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Yeah, it might. Longer barrel due to the silencer equals more pressure, I guess.
It actually does sense. Go do some research on it and you'll see what I mean, in most cases it actually slightly increases the FPS.
Top google search:
Yeah, games get a lot of things wrong for reasons related to "game balance."
I'm happy to see a game that goes with a semi-realistic effect from a silencer instead of the "game balance" option which is usually reduced damage, reduced range (or dropoff happening sooner) or something else like that.
The first guess for most people is that because it makes the firearm quieter and vents (or otherwise messes with) the gasses that it makes it weaker in some way. Recent tests show the opposite is true, and they reduce recoil, too. So - quieter, stronger (faster), less recoil. What's not to like?
It's not exactly common knowledge, and most movies, shows, and games have had it wrong for a long, long time. Same with how a Taser works. Hollywood makes it a stun gun that knocks people out but that's not what it does, however almost everyone thinks that it does. Defibrillators are totally wrong in almost every show and movie out there and even worse in most games. I'm looking at you, Battlefield!!!
I've never understood that in games, silencers taking off damage points. it's dumb.
Silencers increase muzzel velocity, in-turn creating a faster projectile, which does more damage.