Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
See I can see where you're coming from with that, but I also think if a character's DP cost (and therefore base stats) make THAT big of a difference to you, then you shouldn't be playing Singles to begin with.
Just like in Tenkaichi 3, you can play the weakest, most low-tier character in the entire game, and still beat the strongest, most top-tier character in the entire game, if you're skilled enough.
Am I personally skilled enough to do that? -GOD no-
But DP battle is where DP matters, in Singles it shouldn't matter to you what DP cost a character has. All that should matter is how you bridge that gap between your character and theirs.
I do, however, think it would be nice to have a -separate- mode that IS basically Singles with DP factored in. That way, those who want Singles to account for the cost of the character can run that, while those who don't want that to factor in can run traditional Singles.
People just feel discouraged from doing anything other than either relying on unblockables or playing the top 5 when they get their health destroyed by one basic G4 combo, when playing anyone else. Which is why anyone you see with a Z rank says the experience was miserable. Once you hit A rank it's basically all MUI G4 Beerus and sometimes the insta sparking Z Broly or Kefla.
5 out of 183 is just, boring. Like don't get me wrong i like how it's not balanced. It just gets tiresome seeing the same 5 characters. Also the fact there's no matchmaking for casual fights like ranked is CRIMINAL.
That's just me though, and i can respect where you're coming from as well.
i do rack my brains over why they didnt include losing ELO when you lose a match in either ranked mode below A ranks, it's ranked, losing and gaining ELO is part of why it's competitive. the way ranked currently works, B and C ranks will be inflated. somebody that plays like a D rank could be a B rank, while somebody that plays like an S rank could be a B rank too.
that said, you shouldnt be able to lose ELO in D ranks. those are the entry ranks, its where you essentially become properly familiar with gameplay against other players. let ELO loss start in C ranks. Spike already tried this in Jump Force, and it works just fine with losing ELO first in C ranks, but never being able to be demoted to anything below C5.
"a -separate- mode that IS basically Singles with DP factored in."
how would this work?
honestly you dont really play the game till u get to S rank anyways.
when u can vanish like 20 times and then super counter any attack and sonic sway ever other attack thats when your ready.
Yep... A/S ranks are atrocious, the worst of the worst full of cheese, rage quitters, lag switchers and only fusion tier characters, MUI goku, whis, gogeta, beerus, it's not fun at all.
Met B rank players that play a lot better than these so called S rank players who most of the time rely on cheap tactics to win with little to no skill involved
See that's a whole different issue to the DP thing entirely.
No character on the roster has a DP cost of 15, so to fix that you're talking about they'd need to lower the max DP in the Ranked mode so that none of the "top 5" could be used.
No, the issue is less about DP and more about community mentality. No matter how many rules the mode sets, no matter how many conditions must be met to play a character, the community will always decide on what counts as top tier, and that is what people will play.
Say you limit it to 5 DP.
There are characters, 5 DP and lower, that have instant spark, afterimage strike, unblockables too.
Those will become the meta, and they will dominate the field.
So what do you do then? Limit it to 2 DP? Turn Saibamen into the meta because they can whittle you down then ult for an easy win?
No matter what DP limitations exist or fail to exist, there will always be a meta and that will always be what gets used, because the issue is not about character viability in-game.
The issue is about the mentality of the players USING the characters. And that can't be fixed with a new mode.
I figure it could be like a set range. Kind of like how you can set the game to search for similar rank (even though that doesn't actually work...), you'd be able to set a DP range, like 1-4 DP, 5-8 DP, "No Limit", and so on.
You'd set your range, and it'd specifically search for players using characters within that range, prioritizing those with the same DP, or if it can't find any, then 1-2 points difference, and if it still can't, then searching up to the range limit in difference.
That way the people who think DP is the deciding factor in a match can get their "fair and balanced" matches without issue.
What does this contribute to the discussion?
I'm asking sincerely. What does this comment actually contribute other than an opinion that has no bearing on the topic at hand?
I haven't seen an ounce of that in B Ranks. I get pit against high A ranks that I can't land a finger on, low C ranks that can't land a finger on me, and I see nothing but buutenks, z broly, Goku (Super), and for some weird reason, like 9 Whis in a row last night.
Not exaggerating, I fought NINE of him, in a row, from NINE DIFFERENT PLAYERS.
Is he one of the meta or is there just a weird shift going on?
The game does not have the player base to support real match making anymore. Its JOVER.