lol. So he has to relearn everything (Which is a good thing.)
rhymestyle isnt actually that good at the game. ill be waiting to see what hawk does to find out what this game is actually about. yes movement is already seen to be alot deffirent., and dragon dash cancels obviously dont exist. but some high level players found rrc's do exist so that leaves alot for the really long combos to still be there
Kashra Fall Oct 3, 2024 @ 8:22pm 
Originally posted by Naxshe:
Originally posted by Kashra Fall:

Yes, Z counter existed, but Z counter didn't work on everything in the game.

Where as SZ allows something T3 didn't, you can Z counter an initial hit (Not a step in.)

You can ultra instinct dodge, revenge counter, perfect perception, sonic sway(Also in T3) side step perfect charge (Teleport perfect hit.) etc, People are going to treat this like T3 and get completely destroyed. Want proof of that? Just watch Rhymestyle who also played it like T3 and even says "This is so much different." lol. So he has to relearn everything (Which is a good thing.)
rhymestyle isnt actually that good at the game. ill be waiting to see what hawk does to find out what this game is actually about. yes movement is already seen to be alot deffirent., and dragon dash cancels obviously dont exist. but some high level players found rrc's do exist so that leaves alot for the really long combos to still be there

Didn't say he was good, said he knew the system. He tried to play it like T3 and he has been consistently slapped around by the AI (Not even the hardest AI) whilst trying to do so.
Naxshe Oct 3, 2024 @ 8:25pm 
Originally posted by Kashra Fall:
Originally posted by Naxshe:
rhymestyle isnt actually that good at the game. ill be waiting to see what hawk does to find out what this game is actually about. yes movement is already seen to be alot deffirent., and dragon dash cancels obviously dont exist. but some high level players found rrc's do exist so that leaves alot for the really long combos to still be there

Didn't say he was good, said he knew the system. He tried to play it like T3 and he has been consistently slapped around by the AI (Not even the hardest AI) whilst trying to do so.
he also gets slapped around by the hardest t4 ai which isnt saying much cause that ai is very exploitable. especially since they broke ki blast defence in t4
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Date Posted: Oct 3, 2024 @ 7:02pm
Posts: 22