Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
you're capping here, Bandai just did put crossplay days ago for dragon ball the breakers :)
They put crossplay for one of the worst Dragon Ball games out right now, how does The Breakers have crossplay but Xenoverse 2 STILL doesn't? This ♥♥♥♥ is outrageous.
the fact that you compare xenoverse 2 to breakers is wild to me. Xenoverse 2 is arena fighter
and breakers is an asymetrical survival game, just like dead by daylight.
and btw finding a lobby of 8 people in breakers is faster than finding a 1V1 pvp in xenoverse 2, Xenoverse 2 online is dead, nobody cares about playing online in XV2
on the other side, breakers have a very active community compared to XV2
They're both dragon ball games released by the same producers, and one has crossplay while the other that deserves it more simply doesn't have it.
you're missing the point, implementing crossplay on asymetrical game is not the same as implementing it on fighting game, even harder on arena fighter
it's all about frame data , as for asymetrical survival games , delay in frame data does not matter much
as for fighting game, every frame data does matter and you can feel the delay even for half of a second, and that is unforgivable specially for FGC people
If you look at games that have crossplay, the majority of them are fighting games, in fact it was fighting games that popularized the concept.
What all these games have in common is that they require a system of servers that communicate with the different platforms as a middle man to match players together, once matched the server no longer hosts the connection, instead it's handing off the connection to the players (all these games are P2P btw after the players are matched)
it's not the same, those fighting games are 2D and not arena fighter, 3D arena fighters requires more frame data than 2D fighting games.
Arena fighters within the same plateform struggle to have a stable connection because, require more frame data management, let alone with crossplay it'll be even more worse.
That's why games like xenoverse 2, storm connection and other anime arena fighters never get crossplay. it's not as simple as you imagine. easier said than done
I would like for you to clarify what you mean here, because there's something that I'm missing.
This much I can see is a misunderstanding of how crossplay works.
The issues you're describing here are valid for games that have a server that hosts the match that players both connect to and input data is transferred to the server then back to the players, but that's not how fighting game work with crossplay, they select 1 of the players to host, generally the player with the strongest connection, there is no middleman server, it's P2P.
A peer-to-peer gaming network structure usually works best in games where players are near to one another. This means that your connection will be better the closer other players are to you. If you play peer-to-peer games on a global level, chances are your connection will be much slower than you need.
^ This is why P2P is not the right answer for fighting games , it's really bad on a global level, and even more bad with crossplay, the connection will be beyond terrible.
it's clear you misunderstand how crossplay works, the fact that you mention P2P with crossplay on a fighting game wich is arena which is more complex than 2D, and also more complex than an asymetrical game to handle it