Marauders

Marauders

Bummer6 Oct 5, 2022 @ 3:38pm
footsteps are like 500% too loud
seriously, if someone is SNEAKING four rooms away from me, I should not be able to hear it as if they were standing right next to me. I cannot begin to describe how many times I've miscalculated distance simply because the footsteps are extremely loud. That's honestly my biggest complaint about the game as it is right now.
< >
Showing 1-11 of 11 comments
Macdallan Oct 5, 2022 @ 3:58pm 
They really aren't.
Knavenformed Oct 5, 2022 @ 4:05pm 
Originally posted by Macdallan:
They really aren't.

There's some room for "echo-correction"
You can hear footsteps from what is basically 4 rooms ahead when the room is next to the one you're in, but is connected by a longer corridor/stair section.
Skoowy Oct 5, 2022 @ 8:35pm 
I agree, phenomenal early access thus far. I'd really like the footstep audio to get an overhaul
Jelly Oct 6, 2022 @ 2:36am 
I thought they were comically loud but at the same time I'm glad I'm not obligated to crank my headphones up to long-term-hearing-damage volumes just to compete, as most Tarkov streamers do.

My bigger gripe is that vertical audio is extremely misleading. People above or below you sound like they're on the same floor even through several feet of rock or steel.
Macdallan Oct 6, 2022 @ 2:50am 
Maybe y'all have your sound cranked up too loud. They sound fine to me.
Bummer6 Oct 6, 2022 @ 3:08am 
Originally posted by Jelly:
I thought they were comically loud but at the same time I'm glad I'm not obligated to crank my headphones up to long-term-hearing-damage volumes just to compete, as most Tarkov streamers do.

My bigger gripe is that vertical audio is extremely misleading. People above or below you sound like they're on the same floor even through several feet of rock or steel.
definitely agree with vertical audio. if someone is directly above you, they sound like they're literally inside you.
Xit Oct 6, 2022 @ 3:32am 
+1 footsteps too loud
Kai Oct 6, 2022 @ 3:49am 
The game can't tell apart the stance or movement other players are making and is using the 'loud footsteps' all the time instead of the quiet ones?
Wuffy Anon Oct 6, 2022 @ 4:37am 
I think the louder footsteps are nice, especially given the fact we're not sneaking around in some 400$ pair of tactical sneakers, we are in large clunky spacesuits design in ww2.
CptnSpandex Oct 6, 2022 @ 5:47am 
Nope it is not a stealth simulator, if you kneel and creep you make hardly any noise at all, you need to be able to hear people creeping up on you, if they made that lower they will get the drop on you like a ♥♥♥♥♥♥♥♥ ninja.
FlamingAnus Oct 6, 2022 @ 6:12am 
I like the loud footsteps, i just wish there was some way to differentiate floors.
I totally understand that footsteps right above, or below you, could be confused for next to you, because everything is metal basically, and echos are weird.

but i should never be confused about which floor my opponent is on if he is 15 feet to my left. I should either not hear the steps at all because of the floor difference, or i should be able to tell the difference between approaching footsteps in my hallway, or if it's the hallway under me.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Oct 5, 2022 @ 3:38pm
Posts: 11