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was apparently to make mutant combat easier close range, alot of people kept getting ambushed by alot of mutants and complained about them (one person even showed footage of trying to fight spiders at night, with nothing more than a simple torch, in a wide open space and complaining they were too mobile and OP, demanding that they be nerfed in the next version. for real lmao)
otherwise wanting melee options, or longer reflex times on them when they hit you etc instead of just making sure they never get to you in the first place - which after the forest is quite a bit easier (added to the fact that after early game you get gear that reduces melee damage by alot)
so now some things are redundant because of it, just like thirst/hunger and needs refill apparently nerfed for beginner players and no longer a mechanic for everybody else, unless adjusted back a bit higher yourself in the slider settings (though they don't go much higher, one was nerfed 8x with only option to increase 2x)
thank god they at least didn't relent on the new gunplay system though, otherwise i'm sorry but the casual gamers be driving this game backwards in its entirety, just like most of the rest of the entire gaming industry
from Stalker to CoD. truly make it the simple 2D cartoony shooter that it looks like on the surface
Edit: thanks for the reminder on that, my next playthrough maybe next major update i might increase mutant health along with the usual hunger/thirst and needs refill cost
Edit 2: maybe if the trees in the forest more reliably became transparent around the mouse cursor, there wouldn't be as many mutant ambushes out of nowhere
sums everything up nicely, thanks for the assist
A long time ago, I was playing System Shock 2 and I encountered a nurse. Lovely creatures... things. Well, it was fairly early game so my weapons were pretty basic. It's my job to worry, then she shrieked and fired lasers at me before charging me. I switched to my shotgun and started blasting. It didn't end well. Next time I was not surprised. I opened the door ready to shoot. Dumped a whole mag into her but it just made her mad. I sighed and looked over my inventory. Grenades but no launcher... Do I try slugging her with a big wrench? Wait, what are those..? AP rounds? Hmm. Went in again with AP rounds loaded and took her down in 3 shots. That was satisfying. TLDR, select the right tool for the job. Having more tools is better.
Back to ZS, I wholeheartedly believe that the different ammo types should each have a best case scenario for their use. Hollow points have low penetration but could have bonus damage for unarmored targets, subsonic has lower penetration but could have conditional bonus penetration and damage when undetected, "normal" bullets are nothing special but generally useful, and AP has high penetration but could do less against unarmored.
Melee enemies are very mobile, I think excessively so. But how else would they kill you? If there was something to slow them down, like the delay between their attacks made longer by giving them attack animations (which could be used for level scaling of melee enemies, with more advanced ones having quicker attacks), coupled with changes to the ammo types, I wouldn't mind seeing their health nerf rolled back. You should be able to one shot a rat with hollow points 100%, maybe a wolf too, but probably not a ghoul or anything bigger. Rats would have a really slow animation where they wind up and pounce at you, with travel time through the air during which they can't change direction. Wolves would have a bite and shake animation that takes half to three quarters of a second, during which they can't move (but neither can you). Ghouls, I'd put a bit of recovery time at the end of their attack, about a third of a second. Blinks I wouldn't change at all. Bigs, honestly I think they're too easy. They literally just stand still while I empty a magazine on them, and they're dead before I'm empty. Never been killed by one. Can't recall even being hurt by one. The length of time they can be staggered should be capped. Anyway, just throwing some ideas out there.
Was this directed at me? I'm actually not bad, I'm doing quite well and having a lot of fun. I'm just disappointed that AP ammo is best in slot and the other types don't even have situational uses.
agreed. good mentality to have, try to get better at a game instead of trying to bring it down to your level
exactly, sure we can add melee or other things to nerf them, but then they just become a non threat entirely. you aren't supposed to easily deal with them if they get to you because they shouldn't be getting to you in the first place, and it's a dangerous world out there with dangerous creatures
yeah could be cool, although easier for them to just nerf health. think i saw somewhere it's just one dev?
but there has to be a better way to do things in general, than just nerfing things
nerf mutant health, nerf hunger and thirst, nerf needs refill, remove chemical anomaly radiation entirely, etc
would be nice if maybe mutants were a bit beefier again, maybe with a bit more reaction time to compensate and then more than just AP ammo asap became a thing
i think the mad cause bad thing was aimed at me. nothing else they can say really, certainly never admit to any failings on their end : P
Edit: Blinks can have more health. They could be a little scarier.