DRAGON BALL: Sparking! ZERO

DRAGON BALL: Sparking! ZERO

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Texas Red Oct 29, 2024 @ 8:41pm
Learning combos is pointless ? Instant Spark Meta?
So.... super counter means no real combos right? If people can just mash super counter and interrupt literally every single combo i attempt it means there are no true combos correct? Or is this a vegeta only issue?
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Showing 1-15 of 19 comments
The Blind One Oct 29, 2024 @ 8:43pm 
wdym?

Hard AI does spam super counters in storymode (such as vegeta) but players have a much harder time getting those off consistently unless they are no-lifers.

Some AI's are really good at this which will make you feel like you can't do combos consistently and only spark mode feels somewhat consistent enough for you to kick their asses but there are other tools out there that can help you such as vanishing the super counters that they do.

Normal AI's don't have such ludicrous super counters though. Vegeta is intentionally a hard fight so he's going to super counter you.

I'd actually say if you're new to this game like I was, I had no previous tenkaichi knowledge or experience and hadn't picked up a controller for fighting games in 10 year then the first vegeta fight as goku is incredibly hard as it does require you to know all the mechanics in the game and be reasonably good at them.

If you can't beat him, just put the difficulty lower. It's honestly not a bad idea and you can clear the entire game on that difficulty and only increase the difficulty when you've finished the main campaigns and want to do the what-if stories.

Allow yourself to get better. Don't expect to beat the game on regular difficulty that easily if you're just new like I was.

Or alternatively go spend another 20 hours in training mode 😂 then come back to story mode and kick their asses.
Last edited by The Blind One; Oct 29, 2024 @ 8:48pm
Texas Red Oct 29, 2024 @ 8:48pm 
Originally posted by The Blind One:
wdym?

Hard AI does spam super counters in storymode (such as vegeta) but players have a much harder time getting those off consistently unless they are no-lifers.

Some AI's are really good at this which will make you feel like you can't do combos consistently and only spark mode feels somewhat consistent enough for you to kick their asses but there are other tools out there that can help you such as vanishing the super counters that they do.

Normal AI's don't have such ludicrous super counters though. Vegeta is intentionally a hard fight so he's going to super counter you.

I'd actually say if you're new to this game like I was, I had no previous tenkaichi knowledge or experience and hadn't picked up a controller for fighting games in 10 year then the first vegeta fight as goku is incredibly hard as it does require you to know all the mechanics in the game and be reasonably good at them.

If you can't beat him, just put the difficulty lower. It's honestly not a bad idea and you can clear the entire game on that difficulty and only increase the difficulty when you've finished the main campaigns and want to do the what-if stories.

Allow yourself to get better. Don't expect to beat the game on regular difficulty that easily if you're just new like I was.

Or alternatively go spend another 20 hours in training mode 😂 then come back to story mode.
I’m talking about online PVP. I am using vegeta and his entire jab string has gaps in-between each hit that allow for a super counter…. which would make me believe this game has zero real combos right ? Unless who you’re playing against doesn’t know how to super counter ?
Last edited by Texas Red; Oct 29, 2024 @ 8:51pm
The Blind One Oct 29, 2024 @ 8:51pm 
Originally posted by DemmBones:
I’m talking about online PVP.

I see, technically there are no true combos then no.

If you have the skills you can theoretically super counter every attack afaik.

Goodluck hitting those 4 frames consistently on every attack though.

The best way to beat people who are great at super counters is to throw off their rythm and confuse them by changing it up the whole time. They can't super counter ki blasts, you can rapid movement behind them while they try to spam super counters and throw in a new rythm. You can step in when they expect an attack. There's a lot of options you have to throw them off balance and keep an attack rush going.
Last edited by The Blind One; Oct 29, 2024 @ 8:52pm
Texas Red Oct 29, 2024 @ 9:17pm 
Originally posted by The Blind One:
Originally posted by DemmBones:
I’m talking about online PVP.

I see, technically there are no true combos then no.

If you have the skills you can theoretically super counter every attack afaik.

Goodluck hitting those 4 frames consistently on every attack though.

.

I mean it’s not super consistent all the time due to internet but you’d be surprised how easy it is to just super counter mash out of combos…. This is my first budokai tenkaichi game so when I went through the tutorial I just quickly skimmed through everything with the idea of “I’ll just go to the lab and mess around, and find out which mechanics are actually important by playing pvp”

And after getting the majority of my combos stopped in their tracks due to this “super counter” I went into super training again just to properly understand how it works and found out you can easily just mash super counter and it’ll work a good portion of the time meanwhile I was under the assumption it was like the Z counter where you actually have a single attempt at timing it right but no during almost any jab combo at any point it can be super counter interrupted . But now I see that I was basically wasting my time learning combos as it seems like this game is just a constant rock paper scissors while racing to see who can get sparking mode first
Stabby Oct 29, 2024 @ 9:23pm 
Even without super counters, combos would still be useless. People have done the math, just mashing rush attack does MORE damage than complex combos do. Playing more skillfully is genuinely less effective than just mashing buttons.
Last edited by Stabby; Oct 29, 2024 @ 9:25pm
RickSyzer CS.ARMY Oct 29, 2024 @ 9:29pm 
Wtf are ur problems trying to argue the fact it would be "legit" to use spark spam in PVP?
its a ranked game in dbz, where the point is to deal melee/apply combo u learned in offline or against AI's..

I can't even think you guys are winning ranks even going A5 to A1 using these strategies.
Im very sure its coz u know no one is looking behind u otherwhise u would be ashamed.

If i was against reduced people, why not. but tf why u play like a strawplayer while u have 2 hands/10 fingers like nearly anyone. fk you for real taking people in hostage while u could go offline and spark spam unlimited but nope, u need to act like if u were skilled and lie about a rank u got by lying mouahahaha
By the end of December there won't be enough players in ranked queues to get a game at this rate so it is all pretty pointless.
Bandai need a hail Mary to get this ball rolling again.
Texas Red Oct 29, 2024 @ 9:37pm 
Originally posted by Stabby:
Even without super counters, combos would still be useless. People have done the math, just mashing rush attack does MORE damage than complex combos do. Playing more skillfully is genuinely less effective than just mashing buttons.

No way. I’ll check for myself next time I play but I refuse to believe the generic/universal jab vanish combo is higher damage than a complex combo …. Like I said unfortunately it doesn’t seem like this game has real true combos … but if my opponent doesn’t know what super counter is ? I can get like a 19K damage combo with Early Z Vegeta

But yeah … it does kinda feel like there’s no reason for me to try and do anything outside of constantly vanishing during jabs in neutral and to just try and get sparking mode asap for ultimate cheese
Texas Red Oct 29, 2024 @ 9:38pm 
Originally posted by RickSyzer Twitch:
Wtf are ur problems trying to argue the fact it would be "legit" to use spark spam in PVP?
its a ranked game in dbz, where the point is to deal melee/apply combo u learned in offline or against AI's..

I can't even think you guys are winning ranks even going A5 to A1 using these strategies.
Im very sure its coz u know no one is looking behind u otherwhise u would be ashamed.

If i was against reduced people, why not. but tf why u play like a strawplayer while u have 2 hands/10 fingers like nearly anyone. fk you for real taking people in hostage while u could go offline and spark spam unlimited but nope, u need to act like if u were skilled and lie about a rank u got by lying mouahahaha

I have zero ranked matches .
The Blind One Oct 29, 2024 @ 9:54pm 
Originally posted by Stabby:
Even without super counters, combos would still be useless. People have done the math, just mashing rush attack does MORE damage than complex combos do. Playing more skillfully is genuinely less effective than just mashing buttons.

I kind of disagree and agree.

I disagree in the sense that the different rush attacks all have their own purpose and each rush attack should be seen as a tool in your belt that you can use to break through an opponents defenses and throw off your opponents timing.

1) The default rush attack (Square / X 5 times) deals max damage but has no unique effects or benefits.

Special rushes like:

2) (Ki cannon) rushes are unblockable when fully charged.

3) (Flying kicks) rush attacks strike need to be guarded high

4) (Rolling Hammer) rush attacks turn the enemy around for back shots
And more which have unique effects.

The special rushes aren't intended to be chained together in some insane quintuple long combo for max damage. You're supposed to use one or two and then chain into the regular rush attack to break through the enemy defenses and deal damage.

Everytime you do a different rush chain (aside from the default) you'll get a damage reduction debuff because you're using multiple tools to achieve the same goal of breaking through your opponents guard. The game's intentionally designed to penalize that so you cannot one shot your enemy. How boring would it be that the first player that gets a combo in is the one who wins the game?

I also agree with you in the sense that yes this does mean that the game discourages the use of ultra long and complex combos and that this can be seen as making the game less about skill.

On the other hand you could also see it as a game that is more about long term strategy rather than controller skill and the game is less about instant kill combos and more about trying to fool and keep your opponent guessing what attack you are going to use. It's a rock paper scissors type of gameplay and you're not intended to use them all at once. You're supposed to be strategic rather than just be better at button mashing.
Last edited by The Blind One; Oct 29, 2024 @ 10:05pm
Stabby Oct 29, 2024 @ 10:08pm 
Originally posted by The Blind One:
I kind of disagree and agree.

I disagree in the sense that the different rush attacks all have their own purpose and each rush attack should be seen as a tool in your belt that you can use to break through an opponents defenses and throw off your opponents timing.

1) The default rush attack (Square / X 5 times) deals max damage but has no unique effects or benefits.

Special rushes like:

2) (Ki cannon) rushes are unblockable when fully charged.

3) (Flying kicks) rush attacks strike need to be guarded high

4) (Rolling Hammer) rush attacks turn the enemy around for back shots
And more which have unique effects.

The special rushes aren't intended to be chained together in some insane quintuple long combo for max damage. You're supposed to use one or two and then chain into the regular rush attack to break through the enemy defenses and deal damage.

Everytime you do a different rush chain (aside from the default) you'll get a damage reduction debuff because you're using multiple tools to achieve the same goal of breaking through your opponents guard. The game's intentionally designed to penalize that so you cannot one shot your enemy. How boring would it be that the first player that gets a combo in is the one who wins the game?

I also agree with you in the sense that yes this does mean that the game discourages the use of ultra long and complex combos and that this can be seen as making the game less about skill.

On the other hand you could also see it as a game that is more about long term strategy rather than controller skill and the game is less about instant kill combos and more about trying to fool and keep your opponent guessing what attack you are going to use. It's a rock paper scissors type of gameplay and you're not intended to use them all at once. You're supposed to be strategic rather than just be batter at button mashing.

Maybe that's how it's SUPPOSED to be, but that's not how it turned out in reality. The gameplay isn't polished enough to make the strategic gameplay you're describing viable or even possible, unless your opponent is incompetent. The defensive options available are just too strong, and the counterplay to those defensive options is either too weak or doesn't exist.
RickSyzer CS.ARMY Oct 29, 2024 @ 10:10pm 
Bruuu this is all human in paint, right in front of you. Challenge is the key of the game. Hard combos and beautiful moves ain't the same, i can allow it. However : Winning a ranked game or 300 until A1 using submission of health , spam or even using lags with aknowledge as i saw in tournament custom for exemple.. coz i can't say yet ppl in ranked intentionally use lags lol.

The challenge is hard and few try to reach next limits by training, the others are mofo who use anything but beautiful moves. I saw people doing 0 combo neither using blast and winning, its a holy shame exploiting others part to get a win, its like a glitch at my own eyes.
The Blind One Oct 29, 2024 @ 10:29pm 
Originally posted by Stabby:
Maybe that's how it's SUPPOSED to be, but that's not how it turned out in reality.

Yes that's kind of the problem 😂 Not everything that is intended ends up actually becoming a reality but I think this is what they were going for. Rather than focusing on who had the better button mashing skills it was intended to be more about who had the better overall strategy.

The gameplay isn't polished enough to make the strategic gameplay you're describing viable or even possible, unless your opponent is incompetent. The defensive options available are just too strong, and the counterplay to those defensive options is either too weak or doesn't exist.

Yeah defenses are a bit too strong. You can hold guard and move into perception seamlessly for example which really messes with the ability to attack. You probably shouldn't be able to do that and should probably be forced to commit to either perception or guard.

You can do the same with super counters and guards. Keep holding guard and then up and X / Square to super counter while keeping up guard.

Hell if you're fast enough you can just hold guard, press both square up for a super counter AND switch over into perception all at once 🤡 if your super counter fails you'll still trigger sonic sway or perception counter while maintaining guard. 🤣

If they launch ki at you, your guard stays up. If they rush attack you, you perception check them or even super counter them depending if you're also mashing up square.
Last edited by The Blind One; Oct 29, 2024 @ 10:32pm
Stabby Oct 29, 2024 @ 10:44pm 
Originally posted by The Blind One:
Yeah defenses are a bit too strong. You can hold guard and move into perception seamlessly for example which really messes with the ability to attack. You probably shouldn't be able to do that and should probably be forced to commit to either perception or guard.

You can do the same with super counters and guards. Keep holding guard and then up and X / Square to super counter while keeping up guard.

Hell if you're fast enough you can just hold guard, press both square up for a super counter AND switch over into perception all at once 🤡 if your super counter fails you'll still trigger sonic sway or perception counter while maintaining guard. 🤣

If they launch ki at you, your guard stays up. If they rush attack you, you perception check them or even super counter them depending if you're also mashing up square.

I'm not even sure how they'd fix it. On classic controls, you HAVE to hold the guard button to do perception at all, so making guard and perception mutually exclusive would require them to change the input entirely. Super counters probably shouldn't even be in the game, they're so ridiculously strong and they don't cost anything.
RickSyzer CS.ARMY Oct 29, 2024 @ 10:48pm 
It is because of automatic in settings...
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Date Posted: Oct 29, 2024 @ 8:41pm
Posts: 19