DRAGON BALL: Sparking! ZERO

DRAGON BALL: Sparking! ZERO

View Stats:
janirobe Sep 26, 2024 @ 5:24pm
Mods that are already planned that I managed to find in modder forums....
I have been scouring forums to see what modders are plannign to do with this game, here are what modders want to make day 1:

1. Replace Z Broly's voice with Vics, replacing lines from the movies
2. Modify selection screen so it's like the old games where all the forms are put into a folder
3. Music Replacement, classic songs from american or japanse editions. also include music from the old games
4. Shatteredworld effect delete during beam clashes, possibly remove spin as well
5. Saw some modded characters are in the works, too many too list
6. Character model adjustments, making thicker more muscle versions, thick necks (less like Super animation)

This is what I have been able to find so far, obviously modders are only stating changes they know they want to make without having played the release game so this list is likely to change.
< >
Showing 1-7 of 7 comments
Mista Ree Sep 26, 2024 @ 5:46pm 
Originally posted by janirobe:
5. Saw some modded characters are in the works, too many too list

How are modded characters in the works if modders don't have access to the game's files yet?
The_RivvesYT Sep 26, 2024 @ 5:48pm 
Originally posted by Mista Ree:
Originally posted by janirobe:
5. Saw some modded characters are in the works, too many too list

How are modded characters in the works if modders don't have access to the game's files yet?
I thought the same thing....
Do they plan to do all stages on local play?

Originally posted by janirobe:
I have been scouring forums to see what modders are plannign to do with this game, here are what modders want to make day 1:

1. Replace Z Broly's voice with Vics, replacing lines from the movies
2. Modify selection screen so it's like the old games where all the forms are put into a folder
3. Music Replacement, classic songs from american or japanse editions. also include music from the old games
4. Shatteredworld effect delete during beam clashes, possibly remove spin as well
5. Saw some modded characters are in the works, too many too list
6. Character model adjustments, making thicker more muscle versions, thick necks (less like Super animation)

This is what I have been able to find so far, obviously modders are only stating changes they know they want to make without having played the release game so this list is likely to change.
Originally posted by Mista Ree:
Originally posted by janirobe:
5. Saw some modded characters are in the works, too many too list

How are modded characters in the works if modders don't have access to the game's files yet?
Hardcore modders are just a different breed.
lostsoul9999 Sep 26, 2024 @ 6:21pm 
Originally posted by Mista Ree:
Originally posted by janirobe:
5. Saw some modded characters are in the works, too many too list

How are modded characters in the works if modders don't have access to the game's files yet?
they aren't, the only "mod" i've seen is just an editied version of vegeta changed to look like ultra ego
Heatnixx Sep 26, 2024 @ 10:31pm 
Originally posted by Mista Ree:
Originally posted by janirobe:
5. Saw some modded characters are in the works, too many too list

How are modded characters in the works if modders don't have access to the game's files yet?
It's on UE, so it's not really hard to make models and effects compatible with it. Once you get the game, it's just a matter of figuring out the blueprint and certain functions and you're done.

Adding fully custom characters and animations however, is a whole different breed that will take months to come. But replacers, edits and stat changes are super 'simple'.
Mista Ree Sep 26, 2024 @ 11:39pm 
Originally posted by Heatnixx:
Originally posted by Mista Ree:

How are modded characters in the works if modders don't have access to the game's files yet?
It's on UE, so it's not really hard to make models and effects compatible with it. Once you get the game, it's just a matter of figuring out the blueprint and certain functions and you're done.

Yes I know, Sifu is a good example of easy it can be for people to port models into a UE game, but modders still need access to things like skeletons and rigging from the game files before they can start importing or swapping in new or different character models.

It's not whether it's easy or not it's about how there are "too many modded in characters in the works to list" because that makes it sound like people are already working on character models and animations the same way modders are with a game that's been out for years like Xenoverse 2.

What I'm guessing is actually the case is that the TC saw someone say "I'm gonna put Granolah and Black Frieza in the game." but the person that said that isn't actually working on models and animations for those characters right now but they will or might once the game releases.

There's a difference between planning and actively working on these things.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Sep 26, 2024 @ 5:24pm
Posts: 7