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Listen, right now the game is good for solo and team play. No need to make it look like Hunt, which isn't perfect, far from that.
The game is so good ? You guys don't even have proper servers for hunt.
You can close it yourself. Yeah, it would be productive if you were more factual and also didn't fanboy over another production to propose ideas. Critique what you see and look for what could be worked on / what's missing, not what your favorite game from another entreprise looks like.
Please don't close it,its nice to see the community come to together to bash a bad idea, gives me hope for humanity.
it also could be something like in pubg. first kill is a down and then you need to flush. downed player might bleed.
also regarding the teamplayer outlines or at least a dot above the head. what is your argument against that one?
i still think solo q would solve that problem. add team q with revive and team outline and add solo q. give solos the option to play against teams with opt in for the hard try boyz out there. there are plenty of solutions that would make both of us happy.
i just say at this very moment playing as a team does not make so much sense as there is no reward in doing it. at least not for the players that actually go in fighting, maybe kill some players but then die. he gained nothing to fight for the team.
example: breach a ship while other teammates stay in ship shooting. you maybe kill someone or two maybe you die. if you do so your teammates follow you clean up the ship because you already removed the main threat. well done your team mates get the stuff for free. but you that did the job got nothing only a lost marauder.
does not seem so hard to understand why i am complaining.
me and my hunt boyz would like to play marauders, but we cannot with this logic. so we need to stick to hunt or other games. we lost the fun to die for nothing and do not have the possibility to at least get revived when everything got cleaned so there is some kind of reward for the one that went in first and died at some point.
i actually think you are all solo players and are afraid of something. to loose your rewards by get reckt from teams. which i also can understand. thats why i offered self revive. but it dont have to be self revive. it also could be solo q or something else. place your wish how to solve this issue for both of us. teamplayers which wants to get rewards and solo players that want the tention and not get recked.
maybe place a mmr system so if you play solo vs teams you are far better and you could easily kill a team cause you have lower mmr cause of solo so you play low skilled teams where you as good as 3 of them. only an idea.
i dont know i just search for options here.
everything you say which will lead to everything stay as it is will continue to exclude teamplayers. thats it.
lets remove hunt from comparison here lets just talk about marauders. i only mentioned solutions i know from other games like hunt or pubg. if there are better solutions i am curious.
thank you
edit: i googled and i cannot close or delete thread when it got more than 7 answers.
so keep going to solve this for me i am open for you ideas and i might change my demands according to this when it would be a solution for me or my described problem.
That one's simple - it's not needed in a game like this and it's actually not needed in a lot of other games either but they use them to make the game easier, more casual, and let's be honest - less immersive.
Many "hardcore" modes in other games do away with artificial helpers like teammate or enemy nameplates, markers, or outlines, and they also get rid of things like maps, mission objective markers, excessive HUD info, etc. and this game is basically in that kind of "hardcore mode" all the time.
You can learn to ID your targets, communicate with your team, and you can practice good teamwork. If you're used to having the HUD/GUI helpers in your games then it takes time to learn how to play without those things. It can be frustrating for a while as you're learning but it's rewarding once you actually build up skill at both effective communication and teamwork.
It's also a balancing factor for teams VS solos. Teams need to work with each other, ID targets, play a bit more carefully to avoid team kills but solo players do not. Solos can just shoot everything that moves.
maruaders is just bad compared to other games in that area.
however ofc we communicate in team. we play together for several years. but still sometimes its just frustrating and we still shoot each other in panic mode sometimes because this ai bots always come out of nowhere and you never know.
the balance factor against solos is again something that needs to be adressed with for example opt in or out against teams or implement mmr. so solos have mmr bonus against teams and will always play against lower mmr when the enemys are a team.
however i think revive is more important. and also i think marauders will stil be very hardcore even with a teammate indicator.
maybe implement hardocre servers and normal servers. hardcore is what it is now and normal mode should be more casual which at the end of the day do not remove the hardcoreness of the game at all. it still will be. sorry for comparison again but hunt showdown have all of this and is still a hardcore game compared to other games like cod and all this other stuff out there.
i am just afraid here that the game will not come back from death.
playercounts speakf for itself
August 2023 1,142.7
July 2023 628.9
with this numbers a game is considered as dead. i dont know if a full release where playerbase ofc will get a boost again will last for long if the game will not be made for a wider range of audience. which (i am sorry) is kind of implementing a few casual considered features, im sorry to tell this to you, but thats just game economic facts.
defending the status quo will leave you with that 500-1000 players and then you are actually one of the reasons for that. you harm your own game with defedning the game to fully stay like it is.
I mean beside my 2 small wishes there are several other stuff that is needed. we only speak about 2 pretty obviously ones. if all of this 1000 players will bring their mates it will be instantly 3000 players. telling others about this good game will lead to even more players, bringing their mates. but bringing teammates is a downside at the moment.
to be fair i want to hear what you would implement when not revive and outlines to make this game be teamplayer friendly. maybe i missed something that will solve this in another way.
+1
I did not know you can play with 4 member teams. I thought trio is max, but okay why not.
Well you did not read everything i wrote. I already posted solutions for your stated argument:
This is the same in other games. I have to take Hunt Showdown again as example but not only this i just do as it is also an exctration shooter. There you are able to kill a team. you also able to kill all teams on the server as a solo. So why not in Marauders? Why is this? Well first you have solo self revive. So when you get killed you can revive yourself. It would be possible to implement this too. However 2. You also can implement Healthbars. When once downed you cannot have maximum health anymore. Which makes it esier for you to kill that teammember again when you already downed him and he gets revived. 4. corps play. you can watch the corps and when a teammember wants to revive you kill him too. 5. you also can implement something like burn mechanic. So you down a teammember and you will be able to get him out of the game by burning him, or do something else which makes sense. burning does not have to be the thing but maybe there will just be a counter starting with downed and thent the enemy team have to revive within 2 minutes or the downed one will be dead and is out. 6. You can implement mmr system. So when you play vs quads or trios etc you will get lower mmr teams than your own mmr is. So you have a skill advantage and you will more likely able to kill them all when they are jnot smartly outplay you.
Another thing is make solo lobbys or make opt in/out for solos to be able to choose if they will accept duos, trios or quads in their game. so you can actually choose vs how big teams are that you want to play against. its that easy or not?
With my possible solutions i gave you, you should be able to no longer see it as impossible to implement revive or not? If you have other possible solutions yourself tell us, i am open for anything that will make that possible, but i think my alone, some of them or all together will negate the negative experience you try to explain to me for solos vs teams.
tell me why my examples should not be possible or be an option? I think the devs will figure out best what can work and what they can implement so that it fits to the game.
And last but not least. You tell me when my team is playing well together we are nearly unstoppable. if so this does not remove the possibility that i do the hard work but i will not be able to earn anything for it. this still sucks. If this do not happen this means anyways that one of the teammates is able to kill everything on its own. How can I benefit from good teamplay when i die regardless if we killed 15 players before. when i am immediatelly out of the game i dont have any reward for killing 15 people. So this alone will harm the risk any teamplayer will take so a team will never play as good together as if there would be a chance to get back into the game after the other mates cleared the rest to get some reward for previous actions you did. It will harm the skill of a team cuase noone really wants to be the first to engage to wait in menu für 15 minutes until other mates are back from the game. Otherwise Team playing in general is unrewarding. Then i have the same possibilities to kill and earn or to be killed and loose like if i would be solo. So why not play as a solo right from the start when the outcome is the same as playing in a team?