DRAGON BALL: Sparking! ZERO

DRAGON BALL: Sparking! ZERO

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I spent over 130 hours into this game. But...
This game really needs some improvements and here's why.

1) The controls offline and online still feels unresponsive that sometimes it can feel delayed.

2) Aerial attacks for jumping needs more improvement as the dive kick is definitely needed in the game. Here is the video that will show you what I mean.

https://www.youtube.com/watch?v=9XdxZrbv0sM

3) There was no meters or numbers for me and my opponent to see who's winning or not like we do see in raging blast and ultimate tenkaichi.

4) Lack of combination finishing moves attacks during rage mode. This fits right under number 2 with Gohan vs Frieza video I just posted up.

5) Wall splat hold. While the opponent is knocked hard closer into the wall, they shouldn't be able to move. Taking the demonstration from the Buu Saga while Majin Vegeta piercing Goku against the wall slapping him around. We definitely need that while they're at low Ki.

6) Beam clashing in the wrong places. When you and your opponent are far away aiming your beam diagonally where the 2 of you are about to beam clash, we are always off the ground. Or facing each other on the straight line. It's not doing anything better but loses our interest and so on.

7) Can't spam ki blast unless i hit my opponent. It's always 2 or 3. If i hit my opponent i can fire as much ki blast as I can. Not my character determining it for me.

8) Please shorten the roster since we have too many super forms for different series of characters, and please create a new category where we can select super forms.

Furthermore if there is anything I can put there, that's all it for me. You guys had a lot of potential but there is still more work needed to get done.
Last edited by TornadoShun 🌪☀⭐⚡; Oct 28, 2024 @ 1:43am
Date Posted: Oct 28, 2024 @ 1:39am
Posts: 0