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Never thought about that until now.
When ever I loot a human npc, their weapons are between 40%-70% and I never saw them having jams...
They really should experience jams, just like we do.
And if we talk about equalizing the battlefield, they should give the AI improved vision and accuracy.
Funny. I felt like AI accuracy actually needs a nerf instead of a buff tbh.
Please don't straw-man. I wasn't defending; I was stating facts based on my game-play.
When I first started playing the game, I died because of jamming too. I grabbed that perk and haven't had issues with jamming, so I'm telling you to pick it up so you will stop having issues.
I almost always see the AI first and pick them off before they react. And even if they do respond, I can often just run away. Embarrassingly, I die to animals and mutants far more than humans.
Imagine adding a jamming mechanic in the game, but it only effect the players.
That's like adding stunlocking in the game, but enemies are immune to stunlock.
Are the enemies also immune to bleed effect? I don't remember....
Exactly, a 50% or lower weapon i can understand having feeding/extraction problems but 70%+? It should not be jamming THAT much.
Edit: i forgot there was a perk that halves durability loss but not even that lowers the jam rate, i just did a super quick test while typing the original lot to your quoted post, still does nothing to lower jam chances...