DRAGON BALL: Sparking! ZERO

DRAGON BALL: Sparking! ZERO

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eeaagg Oct 21, 2024 @ 6:52pm
Take on Vanish and Super Counter
Okay so I've been seeing a lot about these two as these two are the most highly used defensive options in most situations. To change that I would like to purpose an idea that would make these two more fun and exciting IMO.

Alternative for Vanish counter:
For Vanish, how about instead of Vanish counters being half a bar, Vanish counter would instead cost 1 full bar of ki so players would not be in Vanish war for majority of fights.
Another alternative for Vanish Counter:
If instead of keeping the half a bar, why not just make it go into a Vanish clash where both users would be put into a QTE after 3 vanishes each and who ever succeeds wins said Vanish clash.

Alternative for Super counter:
Although not many have mastered the Super counter because of the tight window, I think super counter should use up a skill bar so matches would not be put into a clash between who would win the Super counter.
Another alternative for Super Counter:
Keeping the same principles I have mentioned about Vanish counter, why not instead 3 successful back to back Super counter by each user and would then put them into the Crash impact clash.

Currently those are the Ideas I see a fix on keeping those 2 defensive options from making matches less boring and more engaging.
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Jarè Oct 21, 2024 @ 7:02pm 
i agree with the vanish counter thing due to how easy it is to execute, theres got to be some tweaks to not make the fight on back to back vanish wars.
super counter on the other hand, i dont mind they keep it as it is bcs you need a frame perfect execution which definitely should be rewarded. theres example like the such of EWGF in tekken, strong moves but locked behind good executions.
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Date Posted: Oct 21, 2024 @ 6:52pm
Posts: 1