DRAGON BALL: Sparking! ZERO

DRAGON BALL: Sparking! ZERO

View Stats:
LDvergil Oct 20, 2024 @ 5:13pm
Ultimate and special attack damage needs to be nerfed
And HP pools need to be bigger. This is getting ridiculous now. You shouldn't have insane damage from attacks with such low HP pools. I for one like a good back and forth fight and sparking ultimates is like taking an atomic bomb straight to the face.

I want more HP to be able to fight CHEEZY ASS DP 10 Fusions and what not, they can have decent HP too but make every ones hp decent too! They already got Atk speed advantage and the likes and that's always been fine but that damage scaling is ♥♥♥♥♥♥ UP! its far too ez to go full power and just straight delete 2-3 characters just spamming ultimate's

Lets get a discussion going regarding HP and Damage.
Last edited by LDvergil; Oct 20, 2024 @ 5:42pm
< >
Showing 1-6 of 6 comments
Plank Oct 20, 2024 @ 5:21pm 
I would like them to increase HP universally or reduce overall damage. Both might be overkill. Or at the least let a host choose HP in player matches.
Bob Meister Oct 20, 2024 @ 5:24pm 
Ye for how easy it is to get into spark with all those instant spark characters + some ult being unblockable they deal way to much dmg.
LDvergil Oct 20, 2024 @ 5:41pm 
Originally posted by Plank:
I would like them to increase HP universally or reduce overall damage. Both might be overkill. Or at the least let a host choose HP in player matches.
defo not overkill at all.
bwebbuva Oct 20, 2024 @ 5:48pm 
Matches are already going to time more often than not in DP Battles: stalling is easy to do and with up to 5 characters worth of health to chunk through, nerfing super and ult damage would only buff the most obnoxious characters, being Gero, 19, and Yajirobe. I'm plenty fine with single battles being lightning fast; I'd rather they not get dragged down to a crawl like DP.
1000CLP Oct 20, 2024 @ 6:53pm 
It is, in deed, not that funny... For me, most single matches end up the same way.

It almost make me feel that that's the way it i't's supposed to be played, since going full mad making long combos (usually up to 15k damage) only make the other player bar goes up faster, making them more able to use those insta spark mode abilities, so using Janemba,in my case, which doesn't have those kind of abilities, make me go into 2 big combos and then full rush (to avoid the sparking ability) or ultra defensive to avoid getting 20k damage for only some vanish + ult; making all the time I spent lowering their HP a complete loss, since they make the same damage with only 1 ability...
Swag_Serotonin Oct 20, 2024 @ 6:55pm 
no
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Oct 20, 2024 @ 5:13pm
Posts: 6