Green Hell VR

Green Hell VR

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Green Hell VR does not feature Multiplayer, and won't be crossplay with Desktop(non-vr) players.
This is a huge oversight / mistake.

The Forest was such a blast to play with 2 friends who don't own VR while i own VR, and making Green Hell a stand alone VR game with no crossplay between NonVR and VR will diminish the playerbase within 2 weeks to like 3 people. Splitting the game between VR and non VR so you have to buy both is stupid too.

And right now it doesn't even feature multiplayer.
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Showing 16-27 of 27 comments
Originally posted by Throdog Uh'eog Yog Nilgh'ri:
The Forest's VR implementation also SUUUUUCKS. It takes like two days just to learn how to play because the controls are terrible and most of the interactions make little sense.

It took me 15 minutes to get used to Forest in VR and completed the full game in it. It was awesome.
Blu Chan Jun 15, 2022 @ 8:50pm 
Originally posted by Throdog Uh'eog Yog Nilgh'ri:
Originally posted by Cuban:
The Forrest VR was also a Free Upgrade and not an entirely new game you had to buy again..
The Forest's VR implementation also SUUUUUCKS. It takes like two days just to learn how to play because the controls are terrible and most of the interactions make little sense.

I'm curious, did you play The forest when VR was first implemented, or after the update that was like a year and a half later? I was in the middle of that game in VR when the second VR update went out, and before the update went out it was pretty bad. After that update though. It felt complete and was a much more complete experience. It also ran so much better too.
shoopcraft1985 Oct 11, 2022 @ 7:16pm 
Consider how much time gaming or living you guys have ate up writing all this .I'm sure both have there reasons and want to get feeling or point across ..but when it's tit for that for its own sake we'll ...eighther way love the passion have a great day
Orgvi Oct 13, 2022 @ 1:15pm 
It's a different game by a different studio made on the same source code and assets. With the current state of green hell vr it would be near impossible without being added to the base game. At that point your deleting green hell vr to make it from the ground up with 2 teams working on the same game on the same branch. It gets even worse when you realize there's quest which can't run PC green hell without downgrades, also made by a different. This isn't a quick and lazy port, and asking to remake it from the ground up for cross-play is completely unreasonable.
mushi_mush Oct 25, 2022 @ 3:28am 
Basically The Forest game was a one time wonder. I still recall LOTS of moments with my friends (1 in VR and 1 flat), perhaps best gaming memories. but everytime I read Green Hell reviews and comments, it just seems a dumbed down Forest :/ also the fact, flat version is completely different game and coop cross platform is impossible, wow this is so bad. After the Forest we all thought this will be The Forest on steroids. Eh, I will wait when this hits bargain corner.
Halcyonforever Dec 8, 2022 @ 9:31am 
Originally posted by Kirkyeehee:
Them making this decision is the sole reason I won't be buying this game even though I want to play it. I like games like this with friends, and none of them have VR, but a couple of them do own the non-VR version of this game. This decision has cost them at least one sale, and maybe even more.

It makes so little sense to not have it cross-compatible with their "pancake" version of the game. Cross-pollination would only help this game thrive more as it gives people more of a reason to buy it.

Same. Friends started playing pancake, found out the VR isn't even multiplayer, moving on. Their loss.
VR Gaming Therapy Dec 27, 2022 @ 5:27am 
By the time this game gets coop or multiplayer (I doubt it gets released ever).
The player base will be gone, if not already & no one will care.
It's been over 6 months & nothing. It's dead.
Frankenstein Dec 29, 2022 @ 6:05am 
Was just going to buy this in VR but the multiplayer issue costed them a customer, i would only play this if i can join my non-vr friends in it.
Seanboy Jan 20, 2023 @ 7:58am 
Just to add to this, I was about to purchase this until I read about the no cross play. The most fun I ever had in VR, was playing the Forest in VR with my buddy playing the desktop version.
Hamez Jan 23, 2023 @ 11:22pm 
Originally posted by Blubbpaule the Betrayer:
Originally posted by Throdog Uh'eog Yog Nilgh'ri:
The Forest's VR implementation also SUUUUUCKS. It takes like two days just to learn how to play because the controls are terrible and most of the interactions make little sense.

It took me 15 minutes to get used to Forest in VR and completed the full game in it. It was awesome.

Yeap same here, there is not reason why a game should be released again separately to include vr, many games out there that have both in the one purchase that is crossplayable with people who dont play the vr mode.
Mihairuken May 26, 2023 @ 2:36am 
I have purchased three versions of The Forest for me to play in VR and for my friends, who play it on a flat screen. VR multiplayer with crossplay is a big advantage of the game.
Kampffredchen Jun 14, 2023 @ 4:34am 
Originally posted by Lhosson:
Originally posted by Kirkyeehee:

Look up the Full Screen to VR modding community on Discord and you'll see for yourself that Vorpex isn't involved. (You'll also see VR mods there for games like Resident Evil 2, 3, 7, and even 8, as well as several other games, all created by various developers of those mods. I'm sure they'd love you comparing their work to just using VorpeX)

Valheim VR has a proper VR mod made by a small team. It does not use VorpeX, nor will I buy Vorpex as it's iffy at best from what I've read. It also has full touch controller support and is also room-scale, standing, or sitting, depending on how you want to play. Look into it yourself if you don't believe me. They probably put as much work into that mod as these guys have in a "standalone" VR version of their game. Just because it's a mod, don't assume it's bare-bones and takes no work. They have to write code from scratch and implement it into the core of the game to make it work. They get paid nothing for their work.

The developers of The Forest added VR to their games themselves, it took them a couple of years to develop, and they added it as a free update. It also has full motion controls, as well as room-scale gameplay, on top of various ways of motion to help those that experience motion sickness, and controller support for both left and right-handed people... which is more than they did for this game. Nothing to do with VorpeX there either. Not sure why you would assume I was talking about VorpeX.

Clearly, you do not know anything about those games and just made an ass of yourself by assuming I was using VorpeX for those games. Kind of disgusting you think that modders don't put hard work into their mods as well. Go make a mod yourself, you'll probably quickly learn it's not as easy as you seem to think it is.

As far as your listical goes... complete assumptions once again on why people didn't buy this game in VR. (or excuses as it comes off as) Steam Charts show the estimate of sales (in increments of 20,000 and it currently sits at 0-20,000) and how many people are actually playing the game. (which at the peak was 179) Those are facts you can check out yourself if you don't want to believe me.

You come off as one of those people that feel the need to defend a product they bought, even if it is bad. I'm not saying this game is bad, but looking on these forums you'll quickly find more and more issues that suggest this game isn't perfect. From the lack of cross-play co-op to there actually being 2 different VR versions of this game, one that is more like a port of the standard version of the game (almost like they added VR to the standard version of the game and decided to sell it as the VR version) and one unique to the Quest 2 that actually plays differently to the "PCVR" version as it's being called on these forums.

As far as Green Hell "VR" goes... I may buy it down the line if they fix some of the glaring issues with this game for the "PCVR" crowd and it does go on a steep sale. It doesn't have features I want as of now, so of course I'm not paying for it. I'm not the only one to complain about the lack of cross play VR either, so there are others that want it as well.

It could have all been avoided if they would have just pushed out a DLC for VR instead of getting greedy and wanting people to buy the game a second time just to play VR, and not even be able to play with their friends without VR. Other small indie companies have implanted VR into their base game (and well at that) and for free... these guys could have done the same... and with a game like this people would have paid for the DLC quicker than buying a full game they already own. ( know I would have personally put down $20+ on VR DLC of the base game)

It kind of feels like a Sony and a Rockstar Games move at the end of the day. (Especially Rockstar Games. GTAV has been sold across 3 generations of consoles at this point.) They love to sell you the same game on different platforms if they can.
Again, whether or not VorpX was used, or if it were a mod that is independent, it still shouldn't be compared to the actual development of the in-house team. You seem blinkered by this reality.

If you weren't referring to VorpX then that's my bad and I apologize for the mistake, but my assumption was based on the games you had listed, and that I know VorpX are supporting said games. Ultimately, it's irrelevant in the actual context of this discussion, as they are not part of the GH-VR dev' team. Neither are the independent modders. What part of that can't you get your head around? But sure, I've been playing games since the advent of PC gaming (I'm 52) and have thousands of hours of experience in a wide array of genres, while actively play VR games and (unlike you) have actually played Green Hell VR - but sure, I have no idea what I am talking about.

I should clarify that my listing of reasons was more of a random bunching of theoretical reasons why sales might be low, not a definitive assumption, such as you have made with your theory of how the game is already failing in your eyes. It was meant as a "this is how random this can get" example of how little we actually know about it. All of which I totally picked out of thin air... Unfortunately that seems to have been lost on you, as you seem to have taken it as an factual list.

Also, your anger and spitefulness really doesn't strengthen your argument, it just opens this up to a flame war, which I will not be baited into. You just don't like that I disagree with you and have pointed out some flaws in your reasoning. That's on you... :steamdeadpan:

If you want to discuss the practicalities of cross-play versus modding communities then that's one thing, but your fixation on information you seemed to have rustled up to make your theory stand out as valid is still falling short - very short. You seem to want to make a point about how much you want this version of the game to fail, more than the subject in hand, which is why their VR version doesn't cross-play with vanilla GH.

Please; point me to where I said modders don't work hard on their mods?!? This is the kind of gas-lighting that I despise on chat forums. Your talking :DSTpoop: I have huge respect for the modding community and what they have done for the gaming industry over the years. I have actively been a part of supporting mod communities financially too, including ProMods, Nexus and some on Patreon. I have put my money where my mouth is on this. They are an essential life-blood for longevity of game-play and outward thinking, so enough of the emotional blackmail that I have somehow insulted them because I referenced VorpX, which I also supported financially. That's a very unpleasant way to use their reputation to fight your battles. I'm sure they can speak for themselves and don't need your clumsy, heavy-handed banner-waving on their behalf.

As far as defending the game goes I am simply trying to be reasonable with my expectations of this version. It cost me a total of €15 (the price of a decent pizza) as a previous GH owner (there's even a special offer for the bundle). If that's too much for you then fair enough, but it's pretty reasonable for what they've served up. I even aired my own concerns just before release about how they were going to price the game, but followed up with gratitude when I saw how reasonable they had been. So I am certainly not afraid of venting expectations, within reason.

GH-VR has got bugs, which I have actively been reporting on the feedback forums to help the team squash. It has issues that hinder it from being a truly great VR experience too and I wouldn't class it up there with the likes of Half-Life: Alyx. But it's not bad; and it's certainly not deserving of the cynical criticism that you have aired.

Consider also that likely it was Invuco that approached Creepy Jar (or possibly the other way around) because they had been responsible for some other VR ports in the past and knew what they were doing, making the adaptation of a VR experience more financially realistic. You assume that Creepy Jar would have automatically decided to make their own VR DLC had Invuco not been involved, when it's just as possible (if not almost certain) that we simply would have never seen a VR version, as is the case with many games where the community ask for VR. At least this way we actually get to have a VR version. But apparently it's not enough for you; Instead they need to go back to the drawing board so you can play with your 2 mates that have vanilla... Entitled.

At this stage I can see I'm beating my head against a wall with this opinion. Enjoy yourself rooting through the Steam analytics so you can convince yourself you're right. In the mean time I'll just appreciate what they've done and continue to enjoy myself (with others that are grateful too), or play other games and not lose any sleep over it. Either way, you can amuse yourself with this theory of yours to your hearts content, but I will not waste more time trying to calm your irritations towards Invuco. You've made your mind up... :manthinking:
Writting a mod to implement VR is a lot and I mean a lot harder then to implement it if you have access to the source code. So why are you bashing mods that put in so much work
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