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I thought I saw something about how NPCs in the new update have to play by the same rules we do, but considering this sniping incident, and how they all have perfect aim with no recoil, that really doesn't seem to be the case.
I did.
The scope I was using has a 3.5 view distance magnification, and the scope the NPC was using only had a 1.6 view distance magnification.
At least that's what he had when I killed him... as I said, I don't know if that's randomized.
It's theoretically possible he had a better scope the first time I encountered him. There are a few scopes that are better than the one I was using.
I know that some other bosses (like Lazar or Arman) always have the same weapon, but their attachments are randomized.
There's an argument to be made that we were spoiled previously, I guess, since it was a damn good game with very little issues, and decent enough balance.
I like what the new update is trying to do, in theory, but it's unfortunately broken on so many levels. This is just one of them, potentially.
Well said.
I love the idea behind the update's changes, but the reality of it is that it just doesn't work as it presently is.
What was supposed to bring more balance and variety only served to change one meta for another, while making things more unbalanced overall.
I hope it gets tweaked for the better, but it's going to take a lot.
Edit: Also yeah the 7.62x54 AP rounds will pretty much total a SEVA after the first or second hit.
That's good to hear, at least. Maybe it's just an issue with him specifically.
And yeah, I'm not surprised that AP got through, I was just a little annoyed that he had them. "What are the chances?!" I thought, in the moment. Pretty high, as it turns out... upon reflection, it makes sense a "boss"/named NPC would have some.
Edit: lol wait until you run into an Ash-12 guy with AP rounds... 70 penetration.
Yeah, I was just impressed/surprised by how quick and violent encountering him was.
Some damage? Fine. Melting me from off-screen? ♥♥♥♥♥♥♥, I'm almost surprised I got away.
I'll just go ahead and assume that's what happened, then. It'll make me feel better.
It would be truly evil if the bosses were immune to flashbangs or recovered from them after your first shot lands.
Which is why this change has (allegedly) been made: "Reduced enemy vertical view distance."
Now, whether it actually works or not is another question, but officially, it's a thing.