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If you're new then it's possible you aren't aware of some of the easier ways to get loot yet - such as space salvage or some of the high value loot locations that are close to the airlocks in certain maps. That will come in time, or you can drop by the official Marauders Discord and ask for help learning about those things. https://discord.gg/marauders and head to the #new-player-chat, #general, or #vanguard-lfg channels and ask for help.
One thing some players do is get a few good items and keep going - then die. If you get a few good items, or items you need for missions or crafting, then consider heading back to your ship or going to the escape pods. It's not always best to keep pushing forward and trying to get more loot or finish more missions but that's a risk versus reward decision that you have to make when playing.
It may seem difficult to get loot when you're new but it won't be once you're used to the game and know the maps a bit better. I play solo a lot and my inventory is completely full right now. Every time I prestige (which fully wipes my inventory), or if there's a progress wipe, I can fill up my inventory within a few hours. You'll get to that point, too.
As for solo? They added a solo PVP only mode called Raider mode so you do have that option although it does have a cooldown.
The way I look at it that is not a flaw at all, it's a choice the developers made to design the game this way. Saying it's a flaw makes it sound like it's an issue or a mistake and it's neither of those things. It's how the game is intended to be and if it wasn't then they wouldn't have set it up that way in the first place. That said playing solo often means you have to change your play style and sometimes it takes a while to figure out what works, and doesn't work, when soloing in this game.
As for balance, there's a reason why there are no friend/foe indicators, a reason why friendly fire is always on. Teams have to contend with those two things and check their targets before firing but solos don't. Solos can just blast everything that moves and while that doesn't fully balance things it certainly helps. Solos don't have to worry about or help anyone else either, they can change their tactics or plan on the fly and while teams can communicate and coordinate to do the same that takes time, and sometimes a few seconds makes a big difference in this game.
Sometimes teams get split up or get just a bit too far apart making them easier to pick off one at a time for a skillful or sneaky solo player. Teams will also tend to be less apprehensive about committing to a fight, or about rushing, and sometimes that confidence can lead them to make mistakes like running past an explosive barrel that you can shoot to damage or kill them, or stepping on your carefully placed AP mine, or focusing too much on fighting bots while you sneak up on them.
It's also much faster for a solo to get in, grab a bit of loot, maybe hammer out a mission or two, and get out than it is for a team to do the same for each of its members because the team has to wait for everyone to loot, the solo doesn't. Solos will be able to hear teams stomping around and shooting, bigger groups usually are not quiet, so they're not all that hard to hear and avoid most of the time. Are you going to be able to avoid or successfully fight them every match? Of course not, and that can make playing solo a bit more challenging but it's also more rewarding if you manage to survive encounters with teams when you're playing alone, it's more satisfying.
I've posted this in a few places but... I'll re-post it here because it does a great job of explaining the reason why Marauders is a bit rough.
The maps are too small to "not engage them". This isn't tarkov where you can just walk around them. They will hear you 50 ft off and they'll clear the entire map before they leave.
This is why people hate colony cruiser the most, worst map design.
In general the maps aren't too small to potentially avoid other players if you are careful and quiet. I will admit that it's not always easy to do depending on the map, and where you are when they become aware of you. Even if you're pretty careful and they don't hear or see you there's always a chance you will run into other players who are also being quiet and trying to avoid others - or just being sneaky and trying to ambush people.
While all maps have multiple routes to their key locations all of the maps are also seem to have been structured to potentially push players together at some point - be that mission objective locations, high value loot locations, vaults, depots, or pod bays. This is probably done for a few reasons including that this is a PVP focused game and that it increases tension knowing you have to go to an area where there can be high value loot, special loot, and/or more than a few mission objectives such as the central tower area in the Navy Outpost or the bar/vault area of the Spaceport. Even so it's really not all that hard to avoid gunfire and other noises (blowtorches being used, multiple people stomping around, containers being searched, airlock doors opening/closing, etc.) that indicate players are nearby.
If your goal is avoiding PVP you can usually accomplish that quite effectively by simply waiting for a few minutes before you go into any map. Give the other players time to fight each other, or to move toward their objectives. If you don't spawn late you can watch where people go at the beginning of the match and if you want to avoid PVP simply head to the raid or sub-raid where the least amount of people have gone. There are other indicators that players may not have gone to a specific map such as turrets still being active near the location, or in the case of sub-raids the absence of abandoned ships nearby which means it's less likely anyone left their ships.
Sure, a few people dislike the colony cruiser because of the layout or the way PVP tends to play out, but a lot of players like it. Some even preferred how it was before they added the extra airlocks. Players often like or dislike certain maps for a variety of reasons but that doesn't mean there's an issue with the map design.
This is not and doesnt have to be CoD or fortnite you want that ♥♥♥♥ go where they already cater to you.
No, Marauders has no PVE only mode. The core game mode is PVPVE all the time and there is a PVP only option called Raider mode.
I do agree that you can often get away from teams no matter what your team composition happens to be. Some players won't rush after you if you run because for all they know you could be leading them into an ambush.
You only got one thing right in this entire post - my aim isn't that good.