Trainz Railroad Simulator 2022

Trainz Railroad Simulator 2022

Jan 16 @ 8:28pm
TRS22 SP5 Update
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Showing 1-13 of 13 comments
Primus Jan 17 @ 3:58am 
This update offers zero to nil value for non-PLUS Trainz 2022 users, yet you are forcing us to download and install a 13GB file. Well, in all honesty, go and f.........
Bobby Jan 17 @ 5:15am 
Originally posted by Primus:
This update offers zero to nil value for non-PLUS Trainz 2022 users, yet you are forcing us to download and install a 13GB file. Well, in all honesty, go and f.........

All steam games do this as standard. Download tons of bloat that you have no intentions of purchasing. Arma3 used to hit me with GB's every week, change the interface and then click on it and 'buy this, buy that' ♥♥♥♥. My game started to grow and grow to the point i just uninstalled it. It was all MP garbage anyway, it's not like it added anything to the SP campaign.

You always knew you had downloaded DLC when you had a fav game and bought something in a sale and it didn't download -checked your DLC and it was ticked
Primus Jan 17 @ 9:44am 
Actually, this one is not even a DLC that you can purchase; it's just for plus subscribers and they're shoving it on non plus users just to maintain compatibility between the two. I'll just uninstall this pos and be done with it.
We need more iconic steam engines in this game from Southern Pacific. Where are the AC class?
Mich-666 Jan 18 @ 9:23am 
I dunno. While Dispatcher is essentially great idea it's execution is something that leave a lot to be deserved. Mainly its UI is something most people won't probably be able to use unless they are programmers or trainz enthusiasists. You can tell by needing to have several windows with drop-downs and search-bars opened to make it work. It would take a lot of effort to setup this on bigger route which is probably something not many people would find fun.

Clear UI with nice schematics and icons should probably be a priority before these features leaves Plus membership eventually. Maybe it would make sense for this to work as secondary layer on the map? Similiarly to setting the routes in tycoon games for example?
Originally posted by Mich-666:
I dunno. While Dispatcher is essentially great idea it's execution is something that leave a lot to be deserved. Mainly its UI is something most people won't probably be able to use unless they are programmers or trainz enthusiasists. You can tell by needing to have several windows with drop-downs and search-bars opened to make it work. It would take a lot of effort to setup this on bigger route which is probably something not many people would find fun.

Clear UI with nice schematics and icons should probably be a priority before these features leaves Plus membership eventually. Maybe it would make sense for this to work as secondary layer on the map? Similiarly to setting the routes in tycoon games for example?

The expression is "leaves much to be desired".
n3v 你没活可以咬打火机
I wonder if you can bring back the legacy version of the load/unload menu Tab, especially for the TOFC Trailers and Intermodal Wellcars, By The Way many of the users right now says that TOFC Flatcars and Wellcars is ruined because it can't put the 2 same container in one Wellcars or or 2 same trailers in one TOFC

So I hope the devs can bring back the legacy version of Load/Unload Menu Tab for the Railcars and Locomotives
"Incompatible spline" when trying to place any track object (Signal, lever, etc). Please fix this annoying bug
Csirkeh Jan 25 @ 11:00pm 
Originally posted by asep_rebelrologist:
"Incompatible spline" when trying to place any track object (Signal, lever, etc). Please fix this annoying bug
same problem i have
Igor Jan 26 @ 12:56pm 
Some DLCs stopped working altogether
Caiman Feb 1 @ 4:13pm 
Thx, this update is broken my manager content:FireStrike:
Lorin Feb 2 @ 11:50am 
This update has broken the double-stack container replication and the ability to place down track objects. I am putting my route building on halt until y'all fix the "incompatible spline" issue.
Last edited by Lorin; Feb 2 @ 11:50am
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