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Wait, you are serious? I thought you were trolling.
You don't see why SF6 is better? I mean, SF6 has a structured gameplay that makes sense and is suited to compete. SF6 even has 2M USD prize pool.
In Sparking Zero all you have to do is spam unblockables supers/ultimates, Super Counter your opponent, Vanish, abuse Parry, pick up Whis or your favourite character paired with Yajirobe, Roshi, Ginyu Ricoome...
There is not even a combo system implemented in this game since there is not a single hit that is garanteed. You can escape everything thanks to Super Counter which requieres no resource at all.
Idk man, I won't explain everything in detail but Sparking Zero is a joke as a competitive game. Oh, and there is not a single SF6 pro that stated that, unless you meant Sparking Zero's pro, which is non existant.
Btw, just so you know, a competitive FG requieres constant 60FPS. Sparking Zero doesn't even run at 60 FPS stable because there is no shader compiler and it lag spikes like crazy. 4070 ti super still happening (it's a Dx12 thing).
Especially the perfect parry that just counters 99% of things in the game.
There a lot of things from traditional fighting games in Sparking Zero.
https://youtu.be/KpqpnBkUSyA?si=ieCYD-ZtJXQN91qy
https://youtu.be/38Q7bvVdGw8?si=CbhdaISP0g4i0L9t
Truly spoken by some one that does not play fighting games. Though I appreciate your encouragement by saying their easy
Parry in SF is a core mechanic. You can't really abuse something that all characters have access too. Or you can try to. And then get absolutely trashed for trying. with out a proper read, A failure to perform parry correctly not only wastes drive gauge but sets you up for a brutal punish or throw. Its good for avoiding tricky mix ups. But if your opponent baits it out of you, You're doomed. And just to elaborate further. PERFECT PARRY, Is a two frame window. Which generally means 1: You got lucky, 2: You read an opponent (Good for you). Or three you put then in a frame-trap like situation. 1 is random, Rarely happens on purpose. 2 and 3 are dependent on your opponent making a bad decision.
Traditional fighting games have alot of deep layers of decision making involved. Thats why they're generally slower paced then Arena fighters... Most of the time.
I will give sparking blast some credit however, It is the most fighting gamey out of the arena fighters I've touched so far. And I'm quite enjoying it. But I don't think It'll ever stand up on its own at any major FGC venues. outside of being a side Tourney for fun. But who knows, We included smash at some point. So maybe in the future?
Tell me you are clueless without admitting it.