ZERO Sievert

ZERO Sievert

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Neo Nov 15, 2022 @ 12:50pm
60 FPS LOCK
So did they unlock the FPS now after releasing it for early access or not?
Only thing that will make me buy it since it felt waaaaay too sluggish in the demo.
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Showing 1-13 of 13 comments
Pineska Nov 15, 2022 @ 1:21pm 
you gotta be kidding me. 60 fps lock?! really?
Last edited by Pineska; Nov 15, 2022 @ 1:21pm
pgames-food Nov 15, 2022 @ 4:25pm 
i forgot if the demo had an fps option, but hopefully the full game allows for a setting as low as 30fps (as an option), for those with slower computers
WilliamAgain Nov 15, 2022 @ 8:40pm 
Originally posted by pgames-food:
i forgot if the demo had an fps option, but hopefully the full game allows for a setting as low as 30fps (as an option), for those with slower computers

The an FPS limiter/lock should not affect frame rates below the lock level. It is meant to prevent the game from creating frames HIGHER than the lock number. If you, for some odd reason, desire to lock the game at a lower rate you display driver has an option called vsync, enable it. If you have a Nvidia GPU then enable the half refresh rate option, which will lock it at half the monitors refresh rate (I am assuming that you have a standard 60hz monitor). You can actually fruther alter this as your display driver, if Nvidia, will allow custom refresh rates below the max of your monitor.
pgames-food Nov 16, 2022 @ 7:42pm 
thanks i will have a look if i can force it to a lower fps rate via nvidia control panel.

i also posted here a picture after pressing f11 in game to show the game seems to try and max out at 200fps where it can, but it really needs a limiter ingame :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2889587366
Neo Nov 17, 2022 @ 11:36pm 
Oh that's cool, when I tried the demo it was locked to a low FPS for me and it made me insane. I'll check this out later.
ModernWolf_Eric Nov 18, 2022 @ 1:07am 
The game is locked at 60FPS due to one of the limitations - if you run the game at higher than 60FPS, e.g. at 120, the in game time would run twice as fast, as if you are fast forwarding at x2 speed for all gameplay.
;qrius Nov 18, 2022 @ 1:17am 
Is this a limitation for now or is this "forever"?
pgames-food Nov 20, 2022 @ 4:51pm 
Originally posted by ModernFox:
The game is locked at 60FPS due to one of the limitations - if you run the game at higher than 60FPS, e.g. at 120, the in game time would run twice as fast, as if you are fast forwarding at x2 speed for all gameplay.

oh that is interesting - a bit like when playing some old dos games on windows, sometimes they run too fast :)

does that also mean that if you were to add an option for 30fps, would the game then start to run at 0.5x speed?
Neo Nov 21, 2022 @ 1:23am 
Originally posted by ModernFox:
The game is locked at 60FPS due to one of the limitations - if you run the game at higher than 60FPS, e.g. at 120, the in game time would run twice as fast, as if you are fast forwarding at x2 speed for all gameplay.
I see, you should really look into at way to split up the game engine fps and rendering fps so that people can enjoy the game a lot more fluid. Sadly this is a must for me so I will not be purchasing the game.
If this is unity why not use delta time ?
Mr Deanster Nov 21, 2022 @ 2:57am 
Originally posted by Zyhgar The Phoenix:
If this is unity why not use delta time ?

Its made in gamemaker which has a hard fps limit, due to how object speeds work.
That explains a lot why the game is incredibly buggy.
GauravDas Nov 23, 2024 @ 9:35pm 
Even the input is polling at 60 Hz. Noticed it immediately when I booted up the game and moved the mouse.

I don't mind the FPS lock as much, but input feels terrible. Hoping this can be fixed, and not a hard-limit by GameMaker.

EDIT: The game is pretty fun; I am keeping it.
Last edited by GauravDas; Nov 24, 2024 @ 12:50pm
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Date Posted: Nov 15, 2022 @ 12:50pm
Posts: 13