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the crafting on quest does not use the crafting table. for example to create a bow you take a stick in on hand and rope in the other, then you place the rope around the top and the bottom with the motion like in real life.
you can craft a stone knife by just hitting a stone against a other stone.
in the pcvr version you need to place 2 stones on the crafting table.
the question version is way way way better then the pcvr and i just dont udnerstand why they have to be different? why not the same game for everyone. why does the quest get boosted again
There is quite a difference. It's basically using a pointer and interacting with a menu (PCVR version) compared to holding the two items in your hands and performing a specific interaction with them to make a new item. That may not seem like much of a difference to you, but to me, it's something that breaks immersion completely. Any time you have to point and click at anything in VR, well at that point you're basically playing the normal PC version of the game where your head is the camera and your controllers are just a glorified mouse pointer.
At least the other way you are having some sort of "physical" interaction with the object at hand being made, instead of basically interacting with menus. That may be okay for you, but clearly, it isn't for others. If there is a version of this game out there where you have a more immersive experience, then that immersive experience should be the standard across all platforms. Especially considering both versions at hand are made for products created by the same manufacturer. (Meta/Facebook)
The more I read about this game... the more I see the developers have dropped the ball on it. Making every wrong decision possible at this point. For something I was excited to play just a couple of days ago has turned into something I'd think twice about taking for free...
If it's about the same I might switch to the quest version. Ofc crappy gfx compared, but in a other post the dev mentioned the especially the quest version will recieve more content.
"We, of course, will be adding patches to both versions and adding new content, especially to the Quest version, but that doesn't mean we won't be improving the PCVR version as well "