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Then shouldn't the automatic one have a higher fire rate?
Did you read the thread, or just the title?
The point is "why do they exist as they are".
Have the guns, just make their stats make sense.
My point is that unless I'm missing something, their stats make no sense.
I might only have read the title :]
Was waiting to find one of each to test them, but never did, and forgot about this thread, but I'd forgotten about debug mode.
A new thread on the topic reminded me about this, and I remembered debug mode this time, so I looked into it:
the FRD and STV-40 have the same range brackets (at least at short range; I didn't test max range), and the ATV-40 does indeed have a slight short range advantage.
That's still not enough to explain things as far as I'm concerned, though... still strange guns. There's just too much similarity between the three.
My guess is they are more like early to early-mid game weapons that were added in without proper tuning.
Not saying you're wrong.. just a take i would never agree with ever in this lifetime.
More is better even if they are just "re-skin" sidegrades.
That's what it feels like to me.
Agree to disagree, I guess. Somewhat.
You're taking it to an extreme...
I'm not saying completely stop adding guns unless they're ultra-specialized, but from a game design perspective, these two new models are especially sloppy.
I'd just want new guns to make at least a bit more sense (in terms of gameplay, I mean, not realism... I don't know and don't care about "real guns").
If they were roughly the same price and roughly available at the same time, I might agree, but not as things are.
If they were truly equivalent, it would basically just come down to different skins. But as it is, it's just confusing for nothing.
And in this case, it's barely even a re-skin, more just of a re-name; they all look exceedingly similar.
The STV-40 is nearly identical to the FRD in performance, except it costs almost half, and you can get it considerably earlier, without having to join the Green Army.
That basically makes the FRD completely pointless. That's bad design.
Something as simple as having it do less damage would have been enough to make more sense in comparison... but then it competes with the MKM.
Redundant weapons take resources (time, energy, thought, whatever) to create. I'd rather those resources went to something else... like a weapon that made a modicum of sense, at bare minimum. Something that offered a different gameplay experience, even if just slightly.
The only benefit the FRD might have is I think it's more customizable. I haven't tested that yet, but it's possible a fully-upgraded FRD is considerably better than a fully-upgraded STV-40.
Every new entry will be a further nail in the coffin for the structure you are trying to establish/maintain.
I expect a lot more entries so my brain simply discarded the need for this balancing act.
I am sure however that if you provide your very pertinent analysis to the developer on Discord or something (they don't seem to be active on Steam), they will give you their reasoning and "numbers" behind their design decision. Maybe you will agree with them, leave unsatisfied, or your suggestions will even be applied in the game.
To put things completely into perspective, i myself am not exactly happy with the devs extreme lenience into Russian produced firearms.. but if, with time, all they add is 50 more russian weapons, i am still not saying no.
I'm not really trying to "achieve" anything.
I saw the guns, they made no sense, so I made a post about it in case I was missing some piece of info that would make them make sense.
Seems I'm not, so I got my answer.
Beyond that, I simply offered a theory ("wrong ammo type") as to what might have led to this situation as some food for thought.
Easy enough for me to ignore them.
I was just originally curious in case there was some aspect about them I had missed which might make me interested in using them, but there isn't.
What does "lenience into Russian produced firearms" even mean?
I've used the wrong word i guess. Sorry - second language.
Leaning into? Preference for.
It's obvious the dev is a big Tarkov fan right? But come on even Tarkov itself has some very iconic guns from arround the world missing here. Anyway not a big problem as already mentioned. You said you are not a big gun guy rl so i won't bore you further.
I wouldn't give up if i were you, i don't see why the dev wouldn't change numbers arround if you reach an agreement. I'd be super happy too if everything has a clear niche, but when you reach 20 different AR platforms etc.. it;s bound to become impossible to differentiate them right?
Ah, yeah, that makes a lot more sense, thanks. :)
I've heard there's a lot of inspiration from Tarkov in this game, but I haven't played that, so can't really comment on it.
What I have played, though, is S.T.A.L.K.E.R., and there's also obviously a huge inspiration from that as well. Maybe even more? I don't know.
This game's structure and setting (minus the "extraction" part, which is from Tarkov) basically makes it very close to a top-down/2D S.T.A.L.K.E.R..
Made by Ukrainians and set around Chernobyl, S.T.A.L.K.E.R. has all sorts of guns: like in ZERO Sievert, they're mixed between Warsaw Pact/Soviet and NATO weapons.
The storyline ("accident" at a nuclear power plant, mutants, anomalies, "hunters" trying to make it rich, the army trying to maintain control, scientists trying to figure out what's happening, etc.) is very similar between the two games, at least on a surface level.
Given this, and the fake name of the region ZERO Sievert is set in (Zakov), it's a logical assumption that this game's setting is somewhere in a fictitious Eastern Bloc country, so it makes sense that the "local" guns are Russian.
And then you have the Crimson Corporation that comes in (likely American), bringing with them NATO weapons.
It all makes sense in context, especially when we take into account the game's roots.
It's not just "lol random Russian guns".
But yeah, I'm not a gun guy, so I'm just looking at this in context of/comparison to S.T.A.L.K.E.R. and, more importantly, gameplay/game balance/game design.
It just seemed strange to me to see three guns that were so extremely similar, especially considering their price disparity, and the fact that one of them was pointlessly locked behind joining a faction.
I don't care that much, and I don't do Discord.
If the dev was here, and he replied to this thread, I wouldn't mind giving the issue more serious thought to discuss it, but it's not something I'm going to go look for.
It's simply not worth the mental energy to me.
I'll simply consider them a mistake and go on with my day.
I'm not a big fan of DMRs (Designated Marksman Rifles) anyway, preferring actual snipers, so they're not a weapon type I care much about.