Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You say you're not good at boxing and side stepping, I applaud your honesty but ain't no way you're opting for unblockables. Learning to get better to box is the fun and bread and butter of the game, it is the SOUL and Spirit of the arena fighting experience.
It should have NEVER devolved into sparking + Ult to just outright win games full stop. That's some filthy Naruto type ♥♥♥♥.
the thing is you need to be very f'ing skilled to counter something so spamable and easy to do as ultimates
I mean tbf Storm is pretty similar where fighting and combos>=blast/jutsu spam but you still need energy in both games regardless. Plus in Storm you don't need a hyper mode like sparking to do ougi attacks so certain characters more or less can just ult spam, and since most basic combos or damn near every down combo can stun you long enough to pull it off with ease on top of doing more damage in itself, it's much easier to cheese ougis specifically.
With sparking series people quite literally let their opponent get far enough away to do the animation and then make surprised pikachu face when it happens, that's the problem. Or worse people claiming it's instant when it isnt, animations take time, calling it instant is quasi-cope towards not reacting the right way or keeping your opponent close enough to you or mid-range bare minimum. Three cost sparking with buffs isnt new, most "instant" sparking anims actually take about as long as charging to sparking mode does and if not literally maybe a second or up to two less but even then I stand by people letting their opponents do it. Bardock and a few exceptions have relatively fast 3 cost sparking anim times or the anim is off/basic enough to where it feels faster but it actually isn't.
There are also EXTREMELY EASY WAYS to keep your opponents bar cost low. Chain in some heavy attacks and smashes. Guess what? People use perception anyway, and you can't opt out of super perception because it's literally just perception working on different things at the cost of a skill gauge bar for the opponent. One to two bar cost and "resets" momentum but if you're quick you just get it back because it's only a reset, not a full on turn around. So let them waste a couple skill gauge bars by being baited into using super perception, and then see what they do about not getting past 2 bars unless you over combo and give them a free one, because some also like to ignore the fact that if you don't pace combos out and instead just spam for damage that it's going to give your opponent free bars.
So not only are most people literally setting up their opponent to have the extra free bars for the 3 cost sparking anim....they also, secondarily/in conjunction, let them be or get far enough away to do the animation.
Imagine calling someone a sissy over the internet......definitely helps prove your point that you aren't in that new gen bracket you also project about. shave, hippie lol.
''You dont lose any points at all for a lost match''
?? You do... but it only happens when you hit high B rank iirc.
''Seriously, I'm almost in A-Ranks and everyone I fight plays like they just learned what their buttons are CALLED five minutes before the match, let alone actually knowing how to use them.''
Well yes, ANYTHING below A3 I would say is not really good at the game yet. Yes, there are people that spam certain supers or ultimates and use certain characters to gain an advantage in higher ranks *COUGH COUGH* SSJ4 GOGETA, MUI Goku, LSSJ Broly.
These types of people usually hover between A1 and S3 from my experience.
But when you reach A rank there are a lot of people who pick regular characters as well (Non fusions, non 4hp bar characters).
However, whether you like it or not, more often than not, rank does indicate better skill in a lot of cases.
Go play some Player matches and join an A or S rank lobby. People are less tryhard in Player matches, so less instant sparkings, less OP characters, but I guarantee you most higher rank players will combo you into a loss.
Instant sparking is what ruins most games, and its really REALLY easy to fix.
Devs just need to change its SC from 3 to 6, then it becomes a high risk high reward skill, since you can be interrupted and lose the SC.
As for unblockable ultimates its very inconsistent on who has unblockables, but then again its another bad mechanic they put into the game.