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For killing people, you want a DMR, AR, or Sniper.
If you want a cool and PAINFUL experience of what every weapons would be viable without the range system, I can guide you to the Escape from Zarkov mod. This will break ... Your anus. NGL. I've got two shotted with a shotgun more than once in a permadeath run. Everything works (weapons wise) in this mod and everything will works against you too.
You will also need to scavenge for Meds / food since the mod disabled Barman refill or makes it that healing yourself at Doc cost a f* kidney.
It's kind of a real world issue with SMGs and Shotguns, faced with most kind of modern armor, they tend to have penetration/energy transfer problems that actually disables or kills the target. This is even worse in the Stalker/Zone-verse, where late-game armor are more akin to power-armor with self-contained filters and all the fancy jazz. What I usually do is play the Witcher-Route, where I have one weapon for human/armored targets and one weapon for mutants/trash.
Plus, assuming you have a thick armor yourself, and you know these guys will use AP ammo against you, it's better to tackle these threats from a safe distance/force them to close the gap than it is to rush them and risk getting one-shotted. So AR/DMR/Snipers are usually your safest bet when you're going to kill a camp full of enemies.
but AR/DMR/Snipers are really bad with mutants. They shoot too slow, they overpen (it is a factor in this game), and if you need to reload in a pinch you're caught pants down. With the late-game infestation having like 5-12+ mutants rushing at you, grabbing a 5 round sniper and a 30 round AR that takes 3 seconds to pull out is almost instant death. Which is why pistol/SMGs are much faster to pull out and tag mutants with.
Shotguns are kind of mid until you can get one with a large magazines (Just like the Stalker games), because if you're in that close range with something that wants to eat you in melee, you really don't have time to reload.
I have ... Nothing to say more than what @Feuver said cuz all of it is true:
-Shotgun are mid at best.
- DMR/SNIPER are bad when killing mutants
- I do disagree with him / her about AR being bad. if you take an AR with the perk that reduce the debuff on close quarter distance by 40% and you run HP in your inventory, you can mostly destroy any mutant with an AR on HP bullets quite easily.
Sure it won't have the stopping power of a shotgun or the rate of fire that an SMG may have, but it's still a decent option when you want to challenge both Mutant and NPC.
I do agree about the fact that if you're in a pinch, switching to an SMG or a pistol is faster than the AR tho I also admit that if you just go full AR with HP from the get go. you won't have a problem against mutants.
Do agree that AR can be kind of good against everything, but that's also the point that they're a jack of all trades and not a master of any scenario. Sure, in a situation where you don't know what you'll face, having an AR will always help more than having the wrong tool. But as you said, you really can't take the 1-2 seconds to swap to an AR and then swap to HP/AP ammo in a pinch. It is annoying though because it does mean having to carry several ammo type and weapon types and leveling all of those.
Even high level armor rank6 in real life struggle to stop slug and dont stop AP slug from shotgun
its insane a guy eat 3Kj of energy and shrug it of like its a paper ball
even more annoyign seeing the weight and price of shotgun ammunition
AND THE LACK OF high quality ap round for smg alos,o make them bad to play since penetration is so important...
You could always bring 3 weapons or use one that isn't as good against mutants for your 2. I don't see why you would though Sniper works on basically every human as long as you keep it up to date with what you're fighting.