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I don't see them ever officially implementing it.
If one user is playing at 144Hz they have advantages over players playing at 60Hz.
This is also why games like Injustice 2 had benchmarks to make sure you can hold the framerates needed to play online.
tl;dr: never gonna happen
That's the reality of >every< online game. Set a new standard, go for 144fps.
Even in counterstrike back in 2000 you had an advantage having more fps, till this day.
Uh, so you seen that lovely slow down thing in online? Yeah, you want that all the time? No? Then don't mess with the FPS settings. Higher FPS has an advantage, but it has to alter to be the same FPS as the other person. So, if you go up against someone with 45 and you have 144, you're going to feel like neo in the matrix.
First of all, the framerate flops in this game are not related to not reaching the 60fps.
I play with stable 144fps and get them, as also when I play with 60fps.
2nd... its the same thing like in games where people couldn reach the 60fps in the past... you lower your settings.
>somewhen< it has to go on and progress... .
Yea, but you can't play with others like this. You will get Disconnection when the fight starts.
Yes dude, I know this.
I'm talking about the fact, that we live in 2024 and games are still tied to 60fps.
I'm talking about making progress in the whole damn genre... .
It works online too.
Its the only way and you are welcome, try it yourself.
huh, how you do it?
You didn tweak the engine.ini?
I have lossless scaling, but I don't understand how it would regulate the 60fps to 240