Marauders

Marauders

Crafting got it too easy... but stash is annoying
Since the addition of the scrap focused items the game got too easy, tbh. It became a get gloves and fans, and craft your equipment. From game to game, of course, because your stash is so small, that you wont be able to store 3 armor and 3 weapons and small equipments.
This reminds me of The Cycle frontier, commiting the same mistake. Started as a hardcore game on alphas (and therefore loosing casual players attention) and then, in the last beta, crafting requirements got so insanely easy that they lost hardcore community as well.

I honestly think this needs a rework and spin towards "inventory planning" (harder to craft, longer crafting time and bigger stash size) instead of "inventory micro-management" that this has become.

Also a QOL suggestion: add quick access to containers. Maybe add a 1-slot button over the containers that opens and closes it back if you click it. Would be nice to reduce clicks and window movements
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1-10 van 10 reacties weergegeven
You will be able to store plenty of armour and weapons once you upgrade your storage space using bags and/or containers, and you can also make use of ship storage space. You will be able to easily stash dozens of guns if you really want to, and hundreds of crafting materials. Even in the early stages of the game you can store way more than 3 armour and 3 weapons but once you get a couple compact containers, a few large containers, and a couple decent ships you will end up with a massive amount of storage space.

You will probably find that you are better off storing crafting components to make level 9 plate rigs instead of storing huge amounts of armour. Level 9 body armour keeps you alive almost as well as level 12 does, plus it's got plenty of storage space.

I like your QOL suggestion because you can already click MMB/mousewheel while hovering over bags in your inventory to quick open them. Hopefully they will add that function to the containers.

I also agree that it's become too easy to get crafting materials due to the new items producing up to 10 components when scrapped. They really need to be nerfed.
Origineel geplaatst door Macdallan:
You will be able to store plenty of armour and weapons once you upgrade your storage space using bags and/or containers, and you can also make use of ship storage space. You will be able to easily stash dozens of guns if you really want to, and hundreds of crafting materials. Even in the early stages of the game you can store way more than 3 armour and 3 weapons but once you get a couple compact containers, a few large containers, and a couple decent ships you will end up with a massive amount of storage space.

Agree, in some way. I reached large containers, and i actually keep like 7 or 8 weapons. But armors and backpacks are really annoying to manage. On one side you cannot store armor with pouches inside containers. You also need stash space for backpacks, or you can close them and loose a lot of container space. Unpacking a radio b. full of stuff can be painful.

Not a big drama, but sometimes the gameplay is not as smooth as it could be. And by the way have you seen how much space pouch armor can take?! they are really big.

Origineel geplaatst door Macdallan:
You will probably find that you are better off storing crafting components to make level 9 plate rigs instead of storing huge amounts of armour. Level 9 body armour keeps you alive almost as well as level 12 does, plus it's got plenty of storage space.

Yup, currently thats the way to go. But if you craft that easy and fast, the stash/inventory mechanic is useless. Every lobby you hit craft and get equiped. So raiding for equipment has no point. It isn't a exciting game if armor and equipment is worthless.
Origineel geplaatst door tdetrina:
Since the addition of the scrap focused items the game got too easy, tbh. It became a get gloves and fans, and craft your equipment. From game to game, of course, because your stash is so small, that you wont be able to store 3 armor and 3 weapons and small equipments.
This reminds me of The Cycle frontier, commiting the same mistake. Started as a hardcore game on alphas (and therefore loosing casual players attention) and then, in the last beta, crafting requirements got so insanely easy that they lost hardcore community as well.

I honestly think this needs a rework and spin towards "inventory planning" (harder to craft, longer crafting time and bigger stash size) instead of "inventory micro-management" that this has become.

Also a QOL suggestion: add quick access to containers. Maybe add a 1-slot button over the containers that opens and closes it back if you click it. Would be nice to reduce clicks and window movements
yyeppp
Origineel geplaatst door tdetrina:
Agree, in some way. I reached large containers, and i actually keep like 7 or 8 weapons. But armors and backpacks are really annoying to manage. On one side you cannot store armor with pouches inside containers. You also need stash space for backpacks, or you can close them and loose a lot of container space. Unpacking a radio b. full of stuff can be painful.

Not a big drama, but sometimes the gameplay is not as smooth as it could be. And by the way have you seen how much space pouch armor can take?! they are really big.

Yup, currently thats the way to go. But if you craft that easy and fast, the stash/inventory mechanic is useless. Every lobby you hit craft and get equiped. So raiding for equipment has no point. It isn't a exciting game if armor and equipment is worthless.

It's really not that bad but I think all of us are looking forward to a few inventory QoL features. Anyway, fastest way to unload a backpack to your stash is to wear the backpack and ctrl-click to quick move everything to your inventory, then drag/drop into the appropriately named container(s). Otherwise you can open a few containers and drag the windows to a convenient location so you can quickly drag/drop the items from the bag.

You can easily keep a few big suits of armour if you want to, and keeping loads of weapons is not an issue at all once you get large containers and compact containers. The stash/inventory mechanics are far from useless, if you didn't have them then you couldn't keep crafting materials either... I think you're exaggerating the issue.
Laatst bewerkt door Macdallan; 29 sep 2023 om 15:30
We just need to be able to actually fold backpacks and rigs. If a cloth backpack gets folded it should only take half the space as not folded. Let rigs be foldable and able to store in your containers as well. Jobs done
Origineel geplaatst door Shorty:
We just need to be able to actually fold backpacks and rigs. If a cloth backpack gets folded it should only take half the space as not folded. Let rigs be foldable and able to store in your containers as well. Jobs done
Totally agree. This added to a nerf on scrap stuff and longer crafting times would make it perfect. Just make equipement worth to make the raids exciting
Origineel geplaatst door tdetrina:
Origineel geplaatst door Shorty:
We just need to be able to actually fold backpacks and rigs. If a cloth backpack gets folded it should only take half the space as not folded. Let rigs be foldable and able to store in your containers as well. Jobs done
Totally agree. This added to a nerf on scrap stuff and longer crafting times would make it perfect. Just make equipement worth to make the raids exciting

Folding bags to make them smaller probably shouldn't happen. It's already pretty easy to keep quite a few large bags, or make commando bags, and it's too easy to bring out huge amounts of loot already. I don't think we need to make bags take up half the space that they already take up. At most I'd say remove the shortest row or column from their size to make them slightly smaller when folded so you can't stash dozens of bags in a single container.

Rig folding is probably going to happen at some point. Being able to store rigs inside bags or containers was disabled because it was causing bugs.

Longer crafting times? Why? They lowered them recently because the crafting times were just an annoyance that prevented people from quickly getting back into matches. There's no need to increase them again. We don't want people sitting in their crafting screen for 5 minutes waiting for a helmet to finish crafting so they can get into a match.
I like the idea of the scrap items, but agree they need to be tuned down. I almost never pull salvage crates and am relatively bad at the game, but have so many items it's ridiculous. I'd much rather see the gloves/aprons/candelabra/horn etc. value/breakdown be ~halved, and have garbage cans and crates have more items to grab in-raid. Luckily, assuming enough people feel the same way, tuning the scrap items should be relatively easy, just a matter of dragging some (figurative) sliders around.

As far as discoverability of items, I have only crafted toolkits maybe 2 times from the recipe, as I never find the components. Was somewhat surprised that, given the ubiquity of the scrap items, the toolkit component items seem to be so rare.

Disagree with OP about longer crafting times - I really enjoy being able to stitch together light bags in 5s so I don't have to tell my friends to wait between raids so I can build items. Rather see this be a marauding simulator, not a "stitching my bags and oiling my gunstocks" simulator.

RE: inventory space, I'm definitely a hoarder (several large containers, ships stuffed, and just got my 2nd compact, and STILL feel like there isn't enough room), but the only thing I feel is really off is the size of armors (and as mentioned by others, inability to "fold" emptied rigs). I guess from a simulation standpoint being able to stuff a full plate into your light bag doesn't make a lot of sense... But neither does stuffing 5 Stens into a bag. From a game balance perspective, I feel like I am incentivized to hoard guns, but disincentivized from hoarding armor (I probably have 20+ guns in storage, but craft/buy my chest armor from store). This situation results imo from having a "free" gun slot in-raid that fits anything from a Sten to an STG, but nothing equivalent for chest armor (helmets are relatively easy to pack into your bags).

Would also be cool if you could recycle/scrap higher-tier guns into components and compact them that way (e.g., SVT breaks down into SVT barrel, metal scrap, scrap metal), maybe with ~20% loss so you don't have Infinite STG Factory (or force rebuild using a specialty item). That's the only situation where I feel like longer crafting times would be justified. Esp. now that the devs have introduced limited-craft blueprints, this seems like it could definitely be doable.
Origineel geplaatst door sennlet:
Disagree with OP about longer crafting times - I really enjoy being able to stitch together light bags in 5s so I don't have to tell my friends to wait between raids so I can build items. Rather see this be a marauding simulator, not a "stitching my bags and oiling my gunstocks" simulator.
Origineel geplaatst door Macdallan:
Longer crafting times? Why?

Because that´s the point of having a game with stash mechanics. If you keep only materials in your stash and just craft it´s the same as having a leather counter or metal sheet counter. Just like in crappy survival games. Tbh, i have 0 incentive in looting armor in raids (apart from the one equiped), even good ones.


Origineel geplaatst door sennlet:
Would also be cool if you could recycle/scrap higher-tier guns into components and compact them that way (e.g., SVT breaks down into SVT barrel, metal scrap, scrap metal), maybe with ~20% loss so you don't have Infinite STG Factory (or force rebuild using a specialty item). That's the only situation where I feel like longer crafting times would be justified. Esp. now that the devs have introduced limited-craft blueprints, this seems like it could definitely be doable.

That´s a nice idea. It sounds so cool and I think it fits very well in the game
Origineel geplaatst door tdetrina:
Because that´s the point of having a game with stash mechanics. If you keep only materials in your stash and just craft it´s the same as having a leather counter or metal sheet counter. Just like in crappy survival games. Tbh, i have 0 incentive in looting armor in raids (apart from the one equiped), even good ones.

No, that is not the point of having a game with stash mechanics. Not at all, and it's not the same as simply having a counter for each type of material since they take up different amounts of space, and you have limited space in this game but you can choose what takes up that space. I wouldn't want to see counters replacing the current system especially if they place arbitrary limits on the number of each type of material that you can keep. That's not something that I can support. Increasing the crafting timers isn't going to really affect it anyway.

When it comes to armour you have choices to make. You can either make room for better armour (tier 10+) in your stash so you can hang on to a few high tier armours, or you can keep materials for lower level (9-) armours, or do a mix of both if you want to. The crafting timer won't make a difference to this at all. If you make it longer all it does is force people to either queue up 3 or 4 plate rigs all at once, or forces them to sit and wait before going into a match. Both are pointless wastes of time.

Just because you don't feel that you have incentive to loot better armour in a raid doesn't mean everyone plays that way. I pick up better armour quite often, especially if it's a panzer rig or full panzer rig, but sometimes I stick with the plate rig if I come across a damaged panzer or full plate because I like the space it provides - but I have the CHOICE to do one or the other. If I intend on doing lots of PVP I will always upgrade because sometimes preventing one or two HP of damage will be the difference between a win and a loss.
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Geplaatst op: 29 sep 2023 om 10:39
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