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The an FPS limiter/lock should not affect frame rates below the lock level. It is meant to prevent the game from creating frames HIGHER than the lock number. If you, for some odd reason, desire to lock the game at a lower rate you display driver has an option called vsync, enable it. If you have a Nvidia GPU then enable the half refresh rate option, which will lock it at half the monitors refresh rate (I am assuming that you have a standard 60hz monitor). You can actually fruther alter this as your display driver, if Nvidia, will allow custom refresh rates below the max of your monitor.
i also posted here a picture after pressing f11 in game to show the game seems to try and max out at 200fps where it can, but it really needs a limiter ingame :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2889587366
oh that is interesting - a bit like when playing some old dos games on windows, sometimes they run too fast :)
does that also mean that if you were to add an option for 30fps, would the game then start to run at 0.5x speed?
Its made in gamemaker which has a hard fps limit, due to how object speeds work.
I don't mind the FPS lock as much, but input feels terrible. Hoping this can be fixed, and not a hard-limit by GameMaker.
EDIT: The game is pretty fun; I am keeping it.