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Actually, I just hit lvl 50 last night so I need to redo my powers page, cuz I was just slowly building it as I level up of course. But it's kind of a mess right now, and I'm sure I can make it more efficient now that I have every slot unlocked. Gonna rebuild it from scratch I think.
I will min/max it some, then theory craft another build. Got another week before we can play D4 so I go time to make some more builds :)
My Kulupu Glyphs[ibb.co]
This is how I currently have my gyphs setup[ibb.co]
And this is my Powerssetup[ibb.co]
I'm not sure this is the optimal setup, I am not even sure things like Sharpshooter even help. Feel free to play with it and let me know if you find a better setup.
But with this setup you can just walk ahead, drop your "Summon Guardian Spirit" which will almost instantly spawn all of your minions without charges or cost. My Shadow panthers have 105% chance not to use charges, my Blades have 130% chance to not consume charges, and my Doves have 105% chance not to consume charges. This setup I have 53 total minions out at one time. Each time one of those 53 minions attack it will have a chance to summon a Dove, a Shadow Panther, and set of Taming Sari blades. These get summoned for free. They die constantly and get resummoned which causes explosion on death to proc.
The only "Pet" that I did not want summoned was my Flame Totems, so I use these to "start" fights, when you drop these at a new location, they will start re-summoning minions to your location instantly. This is how you progress quickly through maps. Now I just finished campaign, and I have just regular glyphs mostly and zero minion stats on my gear. That being said I will link my minion damage below which is quite high with this setup.
Doves 213-243 , 6 at once out. These also do AOE heal on you and your minions, which is quite nice. I mostly use these for heals and to keep your summons out and rolling. Total DPS: 2736
Shadow Panthers: Some high DPS here at 1089-1100 each attack, 9 Shadow cats out at once, they attack 2.0 per second. Total DPS: 19701 DPS
Summon Guardian Spirits 600-660 damage at 5 casts per second. 5 Totems at once can be summoned. Total DPS: 15,750 DPS
Summon Taming Sari: These baldes do some heavy work at 90-115 damage each, 3.33 attacks per second and you can have out 33 at once. Total DPS: 11,263 DPS
As you can see from some basic math I am doing around 50,000 dps with this basic setup. I am sure with more min/max gear you could easily push this way way higher.
Hopefully this helps. Let me know if you have any other questions on setup or leveling etc.. I will try to help. Good luck.
How on earth do you get 5 attacks per second from these? They seem to have a base rate of about once per second.
You summon them at 5 per second, they come nowhere close to shooting 5 times per second
My setup and MY tooltip dps was ~ 72,899 with my current gear and glyphs. Using your setup I had around 78,411. I only have about 9% crit though, so with more Ilo it may actually go up higher, would have to test.
Keep in mind that I have tested this and the tooltip does not take into consideration for crit % chance. The only big difference I notice between our two setups is I have 100% chance to not consume any charges on all my pets, where you have 85%, but you do have more dps. As long as you don't run out of pet charges at higher difficulty then maybe stacking some Ilo for crit, and this may be the way to go. I will test more. Thanks for sharing.
EDIT: I tested this some and its nice that everything gets summoned, I did notice some mana issues and charges can at times go low and the doves offer quite a bit of healing to you , but nothing to bad. I kind of like having the pets myself at 100% chance not to consume charge so they are free, but this is a solid setup.
EDIT2: After playing your build a bit longer I did eventually run into problems where I ran out of charges on my minions doing Hell 3, I think it would really help to get those minions to 100% chance not to consume charges going.
From my testing you can't even make summons shoot multiple projectiles, even if you add more than 100% multiple projectiles you instead summon multiple minions instead of the minions gaining extra projectiles
I am already working on new cast on crit build, and so far it's totally busted as well. Combined it with proc on movement and whats wierd is all the proc on movement works with basic roll skill. So you combine cast on movement with Shadow clones and Poison vial toss, it will throw out 3 poison viles on every roll... This is so busted man, combine that with Cast on crit, and it will chain procs other skills by rolling through mobs doing massive damage.