Ghostlore
Paragon May 23, 2023 @ 10:25am
Summoner build OP
I had read several people complaining about Summoner nerfs, but I leveled on yesterday as alt, and used just Exp. multi gear, no minion damage or resist gear on. Was so insanely strong that by the time I hit the end game boss on the campaign I zoned into kill him and he died instantly offscreen before I could even walk up to see him....

I think maybe people were building their minions to cast spells, I did not do this, I made pure minion build and its quite strong, Will share if anyone wants it. I farmed up to 50 and been running hellmode and so far with zero resist gear or minion gear I have been able to easily just walk through screens of mobs while they die off screen ahead of me. I am fixing to switch over to some resist and Minion damage gear soon and start trying to min/max it.
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Showing 1-15 of 17 comments
DirtyMick May 23, 2023 @ 3:03pm 
I mean the only complaint I saw was that the nerf was just a lazy nerf, and that summons aren't as strong as were tiger. Summons are still indeed very strong imo too. I've never focused weretiger (I just use it to summon leopards) but I'm guessing its even more OP than summons.
Last edited by DirtyMick; May 23, 2023 @ 3:03pm
Brikker May 23, 2023 @ 3:44pm 
Any links/screenshots of these two builds? Really just the classes and a screen of the power screen is enough...
DirtyMick May 23, 2023 @ 4:21pm 
Originally posted by Brikker:
Any links/screenshots of these two builds? Really just the classes and a screen of the power screen is enough...
Like of a summoner build that is easy, and a weretiger build? I can screenshot my summoner later, just at work right now. But its basically doves (crows+something from exorcist I think), weretiger combined with leopards, and those exorcist dragon head things (with trigger on minion attack, plus other triggers just to get like 90% chance not to use a charge when triggered), and the war cry move and another exorcist skill that makes all your pets teleport to a target. Lol damn I don't know the names in this game very well, clearly. I'll screenshot it later, if that is indeed what you were talking about.

Actually, I just hit lvl 50 last night so I need to redo my powers page, cuz I was just slowly building it as I level up of course. But it's kind of a mess right now, and I'm sure I can make it more efficient now that I have every slot unlocked. Gonna rebuild it from scratch I think.
Last edited by DirtyMick; May 23, 2023 @ 4:24pm
Paragon May 23, 2023 @ 5:26pm 
Originally posted by Brikker:
Any links/screenshots of these two builds? Really just the classes and a screen of the power screen is enough...
Yea when I get off work I can share. But if you want a good in depth Weretiger build go to youtube and look up Tenkiei weretiger build. He is a hardcore POE player and makes good guides. I will share my summoner build, it does not use any cast trigger for spells unlike a lot of others.
Paragon May 23, 2023 @ 5:30pm 
Originally posted by DirtyMick:
I mean the only complaint I saw was that the nerf was just a lazy nerf, and that summons aren't as strong as were tiger. Summons are still indeed very strong imo too. I've never focused weretiger (I just use it to summon leopards) but I'm guessing its even more OP than summons.
I actually followed a weretiger build as my first build and yea its strong, face rolled everything. But to be objectively honest its not as strong as the summoner build, not by any stretch of the imagination. I mean when my Summoner fought the final boss of the campaign I literally killed the boss while zoning in, before I even had chance to walk up to where he spawned. I zoned in, the minions had killed him and he was offscreen. It took me good 15 seconds to mow him down on weretiger which was great and really strong. But man this summoner build just feels broken.

I will min/max it some, then theory craft another build. Got another week before we can play D4 so I go time to make some more builds :)
DirtyMick May 23, 2023 @ 8:26pm 
I'll let paragon handle the screenshot, his build sounds stronger than mine lol. I didn't kill the last boss instantly, took me like 10 seconds.
Last edited by DirtyMick; May 23, 2023 @ 8:27pm
Paragon May 23, 2023 @ 9:44pm 
Originally posted by Brikker:
Any links/screenshots of these two builds? Really just the classes and a screen of the power screen is enough...
Here is my main setup for Glyphs and Skills. This is not even close to min/max but will give a general Idea of how I did it. I know a lot of people had been trying "Skill damage" which does not give anything to pets, on "Minion Damage" scales pets, except for the Sentinel Flame "totem" guardian, they are also scaled by "skill damage" as well as Minion damage. So I used a lot of glyphs to scale minion damage/multiplier etc...

My Kulupu Glyphs[ibb.co]
This is how I currently have my gyphs setup[ibb.co]
And this is my Powerssetup[ibb.co]

I'm not sure this is the optimal setup, I am not even sure things like Sharpshooter even help. Feel free to play with it and let me know if you find a better setup.

But with this setup you can just walk ahead, drop your "Summon Guardian Spirit" which will almost instantly spawn all of your minions without charges or cost. My Shadow panthers have 105% chance not to use charges, my Blades have 130% chance to not consume charges, and my Doves have 105% chance not to consume charges. This setup I have 53 total minions out at one time. Each time one of those 53 minions attack it will have a chance to summon a Dove, a Shadow Panther, and set of Taming Sari blades. These get summoned for free. They die constantly and get resummoned which causes explosion on death to proc.

The only "Pet" that I did not want summoned was my Flame Totems, so I use these to "start" fights, when you drop these at a new location, they will start re-summoning minions to your location instantly. This is how you progress quickly through maps. Now I just finished campaign, and I have just regular glyphs mostly and zero minion stats on my gear. That being said I will link my minion damage below which is quite high with this setup.

Doves 213-243 , 6 at once out. These also do AOE heal on you and your minions, which is quite nice. I mostly use these for heals and to keep your summons out and rolling. Total DPS: 2736

Shadow Panthers: Some high DPS here at 1089-1100 each attack, 9 Shadow cats out at once, they attack 2.0 per second. Total DPS: 19701 DPS

Summon Guardian Spirits 600-660 damage at 5 casts per second. 5 Totems at once can be summoned. Total DPS: 15,750 DPS

Summon Taming Sari: These baldes do some heavy work at 90-115 damage each, 3.33 attacks per second and you can have out 33 at once. Total DPS: 11,263 DPS

As you can see from some basic math I am doing around 50,000 dps with this basic setup. I am sure with more min/max gear you could easily push this way way higher.

Hopefully this helps. Let me know if you have any other questions on setup or leveling etc.. I will try to help. Good luck.
Last edited by Paragon; May 23, 2023 @ 10:41pm
Paragon May 24, 2023 @ 10:20am 
Originally posted by Pyros65Fr:
Originally posted by Paragon:
I'm not sure this is the optimal setup, I am not even sure things like Sharpshooter even help. Feel free to play with it and let me know if you find a better setup.
Hi, you can try my configuration.

https://ibb.co/7J4Yv7q
Sure , I will check in a bit and I will figure out the difference in DPS for you and let you know. But just looking at it, it looks like the crit multi and a lot of the nodes in the middle are not supporting any skills at all. Now if you changed the Birds to Doves to take up two columns then you would be benefiting from both the vertical columns there, Although I see why you did that for the Guardian spirit. I personally don't try to increase pet health as I am okay with them dieing since they explode on death for more dps, and it is free to summon them, and they are summoned so quickly. By stacking more multipliers for damage and less health you could probably get more dps but I will test it out and see.

Last edited by Paragon; May 24, 2023 @ 10:25am
Bard May 24, 2023 @ 10:59am 
Originally posted by Paragon:
Summon Guardian Spirits 600-660 damage at 5 casts per second. 5 Totems at once can be summoned. Total DPS: 15,750 DPS

How on earth do you get 5 attacks per second from these? They seem to have a base rate of about once per second.
Paragon May 24, 2023 @ 11:29am 
Originally posted by Bard:
Originally posted by Paragon:
Summon Guardian Spirits 600-660 damage at 5 casts per second. 5 Totems at once can be summoned. Total DPS: 15,750 DPS

How on earth do you get 5 attacks per second from these? They seem to have a base rate of about once per second.
Just going by the tooltip. I think it shoots 5 projectiles per second per totem. It's not the highest of your dps, but it really helps procs.
Bard May 24, 2023 @ 11:31am 
Originally posted by Paragon:
Originally posted by Bard:

How on earth do you get 5 attacks per second from these? They seem to have a base rate of about once per second.
Just going by the tooltip. I think it shoots 5 projectiles per second per totem. It's not the highest of your dps, but it really helps procs.

You summon them at 5 per second, they come nowhere close to shooting 5 times per second
Paragon May 24, 2023 @ 11:36am 
Originally posted by Pyros65Fr:
Originally posted by Paragon:
I'm not sure this is the optimal setup, I am not even sure things like Sharpshooter even help. Feel free to play with it and let me know if you find a better setup.
Hi, you can try my configuration.

https://ibb.co/7J4Yv7q
So I checked the difference between your tree and my tree and keep in mind I don't use any Ilo to boost my crit, so your mileage may vary. I am using 9 Kulupu's for raw damage and health this way, and stacking minion damage.

My setup and MY tooltip dps was ~ 72,899 with my current gear and glyphs. Using your setup I had around 78,411. I only have about 9% crit though, so with more Ilo it may actually go up higher, would have to test.

Keep in mind that I have tested this and the tooltip does not take into consideration for crit % chance. The only big difference I notice between our two setups is I have 100% chance to not consume any charges on all my pets, where you have 85%, but you do have more dps. As long as you don't run out of pet charges at higher difficulty then maybe stacking some Ilo for crit, and this may be the way to go. I will test more. Thanks for sharing.

EDIT: I tested this some and its nice that everything gets summoned, I did notice some mana issues and charges can at times go low and the doves offer quite a bit of healing to you , but nothing to bad. I kind of like having the pets myself at 100% chance not to consume charge so they are free, but this is a solid setup.

EDIT2: After playing your build a bit longer I did eventually run into problems where I ran out of charges on my minions doing Hell 3, I think it would really help to get those minions to 100% chance not to consume charges going.
Last edited by Paragon; May 24, 2023 @ 12:27pm
Paragon May 24, 2023 @ 11:37am 
Originally posted by Bard:
Originally posted by Paragon:
Just going by the tooltip. I think it shoots 5 projectiles per second per totem. It's not the highest of your dps, but it really helps procs.

You summon them at 5 per second, they come nowhere close to shooting 5 times per second
Ah you are probably right then, the tooltip is really unclear and to be honest I thought they shot multiple projectiles so I was not sure, but what you say makes sense.
Last edited by Paragon; May 24, 2023 @ 11:39am
Bard May 24, 2023 @ 11:45am 
Originally posted by Paragon:
Originally posted by Bard:

You summon them at 5 per second, they come nowhere close to shooting 5 times per second
Ah you are probably right then, the tooltip is really unclear and to be honest I thought they shot multiple projectiles so I was not sure, but what you say makes sense.

From my testing you can't even make summons shoot multiple projectiles, even if you add more than 100% multiple projectiles you instead summon multiple minions instead of the minions gaining extra projectiles
Paragon May 24, 2023 @ 12:26pm 
Originally posted by Bard:
Originally posted by Paragon:
Ah you are probably right then, the tooltip is really unclear and to be honest I thought they shot multiple projectiles so I was not sure, but what you say makes sense.

From my testing you can't even make summons shoot multiple projectiles, even if you add more than 100% multiple projectiles you instead summon multiple minions instead of the minions gaining extra projectiles
Yea me either, I assume though that Ilo runes crit chance would apply to minions since they have the "Attack" tag, but who knows. The spells in this game also have the same "Attack" tag and those are affected by projectile modifiers.

I am already working on new cast on crit build, and so far it's totally busted as well. Combined it with proc on movement and whats wierd is all the proc on movement works with basic roll skill. So you combine cast on movement with Shadow clones and Poison vial toss, it will throw out 3 poison viles on every roll... This is so busted man, combine that with Cast on crit, and it will chain procs other skills by rolling through mobs doing massive damage.
Last edited by Paragon; May 24, 2023 @ 12:50pm
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