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But I have no ider where the developers "aim" for this game to become, got nice potential though.
So are mine but first i throw on 2 rows of 8 empty pallets then 16 beer pallets , u may even get more empties on i just aint tried yet , u get cash for empties on export truck
-You can sell both pallet slots and shelves. No need to delete them.
-Once you fully unlock the forklift engine options you get unlimited fuel, FYI.
DEVS:
- I would like to see my employees be able to carry an empty pallet from one pallet slot to another (at the end of a production line) once i remove the full pallet. jumping off the forklift once i pick up a full pallet to do something any employee should be able to handle is ridiculous. It would also solve the issue of the annoying auto-stacking (magnetic) pallets, we could just stage a stack of pallets near the line to supply the employees.
-Maybe its just me but if i have stored recipe in brew tank and load a save game the stored recipe disappears and my employees have to re-make the recipe with addition supply. Why isnt this a persistent state to the save?
- Is there a way to slope conveyor belts like we have on the grinder? If not that would be ideal.
- Please add an option to dismiss Francis once you unlock all forklift upgrades.
- QOL bucket-list item for this game for me would be an elevator system that runs from the dock (Just right of the office) to the brewing room. Just a thought. Otherwise a way to run conveyors down the ramps.