Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We wanted to give you another weekly update on where we’re at with bug fixes. The good news is that we’ve made some strong progress, and expect our next patch 1.0.6 to be released in the second half of next week.
Here’s a rundown of what we’re hoping to include.
Issues that tests have confirmed as fixed in the next patch:
- Vehicles sometimes preventing access to be able to loot quest item (key)
- Entrance to Makeshift Lab sometimes being blocked by objects
- Some endgame choices clip offscreen in specific circumstances
- Multiple chests close to each other are hard to access when using a controller
- First Blood achievement not unlocking when killing certain wildlife
- Legacy placeholder image for raid selection screen updated to remove unused boxes
- Lighting in the Lab can abruptly change from dark to bright
- Several instances of spelling errors
- Permadeath tooltip text clipping
- Rad Pill buff displaying wrong colour
- Scrapping a stack of generic items only yields a single scrap material
- Scrapping items increases carry capacity
- Tooltip not updating to new correct magazine size after crafting
- Gear Lover skill does not affect weapons
- Industrial area quest locations sometimes inaccessible
- Added “Are you sure?” prompt when uninstalling a module
- Infirmary module not healing at the expected rate
- Some walls within Zakov City are missing collisions
- The Bandit Camp is occasionally inaccessible
- Selling Vlasov’s dogtag will prevent the quest from being completed
- Hovering over an item before it is revealed will show its identity in the tooltip
- Sometimes enemies can wander outside of the map boundaries on Makeshift Camp map
- Unable to remap inputs to the ‘R’ key on keyboard
- Joining a faction does not impact reputation or quest availability with a rival faction
- Difficult to see the Ghoul tunnel in The Machinery quest
- Default attachments for some weapons are incompatible once removed
Issues we believe are fixed, but still need testing before we can confirm inclusion in 1.0.6:- Delete Cloud Saves option also deletes local saves
- Transition from dry to rain storm can sometimes happen too suddenly
- Several instances of text missing localisations
- Turn-in prompt text sometimes not appearing after the first raid
- Radio Tower in Makeshift Camp is sometimes inaccessible
- Additional extraction point showing in error
- Weapon repair kits at 0-60 are not inclusive of 60%
- Player is (rarely) randomly transported to a blank, blue map (we are creating a temporary workaround for this while we continue to investigate the root cause)
Issues that we have made some progress on and may make the patch, but more work is needed (so please manage expectation for these ones):- Switching ammo type on gamepad when in the bunker will display teleport menu
- Placement and removal of markers when using controller is inconsistent
- Big Boned skill incorrectly applying weight reduction to additional armor sets
Just as a reminder, a few not included in the above, but that we noted we were aware of last week – and still hope to address in the future:- NPC Drop Armor setting issue
- Mouse drift in windowed more or when using a second screen
- Mr Junk sometimes has no items to trade
- Immediately looting modules sometimes means they will be empty
We will update further next week as we get closer to releasing the patch – thanks as always for your patience and support as we continue to squish these bugs! We've also noticed that we’re seeing fewer duplicated bug reports, which we really appreciate!Meanwhile, if you're experiencing any crashes during general gameplay with issues around "vertexBuilderM.cpp" or "texturesM.cpp" please ensure that you're launching the game with the dedicated GPU.
Wishing you a good weekend, and Happy Hunting!