The Last Caretaker

The Last Caretaker

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There is no need to put much of anything on your boat but power generation and batteries.

At each location you build the needed machinery for that location only.

I stuff the batteries out of the way above the electric engine on the back wall.
I do the same for the diesel tanks, above the diesel engine.
I put some petrol tanks in the deck room, from the fuel depots.

https://steamcommunity.com/sharedfiles/filedetails/?id=3611420920
Originally posted by WillieSea:
There is no need to put much of anything on your boat but power generation and batteries.

At each location you build the needed machinery for that location only.

I stuff the batteries out of the way above the electric engine on the back wall.
I do the same for the diesel tanks, above the diesel engine.

https://steamcommunity.com/sharedfiles/filedetails/?id=3611420920

Methane production is great to put on your ship as it means no waiting when you want to launch a rocket and no annoying petrol issues as you get free C02 to make the methane with.
Methane production requires more than CO2, and running the diesel engines all the time means you wasting a lot of time already at the oil refinery.

I prefer to keep minimal items on the ship since the game is very unstable with stuff on the ship causing all sorts of issues. Like not being able to move, flying off into space, that sort of thing.
Originally posted by WillieSea:
Methane production requires more than CO2, and running the diesel engines all the time means you wasting a lot of time already at the oil refinery.

I prefer to keep minimal items on the ship since the game is very unstable with stuff on the ship causing all sorts of issues. Like not being able to move, flying off into space, that sort of thing.

Requires water and power sure, but that is free on the boat. And not using diesel wastes so much more in travel time, not to mention grubbing for petrol.

If you want to putter around at 20 kph go for it. Its your boat.
Originally posted by Xanman64:
Originally posted by WillieSea:
Methane production requires more than CO2, and running the diesel engines all the time means you wasting a lot of time already at the oil refinery.

I prefer to keep minimal items on the ship since the game is very unstable with stuff on the ship causing all sorts of issues. Like not being able to move, flying off into space, that sort of thing.

Requires water and power sure, but that is free on the boat. And not using diesel wastes so much more in travel time, not to mention grubbing for petrol.

If you want to putter around at 20 kph go for it. Its your boat.
I don't just stand there doing nothing while 'puttering'. That is when I start up the grinder (why waste time at a POI) and I make ammo and other parts I might need for the next POI, like solar panel parts and battery parts, as well as cables and hoses. While doing all that I usually go past the POI I was heading for so no, it is not a waste of time.

It is only a waste of time if you waste it yourself, doing that stuff at a POI instead of while sailing.
The main core of my setup is to have all the main needed production with you at all times in a minimal setup that fits and is expandable in the case of fuel, petrol and oil tanks.

As of this reply I am going around to all the POI's on the surface and scrapping everything I skipped and looking for any memory items I missed along the way so I am adding more storage boxes as I go since I am getting so many resources.

I "mark" a spot complete by setting up a battery and a lumimax if its one that uses power to keep the lights on.
Can literally build your production at the Exodus site. I have everything there and its self sustains. Only thing I have to do is bring Oil every now and then.
Here is my end-game boat build: https://youtu.be/fy7wtkzps-A

- Fully Functional Portable Powerhouse
- Infinite Scrap Storage (via second shredder)
- 9 Wind Turbines | 12 Medium Batteries
- 10 Oil Tanks | 4 + 4 Fuel Tanks | 3 Water Tanks
- All other stations...

No need for a permanent station base

Lines can run multiple things in multiple directions at the same time - no need to separate lines for each machine. Run 4 main lines (gas, water, fuel, electricity) down the middle and tap everything into them.

With this setup you can pull up and fully run any station effortlessly. Just run lines from where you dock and let your boat run everything major, then disconnect and move on. Shred all the existing solar and wind machines at every station for extra scrap / parts.

If you dont want to run lines at some stations, just throw down a medium battery and one wind power right at the building connection point. it will charge the battery and keep all buildings / lifts, etc powered 24/7. Dont run long lines.
Here's my "gonna wing it and make it up as I go" boat layout - I have fuel production at the source, and the rocket complex has a heap of other production that's needed for that site.

View from above showing all the solar:

https://steamcommunity.com/sharedfiles/filedetails/?id=3632337079


Front deck detail:

https://steamcommunity.com/sharedfiles/filedetails/?id=3632337386


Deck room. Used to store food items and the processor here, now just storage for organics - the processor is now where the food items are used:

https://steamcommunity.com/sharedfiles/filedetails/?id=3632337624


Aft deck:

https://steamcommunity.com/sharedfiles/filedetails/?id=3632338261


Engine room with energy storage:

https://steamcommunity.com/sharedfiles/filedetails/?id=3632338496


Fab room, recycler, O2 generator, petrol tank:

https://steamcommunity.com/sharedfiles/filedetails/?id=3632338851


Store room - excuse the mess!

https://steamcommunity.com/sharedfiles/filedetails/?id=3632339009
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Date Posted: Dec 26, 2025 @ 3:23am
Posts: 11