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While it holds the same name and uses the same assets this game isn't the same build as the flat-screen version this game is remade for vr
Also, I'd love to see your source for declaring it will only have 3 players left if they don't let you have both versions in one game for your cross-play situation.
Let's be honest here; it's your scenario that is extremely niche, not the other way around, with the three people you mentioned being the ones that couldn't multi-play between VR and vanilla.
and for good measure although I haven't tried this one yet, the actual VR was pretty poorly optimized in the forest.
It makes so little sense to not have it cross-compatible with their "pancake" version of the game. Cross-pollination would only help this game thrive more as it gives people more of a reason to buy it.
The VR rendition is actually a lot of fun. It's different (not as beautiful because of the constraints of VR) but it offers plenty of bang for your buck alongside vanilla, which in turn offers plenty of content and better graphics, with an easier-to-play control system. So, both have strengths and weaknesses. Add to that the very reasonable amount of money they are asking for, (for the bundle edition too) and there's really no reason to be complaining.
Besides, cross-play is usually requiring identical code between clients. I don't think you fully appreciate how complicated it probably is to achieve cross-play when both games were developed independently of each other. Just because your vision from a marketing aspect might make sense, doesn't mean it's possible form a development perspective.
Anyway, you'll do what you want; But you'll be missing out on something quite unique, challenging and fun. Your loss I guess
Say whatever you like. I have no intentions of paying for something I can't play with friends. Makes no sense to me.
I'll stick with games like The Forest (Devs implemented this into their original game) and Valheim VR (Via a mod created by fans at that) that offer the experiences I am looking for without 1, having to buy the game for a second time, and 2 being able to play the game with my friends while I am in VR and they are not. This alone to me makes it seel like the devs were just out to make extra money by selling people 2 copies of the same game, instead of going with the labor of love approach and providing VR via an update to their original game. (He'll, I would have even settled for paid DLC if it meant I could have played with my friends in "pancake mode"
Call it entitled all you want. Cross Platform is a thing, Games like Rocket League, and well hell, most any current generation multiplayer games are cross platform. Different platforms like PC/PS4/PS5/Xox One/Xbox series X and even Nintendo Switch. (Though that's MUCH more limited due to lack of power in their outdated hardware) All require different code to run on their specific platforms.
2 games on the same platform should be an easier task than that is. I have to imagine they built the VR version of this game off of the original. I highly doubt this is all uniquely new code.
They took the wrong approach with this and it will likely hurt them more than help them in the long run.
Under 20k sales so far and peak concurrent runners at the same time being just 179 players would suggest they have not sold many copies so at all. They could have sold this as a DLC package and people like myself would have jumped on that in a heartbeat so they could finally play this game in a way that looks like it should have been all along, (I've always said since day one that this game looks like it needs to be played in VR) and we could have s fun time playing with their friends that can't afford Vr, or simply don't have the room for a VR setup.
As I said, you'll do what you want. No one can (or should) force you to purchase something. The difference here is that you have decided to rant about it. And while you insist that they have dropped the ball with their decision to not include cross-play, (which in your words will) "diminish the player-base in 2 weeks to like 3 or 4 people", (implying you have your finger on the pulse) you haven't really proven anything that others agree with. Suffice it to say, literally no one has supported your claims on this thread. Not a single person. In fact very few have commented past their surprise that multiplayer is to be added, or making comparisons to The Forest. I am the only one that's felt the need to debate with you on this subject... Clearly, it's not an argument that GH-VR gamers support. I'm guessing the developers can sleep well knowing they will likely continue to sell their VR version to those that simply wanted the virtual experience and had no specific demands.
VorpX (did you chose to not mention the mod's name to prevent research into your claim?) doesn't add cross-play to a title. It offers a simple rendition of VR for games that the mod's developers have supported. It's more of a tech showcase than a decent VR experience. I know - I own it. It certainly doesn't add a bunch of complex VR control additions for sitting or room scale VR. All it does is render the scene that would othwise go to your monitor, into stereoscopic VR. That's a far cry from what Green Hell VR has done compared to the original. It will also cost you upwards of €40
I'm not trying to shill here, but it's important to keep the facts on a par with reality. Comparing a VR mod to the actual development of a game that uses room-scale and controller support (even if it does share assets that the previous team created) isn't the same thing at all and is an unfair comparison. If were even relevant in this scenario, you'd already be using it for GH-VR. It also continues to reveal your lacking education on the subject. I don't mean to offend with that statement, but your argument is akin to telling people that any vehicle engine can run on diesel, because it's an engine. It's just not true.
You seem to have decided that cross-play and VR are intertwined with ease. You need to understand that they are two separate things, lest you want to come across as ignorant. It's really important that you at least try to make a case with real-life facts and not just your ideal of how something should work, just because you feel the need for it.
Sales wise, most likely it's down to a number of factors:
1. There's a Steam Sale just around the corner that people are likely waiting for (this month probably).
2. Many people that already own the game might not feel the need to play it again just because of VR - and might also be waiting for a sale for that same reason.
3. It's a niche game anyway. Not everyone wants to play tense survival games, especially in VR, because of it's heightened immersion.
4. Aside from a small amount of presence on the main Green Hell feed and store page, there's not been a lot of advertising about this version. It's likely going to take time to pick up momentum.
(the list could go on for a multitude of reasons)
You seem to be very fired up about their decision. I get that you aren't happy with it, but that doesn't mean you have a good point. It also doesn't mean that you are correct in your assumptions about the success of their game. Indeed, you are likely not going to have the slightest impact on what the developers choose to do in the future with GH-VR.
Personally, the only reason I have engaged with you on this is because I feel you are making claims that are inaccurate and unfair towards the hard work the developers have undertaken. It really does come across as entitled now, and you have backed that up with the addition of false information, such as VorpX.
For your own sake - if you aren't going to even buy the game - maybe you should just accept the situation as it is and move on to something you can enjoy, rather than demoralizing the development team (and community) with fact-less statistics and embellished scenarios. There's plenty out there for you to enjoy
Anyway, I hope you find something fun to take your mind off this. Peace...
Look up the Full Screen to VR modding community on Discord and you'll see for yourself that Vorpex isn't involved. (You'll also see VR mods there for games like Resident Evil 2, 3, 7, and even 8, as well as several other games, all created by various developers of those mods. I'm sure they'd love you comparing their work to just using VorpeX)
Valheim VR has a proper VR mod made by a small team. It does not use VorpeX, nor will I buy Vorpex as it's iffy at best from what I've read. It also has full touch controller support and is also room-scale, standing, or sitting, depending on how you want to play. Look into it yourself if you don't believe me. They probably put as much work into that mod as these guys have in a "standalone" VR version of their game. Just because it's a mod, don't assume it's bare-bones and takes no work. They have to write code from scratch and implement it into the core of the game to make it work. They get paid nothing for their work.
The developers of The Forest added VR to their games themselves, it took them a couple of years to develop, and they added it as a free update. It also has full motion controls, as well as room-scale gameplay, on top of various ways of motion to help those that experience motion sickness, and controller support for both left and right-handed people... which is more than they did for this game. Nothing to do with VorpeX there either. Not sure why you would assume I was talking about VorpeX.
Clearly, you do not know anything about those games and just made an ass of yourself by assuming I was using VorpeX for those games. Kind of disgusting you think that modders don't put hard work into their mods as well. Go make a mod yourself, you'll probably quickly learn it's not as easy as you seem to think it is.
As far as your listical goes... complete assumptions once again on why people didn't buy this game in VR. (or excuses as it comes off as) Steam Charts show the estimate of sales (in increments of 20,000 and it currently sits at 0-20,000) and how many people are actually playing the game. (which at the peak was 179) Those are facts you can check out yourself if you don't want to believe me.
You come off as one of those people that feel the need to defend a product they bought, even if it is bad. I'm not saying this game is bad, but looking on these forums you'll quickly find more and more issues that suggest this game isn't perfect. From the lack of cross-play co-op to there actually being 2 different VR versions of this game, one that is more like a port of the standard version of the game (almost like they added VR to the standard version of the game and decided to sell it as the VR version) and one unique to the Quest 2 that actually plays differently to the "PCVR" version as it's being called on these forums.
As far as Green Hell "VR" goes... I may buy it down the line if they fix some of the glaring issues with this game for the "PCVR" crowd and it does go on a steep sale. It doesn't have features I want as of now, so of course I'm not paying for it. I'm not the only one to complain about the lack of cross play VR either, so there are others that want it as well.
It could have all been avoided if they would have just pushed out a DLC for VR instead of getting greedy and wanting people to buy the game a second time just to play VR, and not even be able to play with their friends without VR. Other small indie companies have implanted VR into their base game (and well at that) and for free... these guys could have done the same... and with a game like this people would have paid for the DLC quicker than buying a full game they already own. ( know I would have personally put down $20+ on VR DLC of the base game)
It kind of feels like a Sony and a Rockstar Games move at the end of the day. (Especially Rockstar Games. GTAV has been sold across 3 generations of consoles at this point.) They love to sell you the same game on different platforms if they can.
If you weren't referring to VorpX then that's my bad and I apologize for the mistake, but my assumption was based on the games you had listed, and that I know VorpX are supporting said games. Ultimately, it's irrelevant in the actual context of this discussion, as they are not part of the GH-VR dev' team. Neither are the independent modders. What part of that can't you get your head around? But sure, I've been playing games since the advent of PC gaming (I'm 52) and have thousands of hours of experience in a wide array of genres, while actively play VR games and (unlike you) have actually played Green Hell VR - but sure, I have no idea what I am talking about.
I should clarify that my listing of reasons was more of a random bunching of theoretical reasons why sales might be low, not a definitive assumption, such as you have made with your theory of how the game is already failing in your eyes. It was meant as a "this is how random this can get" example of how little we actually know about it. All of which I totally picked out of thin air... Unfortunately that seems to have been lost on you, as you seem to have taken it as an factual list.
Also, your anger and spitefulness really doesn't strengthen your argument, it just opens this up to a flame war, which I will not be baited into. You just don't like that I disagree with you and have pointed out some flaws in your reasoning. That's on you...
If you want to discuss the practicalities of cross-play versus modding communities then that's one thing, but your fixation on information you seemed to have rustled up to make your theory stand out as valid is still falling short - very short. You seem to want to make a point about how much you want this version of the game to fail, more than the subject in hand, which is why their VR version doesn't cross-play with vanilla GH.
Please; point me to where I said modders don't work hard on their mods?!? This is the kind of gas-lighting that I despise on chat forums. Your talking
As far as defending the game goes I am simply trying to be reasonable with my expectations of this version. It cost me a total of €15 (the price of a decent pizza) as a previous GH owner (there's even a special offer for the bundle). If that's too much for you then fair enough, but it's pretty reasonable for what they've served up. I even aired my own concerns just before release about how they were going to price the game, but followed up with gratitude when I saw how reasonable they had been. So I am certainly not afraid of venting expectations, within reason.
GH-VR has got bugs, which I have actively been reporting on the feedback forums to help the team squash. It has issues that hinder it from being a truly great VR experience too and I wouldn't class it up there with the likes of Half-Life: Alyx. But it's not bad; and it's certainly not deserving of the cynical criticism that you have aired.
Consider also that likely it was Invuco that approached Creepy Jar (or possibly the other way around) because they had been responsible for some other VR ports in the past and knew what they were doing, making the adaptation of a VR experience more financially realistic. You assume that Creepy Jar would have automatically decided to make their own VR DLC had Invuco not been involved, when it's just as possible (if not almost certain) that we simply would have never seen a VR version, as is the case with many games where the community ask for VR. At least this way we actually get to have a VR version. But apparently it's not enough for you; Instead they need to go back to the drawing board so you can play with your 2 mates that have vanilla... Entitled.
At this stage I can see I'm beating my head against a wall with this opinion. Enjoy yourself rooting through the Steam analytics so you can convince yourself you're right. In the mean time I'll just appreciate what they've done and continue to enjoy myself (with others that are grateful too), or play other games and not lose any sleep over it. Either way, you can amuse yourself with this theory of yours to your hearts content, but I will not waste more time trying to calm your irritations towards Invuco. You've made your mind up...
You wrote a lot for someone that is done with this.
I show facts and resources and you choose to shrug them off. So I'll shrug all of this off as well.
Later. Think I'll go play Valheim with the VR mod that isn't Vorpex. At least I can play that with my friends that don't have VR...
I actually agree with you that flatscreen-to-VR through modding is extremely viable. Two of the best VR experiences I've had yet were Subnautica and The Outer Wilds, both of which required community-made mods to work.