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I've been testing this out and still cannot get the tool to cut the precise amount off the work piece in a single pass. I've been moving the tool with Edge Detect mode very slowly as suggested, the slowest speed possible of 0.001mm in some tests (see screenshot) but without success.
I explained the issue on my recent live stream. If you go to about the 15 minute mark on the VOD you can see the problem and explain where I'm going wrong?
https://www.twitch.tv/videos/1568293463
In the VOD you can see that for a 82.5mm piece I first cut off 2.5mm which should make the result 80mm exactly, but it's 79.97mm
I then undo the cut and have to take 2.47mm off to make the correct cut
https://steamcommunity.com/sharedfiles/filedetails/?id=2851986684
First, when the tool is touched off, rather than raising the spindle, engage the spindle and feed off the near edge.
Second, if there is a spindle lock option in game, ensure it is engaged.
Third, when adjusting the depth of cut, rather than lowering the spindle, raise the table the required distance. Slow feed as suggested by the dev is good practice for this IRL as well.
Finally, if there is a form of table height lock, engage it.
Now, if this works out, then the simulation is honestly quite good and accounts for a great deal more than I had considered. It seems rather like there might be some issue that the dev is struggling to replicate. But now you at least have some real world insight that might help resolve the problem. Good luck!
ETA: Now that I'm thinking about it, even if this doesn't work, the simulation is doing a rather good job. Most machines have their individual quirks, gotta learn those as well! XD But a final bit of musing as I'm not certain the extents of the simulation, it could very well be tool deflection down into the part as well, though I'd doubt it on a hefty shell mill like shown in the VOD.