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Lowering the price isn't the way to go. They put this game on sale often and for a pretty good discount so if the price is a barrier for anyone all they have to do is wait for a sale. This is a server based game, they have to bring in enough money to keep the servers going and given that there are currently zero microtransactions, no in game cash shop, and no subscription fees to keep the money coming in I would say that the price is right where it needs to be.
They're working on the game, nothing drastic needs to be done. Be patient.
The game's not even close to 50 dollars, it's about $35 CDN or $30 USD so what currency are you talking about?
No, it's just not that simple. Events happened behind the scenes that affected development and that still seem to be affecting things including communication between the developers and the players. A marketing push fixes nothing if the game isn't ready for that, isn't in the state it needs to be in, and right now it's not.
At the current stage its in now they would barely be making any profits, especially not enough to keep them afloat in the long term.
Lowering prices does not always mean less money it could equate to more sales which in the long term will Generate them more money.
Regardless I respect your opinion dude, but we might just have to agree to disagree on this one either way we both want the game to succeed.
Well, 55 NZD is roughly the same as 30 USD based on today's exchange rates so that's a non-issue.
You're guessing at sales figures when you've been here, what, a couple days? You're new on the Discord, have no idea what the sales are or have been like, and don't have the slightest idea how many new players are coming in every week. The developers know, but you and I don't. I can give an educated guess by looking at posts on Discord and I guarantee you that it's not as low as your assertion that it's maybe 1 sale per week, if even that. Do you even know how many units have sold to date? Probably not...
You are vastly over-simplifying the problem. If the issues this game has, the problems that came up in the past year, could all be solved by simply lowering the price then there's a really good chance they would have done that by now. It's much more complex than that, and lowering the price is not a solution in the short or long term.
It's not at all about the cost of the game. I've been here since October, 2022, when early access started, and have seen what's happened. You haven't.
Yep, based on your "solution" to the "problem" and the fact that you just joined the Discord I assumed you were new to the game. My bad.
Now, if you have really been around that long then you should know that your suggestion isn't a solution to the problem, the price has nothing to do with the problem.
No, player numbers are not an indicator of recent sales at all. I keep telling people they need to stop pointing at the concurrent player counts as if they are the answer to everything because they aren't. They tell you ONE thing and ONE THING only - the number of concurrent players at that point in time. They do not reflect the sales figures at all.
The hundreds of thousands of people who bought the game can still play the game if they want to, the problem isn't sales so lowering the price isn't going to fix anything.
I rarely have to wait even 3 full minutes on the US lobbies unless I play when the daily low point in concurrent numbers happens.
What? There are TIME ZONES?
You're making an assumption on what kind of hours I tend to keep, and that's not relevant anyway. There are times when the counts are higher and times when they are lower. If you play during the peak hours on the US servers then you will have little to no wait time.
Yep, more sales means more POTENTIAL players, but if the problems aren't solved then those potential players won't play for long, they'll stop playing for the same reason the 600k+ other people who own the game stopped playing, and we'll still be in the situation we're in now.
because it costs them less, that's step one.
Step two more people buying the game means more people in the game.
Step three more people in the game means better reviews.
Step four better reviews means more people will consider buying the game.
Step Five more people buying the game means the devs get more money.
Step Six more money for the devs means they have more money to spend on the game.
Step Seven more money spent on the game means more updates.
Step Eight more updates means more players returning.
Step nine more players returning means more people talking about the game.
Step 10 more people learn about the game and buy it.
Step oh for goodness sake if you can't understand that there is no helping you.
Good day sir!
There's no guarantee that lowering the price will boost sales significantly.
They've got enough money, and a publisher backing the project. Money is not the issue.
As I explained already the price is not the problem so lowering the price is not a solution. Try to understand that point because it's why your solution isn't viable at all. If they don't fix the issues then the game doesn't survive so it won't matter how they price the game.
LOL. That's funny. You decided to post a list of steps as if I didn't understand what you were trying to say. It's not a matter of comprehension, you're just wrong. You can spell it out any way you like but that won't make you right.
None of this matters at all if they don't fix the underlying problems which aren't a matter of them needing more money or needing higher sales numbers.
You claim you've been here for a while and you think this is how it would go? It's not. They made a good amount of money in the first year but has it meant more updates? No, it hasn't. Updates slowed for reasons not linked to sales so more sales and more income won't mean more updates. It's a small team, things happened that they couldn't control, the pace of updates slowed and that wasn't related to the number of people buying, or not buying, the game.
You seem to have an overly simplistic view of the situation. You'e also got tunnel vision, focused only on your one single idea as the solution to all the game's problems instead of looking at the bigger picture and realising that based on all the factors involved that the price is neither the problem, nor the solution.
Passive aggressive and throwing insults around? Wasn't doing that. Please stop making baseless accusations. I get enough grief from the usual "bad actors" that hang around here, don't need it from you as well.
Context. Yeah, true. I didn't really explain what's been going on.
Do you know about the lawsuit? Most of us have very few details about it but it's known that there was a lawsuit between SIG and Team17. Players weren't told what the outcome was but it certainly could be the cause of things like the pace of updates slowing considerably and the changes in the level of communication about what the developers are working on.
Do you know much about the big shake-up at Team17 that happened at the beginning of the year? Did you notice that most player support is handled by SIG via Discord now including cheating reports that used to be sent to Team17's website and initially handled by some of Team17's staff instead of SIG? Did you notice that basically none of Team17's staff respond to anyone about Marauders on Steam or on Discord now? It seems that all of those things fell on SIG's shoulders.
Are you aware of some of the other issues the developers have been trying to contend with such as the impersonators who have been going to various different platforms and pretending to be part of the development team? The issues with people going after certain members of the community in various ways?
Like I said - the problem isn't the price so the solution won't be lowering the price.