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Just played 3 rounds against other people with a friend and we got totally destroyed in mere seconds without knowing what even happened. Except to being confused by random cards popping in before the round even started.
My main issue with the update is the change regarding the Speed between rounds, it's way too fast and gives very little time to process what happened. The slow-mo at the end of each round was nice as it provided a moment of rest, time to plan for the next round, and a moment to reflect on what could have been done differently. All while making each win/loss feel impactful. Now it just feels like the game is in a rush to be over, not allowing any time to be enjoyed.
this should be an opt into system.
The game was about SKILL ("FvF is about fun" - really? DID YOU ACTUALLY SEE YOUR OWN GAME'S METAGAME? IT'S ABOUT PURE TOXICITY AND GOLD+ SWEATS IN RANKED - EVEN IF YOU PRETEND TO AVOID ACCEPTING THAT) - a skill of deckbuilding and also a skill of aiming: even newcomers were able to kick old a$$e$ with whole card collection, if they're just good at arena shooters. The one of many problems you have, Dear Devs, is really messy player matching system - system, that even right now has very strange correlation to actual skills I mentioned erlier, despite all your statements from update log.
And what have you done to change it for good? Not just nothing (that you did about like... half of the year or even more?), you have ruined the fairness of the game - for newbies and for olds either at ONE TIME!
The whole point is not about the players now have no intention for becoming good in this game - even it's half true, because once you get used to a good thing ("perks" or, more clearly, ONE OR TWO FREE CARDS PER ROUND) from the start, it's difficult to give it up on higher ranks; and the olds will never truly accept exclusive attention for newbies.
The real point is - you have shown, that potentially anything in the game can be changed badly in terms of attracting a new audience or, I'll be honest, in reaction of the skill issued minority's whining.
By the way, the lack of the game's popularity might be correlated to BAD MANAGEMENT AND MISSING MARKETING PLAN, but you still persistently trying to cut the fingers and not the hand, so, good luck with it and all the worst.
However, I don't think adding perks was the best way to tackle the problem, and serves to drive away the people who actually play the game.
You see a sinking ship, do you plug the existing holes, or start fruitlessly bucketing out the water by hand? This fix seems to avoid the elephant in the room; lack of players.
"the system will be seen less the more players there are in game", okay, how are you planning on getting these new players? They won't magically spawn in now that you've given them a few extra cards per turn.
Where is the money from the paid DLCs going? Because if it isn't already, it should be going towards advertising. I'm sure the community would happily wait an extra week or two before the next update if it meant the devs worked towards growing the servers without putting their existing players at a disadvantage.
"FvF is a game about having fun", if this was really the case, why not give noobs max level cards right off the bat, and instead have us open packs for holographic/alternate art versions of the cards we use?
It hurts watching talented devs work hard on update after update only to shoot themselves in the foot. This criticism doesn't come from hate or anger. I see the potential this game has, and have enjoyed my time played so far.
This wouldn't be as big as an issue if grinding to max level cards didn't exist.
This never helps new players learn the game. But right now with the player count as this game it's rlly not easy to match new players with new players I guess. If the perk system stays in the game tho, make the advantages minimal and not by giving them direc card buffs! Rlly demoralizing for the enemy team!
The lower players literally get so many perks they win matches basically doing nothing, Id be better off being a lower ranked player and permanent staying there than ever trying to get a higher rank. Its an insane turnaround and upheaval of a game that just needed continual tweaking of its existing characters and cards and weapons
gone are the days of different play styles, its all about HEALTH cards, RELOAD cards, and SPEED cards - Just pure overwhemling speed and clusterf@%* that you just spray, pray and probably will win the round the lower the rank you are.
Ive never have got so frustrated recently by this game but multiple times Ive had to just leave and stop, RNG of card decks are hard enough sometimes. But now its even worse
Silvers and Bronzes end up getting cards going off the edge of the screen before the match has even started. what the hell? I cant even see what they use now, I get a few cards a round as Emerald and any other player gets the card I would dream to get everytime.
Its the worst update having these perks, its need tweaking or atleast nerfing,,. Silvers and Bronzes practically are immune and win consistently against the best players who are now always debuffed. Its ruined the game dynamic for me entirely. I might aswell become a low rank, stay low and keep my current skills. I can then get all the buffs and perks and still retain my knowledge. ZERO incentive to be a high level now
I understand the move to allow new players to have a 'chance' and to enable high and low ranks to play more and like you said decrease wait times and also make new players feel less daunted. There is an aspect that can work, it just needs more baking and thought to the wider game and how it works.
I like the general idea of perks given to lower ranks, but right now it definitely needs a big BIG tweak on what exactly and how much perks they get. Im seeing Bronze 3 players and gold 1's absolutely ruin emeralds entirely becuase of their buffs, they have so much health, move so much faster and I simply do not have enough cards to respond back. What went from a fairly regular winning streak ( Im emerald 3 ) has now become a hit and miss.
And let me make it clear i dont care so much about winning all the time, its just now feels being a good rank is a major dis-incentive, theres no reason for me being emerald 3 now. I might aswell go as low rank as possible and then I can absolutely ruin the other team without barely touching my card pack.
I nail so many lower rank players and it feels like shooting into the void. Some get 250 health or more. The health perk is absolutely nuts and also when playing against the Mouse Character, if they have all the health and speed benefits PLUS all the turrets ( which seem to have a higher shoot / tick rate? ). the Hare now glides through maps with bunnyhoppers, its almost impossible to defeat or comes extremely close. If the enemy team gets a health perk and also has one in their deck its just next to impossible.
So many of the friends I have made and play with on this game who are all emerald now just cannot compete, Our performance is just a massive hill climb and i feel extremely debuffed. While it may be more fun to lower levels the amount of concentration i now need to compete just makes me feel I might aswell go low and stay low on my rank!
Right now I feel like a punching bag for lower levels to gain tonnes of level points from my high rank and barely need to do anything. All this is at the expense of existing good players.
I have a bad feeling in my belly about just how strong their perks are. I love this game and want it to succeed, and can see why youve done this. But it definitely needs work
The amount I feel debuffed and the cliff i have to climb now to have a good time as players literally fly around me and have over 200 health from the first round has ruined the game for me. Its no longer viable to get a higher level, just to stay low and reap the benefits of being a bad player.
The pacing of the game is ruined, its too fast, card decks dont work like they used to anymore. The go-to tactic since this update now is to just have speed, have lots of health and overwhelm. Theres not much to it now
I really feel like no longer playing this game anymore. It leaves me more frustrated than happy now. And its sad because I was loving this game, poured 300 hours into it and have done almost everything to support it.