ZERO Sievert

ZERO Sievert

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Slow as hell to load areas and lag
The loading time is pretty embarrassing for a game that barely looks better than a Nintendo game from the 90s. Come on, guys. You're better than this and this game has potential even this early on. It is absurd to own a $3000+ rig and have to wait longer than half a minute waiting for an area to load. Also the random and not so random lag kind of sucks too.
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Showing 1-13 of 13 comments
BlueSpark Dec 27, 2022 @ 12:12am 
Very helpful criticism.

At least don't make it misleading by conflating "loading" a level with the random generation this game has, which naturally takes up more time than loading a preconstructed map.

Also, my rig is 1.5 years old and cost me about € 1,500, and the game has never lagged for me to any noticeable extent (on maximum settings). So the slowdown is clearly a hardware-/system-specific issue, which can be very difficult to pin down and fix.
Unicarn Dec 27, 2022 @ 2:16am 
I'm using a computer that's over a decade old (the processor's an AMD Phenom X2 555) and I get a stutter maybe once an hour or so excluding loading a full inventory or stash tab.

There's definitely something wrong on your end. I'm running the default settings, so everything is maxed except for the grass and it doesn't impact performance. Do you have too many programs running or an antivirus running a scan?

I'd get a stutter every time I received a message on Discord (so I closed it) but that's the case for almost every game on my potato.
Last edited by Unicarn; Dec 27, 2022 @ 2:18am
Hammerschaedel Dec 27, 2022 @ 2:22am 
this was also a bummer for me, this is so slow
BrianSmokes Dec 27, 2022 @ 9:35am 
I don't get ANY lag while in a map myself. But loading in takes a RIDICULOUS amount of time. Procedural or not, a game requiring the level of rendering this game does shouldn't take more time than a AAA title on max settings. They need to fix that asap. It makes me not want to play it at all. Downtime of this level is not acceptable.
MotherAce[NO] Dec 27, 2022 @ 9:51am 
This must be a hardware specific issue for some. There's no extra amount of loading in this game whatsoever. Unless somehow it's ♥♥♥♥♥♥♥' about creating the random gen maps which is causing young gaming babies to feel it takes too long. It definitely doesn't. I cannot even run to the kitchen to find myself a glass of water in the time it takes to load into a map. Neither are there slowdowns or any loading times within the map itself. (or the hideout)

So, something is going on with the hardware on some rigs.
Unicarn Dec 27, 2022 @ 1:23pm 
Originally posted by MotherAceNO:
This must be a hardware specific issue for some. There's no extra amount of loading in this game whatsoever. Unless somehow it's ♥♥♥♥♥♥♥' about creating the random gen maps which is causing young gaming babies to feel it takes too long. It definitely doesn't. I cannot even run to the kitchen to find myself a glass of water in the time it takes to load into a map. Neither are there slowdowns or any loading times within the map itself. (or the hideout)

So, something is going on with the hardware on some rigs.
It takes about 2 minutes to generate a map on my potato, which is impressive considering some games take minutes to HOURS to generate maps for me.
It's also generating the whole map AT ONCE and is generating roads and AI patrol patterns. That takes a long time compared to other parts of map gen like prefabs. This game doesn't have the luxury of just procedurally generating a string of prefabs mid-gameplay seamlessly like other 2D games do (like Diablo 2).
MotherAce[NO] Dec 27, 2022 @ 1:53pm 
Originally posted by Unicarn:
Originally posted by MotherAceNO:
This must be a hardware specific issue for some. There's no extra amount of loading in this game whatsoever. Unless somehow it's ♥♥♥♥♥♥♥' about creating the random gen maps which is causing young gaming babies to feel it takes too long. It definitely doesn't. I cannot even run to the kitchen to find myself a glass of water in the time it takes to load into a map. Neither are there slowdowns or any loading times within the map itself. (or the hideout)

So, something is going on with the hardware on some rigs.
It takes about 2 minutes to generate a map on my potato, which is impressive considering some games take minutes to HOURS to generate maps for me.
It's also generating the whole map AT ONCE and is generating roads and AI patrol patterns. That takes a long time compared to other parts of map gen like prefabs. This game doesn't have the luxury of just procedurally generating a string of prefabs mid-gameplay seamlessly like other 2D games do (like Diablo 2).

Ît's definitely hardware related then. I timed a load of the map from the train conductor to my toon being ready alongside the train track and it was 20 sec blank. Win11 64bit, Using an SSD harddisk , 32gb RAM and an Intel i5-12600K processor.

But yeah, I'm certain that the developers can do something about the loading times, even on potatoes. I'm guessing they just haven't noticed it's tough on them, since it works fine on a relatively new budget PC with standard specs.
Unicarn Dec 27, 2022 @ 2:55pm 
Originally posted by MotherAceNO:
Originally posted by Unicarn:
It takes about 2 minutes to generate a map on my potato, which is impressive considering some games take minutes to HOURS to generate maps for me.
It's also generating the whole map AT ONCE and is generating roads and AI patrol patterns. That takes a long time compared to other parts of map gen like prefabs. This game doesn't have the luxury of just procedurally generating a string of prefabs mid-gameplay seamlessly like other 2D games do (like Diablo 2).

Ît's definitely hardware related then. I timed a load of the map from the train conductor to my toon being ready alongside the train track and it was 20 sec blank. Win11 64bit, Using an SSD harddisk , 32gb RAM and an Intel i5-12600K processor.

But yeah, I'm certain that the developers can do something about the loading times, even on potatoes. I'm guessing they just haven't noticed it's tough on them, since it works fine on a relatively new budget PC with standard specs.
I'm on Win10 64-bit, SSD, 8GB DDR3 RAM, with an AMD Phenom II X2 555
I wouldn't expect them to account for my hardware lol

Edit: I just generated a Makeshift Camp and it took about a minute.
Last edited by Unicarn; Dec 27, 2022 @ 2:57pm
MotherAce[NO] Dec 27, 2022 @ 3:56pm 
99% certain it's that AMD phenom II X2 555 which does it. (overall CPU rank this current year lists it at 2834th place. In comparison my CPU is 166th off the top) You probably know better than me for your system how well it performs but a quick google seems to reveal a certain toaster-feel from at least that one critical component.

I would assume an SSD drive, and a decent CPU account for all of the loading performance. I'd still argue your system should be able to generate these 2D maps adequately, so the devs should look into some optimizing.
Last edited by MotherAce[NO]; Dec 27, 2022 @ 3:59pm
SireSteelHell Dec 27, 2022 @ 7:03pm 
lmao at op ...ie...generation me..has to wait 30 secs... omg
Roadwarrior Dec 28, 2022 @ 6:51pm 
I hope all of you noticed there is a massive memory leak in this game that will cause more ram and vram to be used up each time you enter a world. Which causes worse and worse load times.
Unicarn Dec 29, 2022 @ 4:18pm 
Originally posted by Roadwarrior:
I hope all of you noticed there is a massive memory leak in this game that will cause more ram and vram to be used up each time you enter a world. Which causes worse and worse load times.
Only once you've run out of memory.
FleshyCannibal Dec 31, 2022 @ 3:46am 
Originally posted by Unicarn:
Originally posted by MotherAceNO:
This must be a hardware specific issue for some. There's no extra amount of loading in this game whatsoever. Unless somehow it's ♥♥♥♥♥♥♥' about creating the random gen maps which is causing young gaming babies to feel it takes too long. It definitely doesn't. I cannot even run to the kitchen to find myself a glass of water in the time it takes to load into a map. Neither are there slowdowns or any loading times within the map itself. (or the hideout)

So, something is going on with the hardware on some rigs.
It takes about 2 minutes to generate a map on my potato, which is impressive considering some games take minutes to HOURS to generate maps for me.
It's also generating the whole map AT ONCE and is generating roads and AI patrol patterns. That takes a long time compared to other parts of map gen like prefabs. This game doesn't have the luxury of just procedurally generating a string of prefabs mid-gameplay seamlessly like other 2D games do (like Diablo 2).

Some of us spent more than a couple of thousand dollars on our rigs so lagging and slow seeding wouldn't be a thing. This is the only game I have this issue with. It also crashes pretty often.
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Date Posted: Dec 26, 2022 @ 8:18pm
Posts: 13