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It almost make me feel that that's the way it i't's supposed to be played, since going full mad making long combos (usually up to 15k damage) only make the other player bar goes up faster, making them more able to use those insta spark mode abilities, so using Janemba,in my case, which doesn't have those kind of abilities, make me go into 2 big combos and then full rush (to avoid the sparking ability) or ultra defensive to avoid getting 20k damage for only some vanish + ult; making all the time I spent lowering their HP a complete loss, since they make the same damage with only 1 ability...