DRAGON BALL: Sparking! ZERO

DRAGON BALL: Sparking! ZERO

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Knight Oct 27, 2024 @ 4:32am
This game does not have replay value
It feels it is not enough fun. There are no customised colours or costume pack like Virtua Fighter.
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Showing 1-7 of 7 comments
Arestris Oct 27, 2024 @ 4:38am 
What do you mean? For many fighters there are quite some customisations like different costumes, items and auras and emotes / statements for example. That said, I don't think customisations gives replay value at all, at least I don't see why the replay value should raise when I now play in a blue instead of orange outfit.
But I think things like the what if routes in the episode give quite some replay value until you've done them all.
Puppet Pal Clem Oct 27, 2024 @ 4:50am 
the characters have lack of moves and abilities, very limiting, but overly bloated with redundant characters. Sparking zero should have just been about dragon ball super and super heroes, that way we dont have have 500 gokus and a few moves on all along with one line for individual attacks.

The story mode was a waste of development time and funds, it was really boring and was just a slide show of pictures. They didn't even capture the feeling of goku going super saiyan for the first time. It was very anti climatic.

I would prefer they wasted more time on adding more combos and different attack patterns instead of adding in a bunch of identical characters to try to capture the whole dragon ball universe. It's sacrificing quality for quantity. And you see it through dialogue, story and gameplay.

In my honest opinion the game is a 7/10.
Last edited by Puppet Pal Clem; Oct 27, 2024 @ 4:50am
女王 [Queen] Oct 27, 2024 @ 5:14am 
Originally posted by Puppet Pal Clem:
the characters have lack of moves and abilities, very limiting, but overly bloated with redundant characters. Sparking zero should have just been about dragon ball super and super heroes, that way we dont have have 500 gokus and a few moves on all along with one line for individual attacks.

The story mode was a waste of development time and funds, it was really boring and was just a slide show of pictures. They didn't even capture the feeling of goku going super saiyan for the first time. It was very anti climatic.

I would prefer they wasted more time on adding more combos and different attack patterns instead of adding in a bunch of identical characters to try to capture the whole dragon ball universe. It's sacrificing quality for quantity. And you see it through dialogue, story and gameplay.

In my honest opinion the game is a 7/10.
I feel like you wouldn't like budokai tenkaichi 3, which this is a sequel to
Puppet Pal Clem Oct 29, 2024 @ 1:25am 
Originally posted by 女王 Queen:
Originally posted by Puppet Pal Clem:
the characters have lack of moves and abilities, very limiting, but overly bloated with redundant characters. Sparking zero should have just been about dragon ball super and super heroes, that way we dont have have 500 gokus and a few moves on all along with one line for individual attacks.

The story mode was a waste of development time and funds, it was really boring and was just a slide show of pictures. They didn't even capture the feeling of goku going super saiyan for the first time. It was very anti climatic.

I would prefer they wasted more time on adding more combos and different attack patterns instead of adding in a bunch of identical characters to try to capture the whole dragon ball universe. It's sacrificing quality for quantity. And you see it through dialogue, story and gameplay.

In my honest opinion the game is a 7/10.
I feel like you wouldn't like budokai tenkaichi 3, which this is a sequel to

No i loved that game when i was a kid, this is 2024 and the game feels very stale because it's typical budokai, i was hoping for something more interesting as a long time fan. This game might be super engaging for people who never played the series, but to me it's pretty stale with just updated graphics. They should have focused on the combat making sure it's smooth and engaging. The attack pattern gets super old. Characters don't feel unique except for looks, because they are so limited in what they can do. They even did the same thing with voice lines being 1 dialogue per attack. Thats insane to me to charge over $70 for 1 voice line for everything in combat. Thats makes the game feel very outdated in a bad way. So the audio and combat is just a constant pattern loop.

The same pronunciation of kamehameha or any attack is annoying. People hit each other up int he air all the time and teleport. Not many moves you can do in the game. I'd rather the devs add more attacks and different attack patterns, we don't need an overly bloated dragon ball z trying to represent tons of characters people dont care about instead of representing combat/gameplay/story.

The story is so bad and lackluster because they are trying to make this the ultimate dbz making it very bare. It's as wide as an ocean but as shallow as 1 teardrop.


Games feels like it's worth $20-40.


Also the menu is the most obnoxious and annoying thing i've been forced to go through. Overly animated and repeated audio on the menu isn't good at all. Also trying to charge over $30 for music on release day was insane. They already are charging a foot and a leg and decided to cut out of music to sell on release day.

It's whatever now they got my money. And i'm already tired of this game because it's very shallow. The story was so bad they should have just never added it and focused purely on pvp and combat, maybe even adding in a 2v2 fighting mode. Instead we get a game that feels like it's gonna have a very low population especially after beast gohan is released in dlc.
Last edited by Puppet Pal Clem; Oct 29, 2024 @ 1:33am
Drastak Oct 29, 2024 @ 3:39am 
Since when fighter games are ment to be replayed like that, its a fighter, you go in, smack the ♥♥♥♥ out of someone, once you satisfied you exit, its not the binding of isaac
The Gray Fox Oct 29, 2024 @ 6:45am 
Originally posted by Drastak:
Since when fighter games are ment to be replayed like that, its a fighter, you go in, smack the ♥♥♥♥ out of someone, once you satisfied you exit, its not the binding of isaac

Nice cope but there are still people playing fighting games released decades ago
Kankaku Oct 29, 2024 @ 7:11am 
Originally posted by The Gray Fox:
Originally posted by Drastak:
Since when fighter games are ment to be replayed like that, its a fighter, you go in, smack the ♥♥♥♥ out of someone, once you satisfied you exit, its not the binding of isaac

Nice cope but there are still people playing fighting games released decades ago
Yeah there are a lot of fighting games from the 90s and 2000s that had secrets. Characters that you could only get by beating the game first on normal --> hard--> nightmare to get them. That's replayability. They also usually had a fairly compelling story mode.
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Date Posted: Oct 27, 2024 @ 4:32am
Posts: 7