Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But that doesn't stop me from wanting it NOT to. For them to have full support for the WEAK (comparatively to consoles and PC) Steam deck machine, they would have HAD to have planned for it in the concept stage. You cant just flip a switch to make it work.
"IE: will this HQ asset work on the steam deck too? or will this destruction also be an acceptable quality for the steam deck too?"
Which in turns means, we never would have got the full spectrum of what COULD have been if they just decided to forgo weak hardware and focus strictly on ps5/xbox series X, and pc's.
(Even if that's not financially sensible, but we aren't referring to the "reasoning behind it" in this thread but just the "why")
The real reason it will struggle on steamdeck is the possibility of EAC being included in the game, like it was in XV and fighterz
What's your source?