ZERO Sievert

ZERO Sievert

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Napkinboy Feb 1, 2023 @ 7:22pm
If you have full health, you shouldn't* be able to use meds
Or at the very least add a cancel animation button so that you can't accidentally waste meds when you're at full health. Definitely a mood killer when meds are pretty dang expensive.
Last edited by Napkinboy; Feb 1, 2023 @ 7:23pm
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Showing 1-11 of 11 comments
Elegant Caveman Feb 1, 2023 @ 7:25pm 
I believe you can cancel by clicking left click, but I'm not sure if that uses up the item anyway... guess it might.
Rhonox Feb 2, 2023 @ 8:21am 
clicking does end the animation early, but it still uses the item, and you gain a proportional amount of health for how long you let the animation go.
Elegant Caveman Feb 2, 2023 @ 3:21pm 
Originally posted by Rhonox:
clicking does end the animation early, but it still uses the item, and you gain a proportional amount of health for how long you let the animation go.

Good to know, thanks.
BlueSpark Feb 3, 2023 @ 2:47am 
Yup, the item's gone when you cancel it. Which I personally find rather frutrating if using it was due to a simple misclick. But I get it: Medkits heal you over time, so if it was 'refunded' after canceling, you'd have already received partial healing for free. Repeat the process, and you could heal yourself to full without using an item – that would very obviously not be acceptable.

Refunding the item could work for bandages, I guess, which don't take effect until the animation is complete.
Elegant Caveman Feb 3, 2023 @ 3:21am 
Originally posted by BlueSpark:
Refunding the item could work for bandages, I guess, which don't take effect until the animation is complete.

Yeah, that could be done with all healing items, and then we could cancel and not use up the item. I'd probably prefer it that way, personally.
BlueSpark Feb 3, 2023 @ 5:25am 
Originally posted by Elegant Caveman:
Yeah, that could be done with all healing items, and then we could cancel and not use up the item.
Not medkits. Unless the dev changed the way medkits work so they'd provide their full healing at once the moment the animation is finished. Otherwise, you'd run into the problem I described in my 1st paragraph: cheesing the game by repeatedly doing partial heals and then canceling.
Last edited by BlueSpark; Feb 3, 2023 @ 5:25am
Rhonox Feb 3, 2023 @ 7:29am 
The way it is now is good
Napkinboy Feb 3, 2023 @ 10:57am 
Since this game is really modeled after Escape from Tarkov, what's everyone's thoughts on if Meds had "durability" such as Medkits had 50/50 HP it could heal and the amount used and* would correspond to how much HP you healed using it. The only Issue I see is that it could make stacking them slightly annoying if it's 49/50 if you healed 1hp. It would definitely make a huge QoL improvement though so you could top off your health when you were in raid without using an entire medkit.
Last edited by Napkinboy; Feb 3, 2023 @ 10:58am
Rhonox Feb 3, 2023 @ 2:33pm 
I honestly dont think I would want a bunch of 1/2 and 1/4 used meds filling up inventory slots and storage space. and meds arent as hard to come by as in tarkov, and we dont have to use as much to heal to full hp as tarkov either
Elegant Caveman Feb 3, 2023 @ 3:52pm 
Originally posted by BlueSpark:
Unless the dev changed the way medkits work so they'd provide their full healing at once the moment the animation is finished.

That's exactly what I am/was suggesting.

Originally posted by Rhonox:
I honestly dont think I would want a bunch of 1/2 and 1/4 used meds filling up inventory slots and storage space.

Agreed.
Nyu Feb 3, 2023 @ 8:14pm 
if you open a medkit its wasted, dirty.
i dont want to use half used bandages on my character like i dont want them used on me in reallife.
that would be worst logical "QoL" and most annoying one seeing all that inventory managment.

and healing after its fully used would also be the worst. before i had fieldmedic skill i had the need to get instant healing while using it to not bleed to death, if i bandaged before that i had died several times.

so both ideas MEH imo.
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Date Posted: Feb 1, 2023 @ 7:22pm
Posts: 11