ZERO Sievert

ZERO Sievert

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benis Jan 17, 2023 @ 9:40pm
Radiation and Bleeding isn't fun.
The frequency that bleeding and radiation occurs isn't fun to deal with. Having to carry 5 stacks of bandages and anti-radiation pills takes away from every other part of the game.

At least tune this down, or give players the option to turn this off entirely.
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Showing 1-13 of 13 comments
Psycohitman Jan 18, 2023 @ 12:23am 
radiation is completely ez to dogde or u get a suit against that and bleeding can be avoided....dont get hit
a small rabbit Jan 18, 2023 @ 4:18am 
Originally posted by Psycohitman:
radiation is completely ez to dogde or u get a suit against that and bleeding can be avoided....dont get hit

I don't think you understand what they mean. Once you get up to like 2 rads or so (out of 15) you get hit with rad sickness or whatever which causes 2 stacks of bleed and damage and triggers very often. Now that rads are working properly and not reset when you extract, it's VERY easy to build up rads off the start just walking around towns etc.

It's nice because you can't just ignore rads and consume all the rotten food you want now, but it makes early/mid game before you get more rad protection much more difficult and feels a little overtuned.
Last edited by a small rabbit; Jan 18, 2023 @ 4:19am
Psycohitman Jan 18, 2023 @ 4:39am 
Originally posted by a small rabbit:
Originally posted by Psycohitman:
radiation is completely ez to dogde or u get a suit against that and bleeding can be avoided....dont get hit

I don't think you understand what they mean. Once you get up to like 2 rads or so (out of 15) you get hit with rad sickness or whatever which causes 2 stacks of bleed and damage and triggers very often. Now that rads are working properly and not reset when you extract, it's VERY easy to build up rads off the start just walking around towns etc.

It's nice because you can't just ignore rads and consume all the rotten food you want now, but it makes early/mid game before you get more rad protection much more difficult and feels a little overtuned.
we have zig pills and at last the doc to get rid of it.play some unmodded stalker come back and tell me whats more overtuned. if u use brain its okay
a small rabbit Jan 18, 2023 @ 5:35am 
Originally posted by Psycohitman:
we have zig pills and at last the doc to get rid of it.play some unmodded stalker come back and tell me whats more overtuned. if u use brain its okay

What does balance in a different game have to do with this one and why should i care how stalker works?

As a new player, seeing the rad counter go all the way up to 15, you wouldn't expect to be crippled by repeated 2 stack bleeds and damage when you hit 2.5 rads that is a death sentence in early game.

Considering radiation WASN'T working properly prior to this patch because it was reset everytime you extracted, and most people just ignored it, i would say this is a prime time to actually get some feedback on how the mechanic is working now.
Last edited by a small rabbit; Jan 18, 2023 @ 5:37am
RicWalker Jan 18, 2023 @ 6:28am 
I have noticed the no radiation reset. as a "veteran" i agree, that we have no problem with it and do not need to carry multiple stacks of pills and bandages with us. one of each is all i bring with me.

But yeah, i can see that beginners might be overwhelmed by it and dont know how to counter both. especially while they learn whats worth to pick up for money. because the doc and the barman are money sinks. If you dont know how to make money runs, you struggle money wise.

I am working on a tutorial guide here on steam and have to rewrite practically the whole section about radiation and medicine thanks to the update.
*RED* Jan 18, 2023 @ 10:55am 
true , radiation is bit too much that we are halfway exploring/looting a map and start bleeding out and have to run for my life or extraction and not to mention pills/bandages are crazy expensive
the game is basically focused on killing you any way possible
BlueSpark Jan 19, 2023 @ 2:12am 
I had played Zero Sievert for about 25 hours before and recently started a new run after the patch. Radiation is a pretty big deal in the early game now, and I can see how new players would struggle a lot with it. I had to pay good money to the doctor to cure it for me a few times (before the cost was halved in yesterday's hotfix). But in general, this change was absolutely necessary – the automatic rad healing trivialized an important gameplay element and had to go. I think with the doctor's healing cost reduction, it should be OK now.

As for bleeding... I hate to be that guy, but like others have said, as you get more experienced in combat, you'll get hit less often. And if you learn to manage your radiation level, you won't suffer from any bleeding related to that, either. I usually only carry 1 stack of bandages and 1 stack of anti-rad pills, although after the first few hours, I've typically got enough resources and carrying capacity to bring 2 stacks of each on my raids.
Last edited by BlueSpark; Jan 19, 2023 @ 2:55am
benis Jan 19, 2023 @ 2:41am 
Originally posted by BlueSpark:
I had played Zero Sievert for about 25 hours before and recently started a new run after the patch. Radiation is a pretty big deal in the early game now, and I can see how new players would struggle a lot with it. I had to pay good money to the doctor to cure it for me a few times (before the cost was halved in yesterday's hotfix). But in general, this change was absolutely necessary – the automatic rad healing trivialized an important gameplay element and had to go. I think with the doctor's healing cost reduction, it should be OK now.

As for bleeding... I hate to be that guy, but like others have said, as you get more experiencewith combat you'll get hit less often. And if you learn to manage your radiation level, you won't suffer from any bleeding related to that, either. I usually only carry 1 stack of bandages and 1 stack of anti-rad pills, although after the first few hours, I've typically got enough resources and carrying capacity to bring 2 stacks of each on my raids.

The emphasis that I'm trying to get that is that it's just NOT FUN. If I wanted to play like a complete rat, then I'd just go play Tarkov. For what's ostensibly suppose to be a fun, casual 2D game, it's deliberately precarious for no other reason than to just inconvenience the character.

Since the community is so hell bent on just chastising anyone who doesn't want to completely bust their balls over wanting to get out of early game, then so be it. Devs got my 20 dollars. I'm the chump here.
BlueSpark Jan 19, 2023 @ 2:58am 
Originally posted by Knotty Dog:
For what's ostensibly suppose to be a fun, casual 2D game
Not trying to offend, but I'm genuinely curious where you got this idea. All of Zero Sievert's marketing that I have seen emphasizes that this is designed as a hardcore game, drawing inspiration from S.T.A.L.K.E.R. and Escape from Tarkov (both of which are pretty unforgiving). I'm afraid that if you're looking for a casual top-down shooter, this game was a bad purchase.
RicWalker Jan 19, 2023 @ 4:58am 
If you guys have not noticed, there was a hotfix released that decreased the costs of RAD removal by the doctor.
That should help somewhat.

And i agree with BlueSpark: THIS is Tarkov and Stalkers singleplayer Top-Down Baby. it NEEDS to be difficult. thats the fun of that sort of game. its basically the shooter version of darksouls gameplay.
The game is brutal in the beginning. You cant just stroll in a bandit camp with a pistol and leave unscathed. Unfortunately in the start you don't know who is your enemy and who isn't. The game does not hold your hand on that. If you stroll in the forest as a rookie, you are dead meat.

You see a Hunter and think "hey, this looks like an army guy" , come close and BANG, dead. You also cannot shoot everything on sight either, as the Green Soldiers and the Cool Dudes in the forest are actually friendly but they will riddle you with bullets if you attack. But you don't know that at first ! It's really trilling try to probe and figure out allies and enemies.

Kind of, I stopped dying when I started to keep myself hidden, listen and observe, checking what is dangerous or not, and is on my league, and actually let others fight for me if possible. So far I''m loving the experience. It's really a reminiscence of Stalker.
Serket Jan 19, 2023 @ 4:33pm 
Originally posted by Knotty Dog:
The frequency that bleeding and radiation occurs isn't fun to deal with. Having to carry 5 stacks of bandages and anti-radiation pills takes away from every other part of the game.

At least tune this down, or give players the option to turn this off entirely.

I would strongly suggest you invest in making an infirmary and getting medicine level 1, that way you can easily craft rad pills instead of having to buy them.
One thing I did notice this patch is that at least the way I see it they also decreased the chance of rad pills spawning in medical bags, and with the change of radiation not resetting, it has become a very real hazard, so now more than ever the infirmary is a very good module to install.
Creampie Senpai Jan 19, 2023 @ 10:23pm 
radiation is only a hazard until you get a decent suit, bleeding I understand because there were bugs that just caused you to take damage out of nowhere and bam your bleeding. Hopefully new patch got it all fixed
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Date Posted: Jan 17, 2023 @ 9:40pm
Posts: 13