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Kakarot is the best if you're not a dragonball fan and don't want to watch 273 episodes.
Sparking Zero is the best pure fighting dragonball game (It's still garbage)
Why Sparking Zero is good:
1) up to date roster
2) up to date graphics
3) combat mimics the anime perfectly (this cannot be overstated)
Why Sparking Zero is still trash overall:
1) It is missing content like extra game modes that were present in every other dragonball game dating back 20 years. Bonus Battle mode and scenario builder are good but older games had much more. there's no excuse for a game thats had this long to develop to be released with less content than games that would be considered ancient by today.
2) similar to the above, it's missing characters. while it does have newer up to date characters from Super, it's still missing the characters from the previous game BT3. Specifically it's missing all the Dragonball characters and GT characters Nuova and Eis which I expect to be released later.
3) The game costs $110 if you want the full game. And yes, in this case, this is literally what's happening. The game was released with characters already created (Beast Gohan and Orange Piccolo) yet they were specifically held back, despite being finished. So this isn't "extra bonus content" this is "we already have this done but if you want it you gotta pay the real price". And if you think there will only be 1 pass, you're a fool. The true full price for this title will be $200 before its sunset. You can argue thats a symptom of modern gaming, but if you're going to say this is BT4 then i'm going to count this as a strike against it for the purpose of being a true sequel rather than a cash grab.
4) Game was released in a poor state (this will be a collection of minor problems)
a) Damage Balancing: While I have no problem with 'balance' as far as the characters are concerned, I do have a problem with the sheer amount of damage the characters all deal as it relates to the health bars they have available. 1 single combo from Sparking into an Ult can deal 5 bars of health easily and i'm sure you could do more against someone that doesn't break the combo. You start with 3. this shouldn't be possible. Ults shouldn't do 3 bars of damage. I shouldn't be able to combo into 5 bars of damage. This isn't a "SS4 Gogeta is OP" so much as "all characters need to have nerfed damage so that these fights can feel anime accurate, a fight shouldn't be over as soon as someone lands sparking mode 30 seconds into a match"
b) Lack of clarity: Missions are not clear what the objective is. You do not know how many enemies you are fighting until you clear the mission, so you don't know to what extent you have to "try" until you've beaten it. Missions should clearly indicate how many enemies you're up against so you know if its a "go into sparking and start spamming because this is a 1v5 fight and there's no other reasonable way to win this situation" or a "oh its 1v1 so I can do melee only with no ki at all and just have fun". Additionally, they do not indicate what the requirements are for the bonus missions. "Beat the enemy fast" is what almost all of them say, but how fast? And there's not always a voice cue to indicate when you took too long. Additionally, this is bad game design because it forces you to use the OP sparking->Ult combo to shred the enemy as fast as possible, there's no other way to clear these bonus objectives. Also, people have made so many threads about beating Jiren or Goku and not completing the story because the game just isn't clear that there's two paths and you did the wrong one. Game should be more clear.
c) Incomplete details: Virtually no character interactions. Every character interaction can be seen in Zeno's menu, and its something like 60 or so. Thats pathetic. There's no reason you couldn't have people read a few more lines each, you wanted this game to be an anime accurate, anime immersive, but yet you couldn't find the budget to make characters have dialogue. Bardock has lines though, so thats good. But Gohan really got snubbed. I had something else for this but forgot while I was writing.
d) No sense of accomplishment: from unlocking all the items by spending Zeni you got from the dragonballs or winning a fight because you ult'd in the first 30 seconds, theres no real sense of accomplishment in this game as its all so trivial. I have to handicap myself so that I feel like I actually did something. I can't even use super attacks because it feels like its cheating, as it trivializes the entire experience when the fight is half over the moment you stop pushing square and decide to push L2 for a change. Even the missions that are difficult do not leave me feeling accomplished because I only beat them by using the only tactic thats viable in a 1v4 or 1v5 which is to rely on sparking mode, as you cannot possibly win these fights otherwise, and i say that as a melee main.
e) Bulma
Alright so thats pretty much all i've got. As you can see, I think this is probably the best fighting game for dragonball since it's anime accurate but it also feels like they didn't play test this (you can't tell me anyone ever entered the shop more than once during play testing). attacks do too much damage trivializing every fight, then some fights are stacked so high against you that your only option is to cheese the game with those same mechanics. While the game is good, i'm very disappointed.
I expected more from a game coming out nearly 20 years after the game its supposedly based on, especially for a game charging $110 (and that price will increase, bet me.)
Thanks for coming to my TEDTalk.
Also no it's not Budokai 4. Budokai and Budokai Tenkaichi are completely a separate series of games. Budokai 3 is a 2.5D fighting game like Tekken.
Broly/Kefla and any green are from same universe. They share the same DRN while yellow is for some others sayans again, which i still ignore. Do u have some fact like this one to add? :D
OFC its still fiction, but remember how much its close to our reality. Elite play with these same ♥♥♥♥ today hahaha especially stealth technologies, death Xray, Yellow Cube , And Hit master of course after thousand years the deepth of timebreak..
enlighten this ignorant fool please cause i dont understand your logic
As a fighting game, Budokai, Xenoverse 2, and FighterZ, are MUCH deeper as fighting games, and have the mechanics to make them actually play like a fighting.
Tenkachi/Sparkling has always been a couch party game, that is more akin to a rhythm game that has a cinematic look.
Anyone who has played in a room with someone else knows the distinct sound of a rhythm game being played on the controller. Your more "out pressing" or stick swiveling the opponent's inputs. Fighters sound much different.
Reference: Been playing hundreds of fighter since the genre existed.
It's a good game, so was Tenkaichi 2 & 3, but not a good example of a fighter.
Online was 10x more balanced and customs were a game in itself due to the tetris system in RB1.
Netcode was somehow better too, despite being an early online arena fighter.