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This wouldn't help anything, you would then just get anybody that has played a game more than 2 hours and couldn't refund leaving a negative review regardless, out of spite and annoyed that they couldn't refund.
At least the way i said, people would be actually judging and leaving the review on the actual finished game instead of the unfinished early access version as what is happening now.
Yeah, yeah the poor indie-devs will never get to make a game then, buhu. In truth most failed starts and EA that are trashed on about are not indie at all e.g. here.
Also more on point of the topic.
Ofc everyone should be able to leave a review right away 8positiv or negativ). The system is there to show others what they will be getting and then (not) buy it. Especialy helpfull are reviews from ppl that refunded a title. It is not "out of spite", they wanted their money back, a sure sign they find the product lacking and less. Would be starange to see a positiv review from someone refunding a product.
Steam should also show the sale and key-turn-in numbers on the storepage (not just via data readout like steamdb), so ppl could see if they buy into someting not wanted or played.
lmfao imagine being this guy
They want testers for early access; open the game to be free for everyone and let them get feedback and the free testing.
They're choosing to sell you a half-baked idea that will 'hopefully' get better or feature complete, but they don't have to. They could sell it as 'early access' for $30, then a month later fully release the game as 1.0 and leave it a pile of garbage.
Case in point; if there's a decent chunk of the playerbase that doesn't like an aspect of the game, they're under no obligation to make that part of the game better; especially if people have played beyond their 2-hour review window.
If I spent $30 and the game in it's current state is ♥♥♥♥, then it's ♥♥♥♥. Blame the devs for selling a piece of ♥♥♥♥, not people who spent money not expecting ♥♥♥♥ to be in the box.
And this is why reviews matter, when you create online only, PvP, requires other humans to play type games- negative reviews can render such games useless.
I will never understand why developers do not add single player or co-op vs. AI as an option and solely bank on active population for a games success.
Or Steam needs some better systems for letting people review, more hours played, something. Vs. the current 0.5 hours played "GAEM SUCKS" on their Casio 486 PC downloading more viruses than Wuhan has...
If you scroll down to the reviews themselves, and mouse over the big bold "Mostly Positive" rating above all the reviews, you'll see there's 1.5x twice as many reviews than are being counted for the overall rating, and the game is actually over 75% positively reviewed.
Also for some reason i cant rate/review the game even tho i bought it a long time ago ???
It matters to you because bad reviews prevent players from joining the game which means you have nobody to play with. Other players are kind of important in a multiplayer game.
What is wrong with you? It is one thing to remind others to not judge a game hastily, it is a whole another to not allow them to share their opinion, in a way they could before.