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https://steamcommunity.com/app/1782120/discussions/0/4699035966526064717/
I use to rock the SEVA T5 scientist armor in E.A which was at 65% fragility and now is at only 28%.
Most of the time when I died with a armor level 4 or +. it's either because I've made a bad engagement and didn't retreat when I needed to or when I've got jumped by a fcker rockin' either AP ammo or a DMR/Sniper guy (which will destroy you).
Whatever you play (E.A or 1.0) I feel like the moment you get ambush by someone, you will get your ♥♥♥♥ destroyed.
I've engage many bandits in Industrials Zone with the AFZ-3 (T5) that you can get with the Igor Quest when killin' the green army fcker in makeshift and that armor (while not the best for radiation) did a really good job tanking heavy hits.
Again if you go against an IA that have a Sniper riffle and worse a DMR. you might want to break the engagement and flank 'em.
It's only my point of views but I don't feel like anything change that much from early game to 1.0 when it comes to armor except the fact that Doc won't repair any armor from T4 to T6 and if you buy mini repair kit / toolkit to repair any armor beyond T3, it's a pain rubble wise.
Back in the day Kibba armor used to have 70 fragility when now it's only 40. I don't know if it's truly mean anything when anything in the mall have AP ammo.
Again I feel like even with the change in Fragility (which is lower in 1.0 than is was in the E.A)
the moment you get surprise or you let the NPC close to you, except DMR and SNIPER rifle NPC, you're fcked.
For Lazar I've manage to destroy him with the base kit Mozin Nagant a few time without him even attackin' me so ...
Edit: after seeing Ottomic's post and all of the reply, The only thing bothering me is that a heavy repair kit cannot repair ANYTHING that's is after* 60% which is fcking dumb in my opinion, heavy repair kit cost a lot to craft and should be able to repair anything whatever if the weapons or armor is after 60%.
The thing is that Lazar is a boss with a fast firing high pen ZZ Vel, that thing can kill easily well equiped players and his guards are really dangerous. You will have issues even in class 5 armor.
I recommend using the corners and when they discover you/after firing move fast, away from your location, try to go carefully to the other side of the village using the outer roads.
Don't forget to clear and prepare the scenario before the fight, clear the roads and houses from ghouls to make your life easier.
Fragility have nothing to do with damage, it determines just how fast the armor lose durability when something hits it (high % fragility = breaks faster)
Alright, what I'm gonna say what I think I believe is true:
running with a 100% T5 armor is not the same as running with a T5 20% armor. why? cuz since i've been playin' this game, I feel like a low durability armor doesn't tank anything.
for me again* (i'm not sure if I'm right) If you run a T5 armor with 20% durability, you can get kill by anything, while being at 100% you will be able to sponge most the first shot (depending on the weapons) you will take.
Why? Because through my experience: the less your armor has durability, the more ANY type of bullet will be able to go through your used armor.
Again, we will need the devs to confirm this theory but for me: Yes Fragily does have something to do with damage: the more you have fragility, the more your armor will break and the more your armor is broken, the more you're exposed to ♥♥♥♥♥♥ bullet like HP.
Again tho. I might be wrong tho, that's why I would like the devs to hope in this thread so we all be clear about how armor works o/
Edit: And I'm prolly wrong since it's a indie game, and I'm thinking too much xD
I see everyones point but it was way fun before 1.0 in MY opinion but everyone have different taste so we will see what happens in the future :)
As far as I know Fragility just affect how quickly it may lose durability from damage. It is just a multiplier to durability loss not to incoming damage BUT losing durability affects armor class effectiveness.
So while fragility doesn't affect directly incoming damage it makes your armor more effective thanks to not losing durability after a hit or two.
Edit:
My thumb rule is:
Class: higher = better
Durability: higher = better
Fragility: lower = better (less damage to armor durability after hit = more time with an effective armor)
You are right in this...and new repair system with the new resource is horrible