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In real life all bleeds eventually coagulate except arterial bleeds
So dev should add arterial bleeds?
Heavy bleed is in Tarkov... hmmm...
I'm asking for a STACK to decay after X amount of damage, so if you were healthy 1 tiny little itty bitty bleed stack doesn't kill you. It'll just leave you near-death and go away. 2 stacks of bleed? you either need to sacrifice MANY medkits or just hope you find a bandage. 3+ stacks? You either have too many medkits on you to survive this, what the ♥♥♥♥ are you doing with your inventory, or you die. My main issue is with single-bleed stacks, which can be applied from a variety of basic hits and rounds to even bigger hits and rounds applying the same _single bleed stack_ which makes the damage implication of that bleed not very good with such a wide range of applicators. No I don't want the mechanic removed and I don't want some magic cap that removes all stacks. I want a _SINGLE_ stack to remove after a time that it's done sufficient damage to make you consider leaving the ♥♥♥♥♥♥♥ area because you either didn't have bandages (early game) or just didn't pack enough cause too much ♥♥♥♥ happened (late game).
Purely as a game mechanic, I would not mind if bleed could be outhealed by medkit. Price of a medkit is significantly higher than of bandage.
My character definitely has health regeneration. Unless I receive wound, I slowly regenerate health. I rarely need to use medkit with SEVA suit.
That or at least don't let bleed damage pool up and tick unless you're moving.
Coagulation of blood literally does NOTHING upwards of a specific size/kind of injury. I COULD now say that you should just give it a try, shoot yourself in the calf and time how long the bleeding goes on before it stops on it's own but that's probably a bad idea xD
Bleeding just stopping is a bad idea but a change to Medkits would be nice
Well durr, but Realism doesn't have to be the fore front of every single game mechanic in a game.
• Medkits (Standard & Modern) heals Bleed - if you use lower quality medkits you have to carry bandages too - you decide if you want to spend more money & save some space or do the opposite
• Talking about relism of wounds in this game is madman's cry
Realism of wounds? I suppose suggesting that bracing against a melee attack by moving away from the motion of said attack should blanket the damage a bit due to the change in velocities and that moving into it should instantly murder you if we're going for realism. (Yes i'm being sarcastic, upping normal medkits to atleast 1 bleed would still be nice though.)
OP cry on game mechanic is caused by a single combination of bad luck & bad preparation for raid. Changing anything because of such reason would be nothing but a clown fiesta. Fails happen, learn from them, after all you loose nothing when you die.
"Bad prep" yes its bad prep when something rushes around a corner or a bush and hits/shoots you with a bleed before you can even react since it was making no sound due to a lack of movement. It's an early access and the only change doesn't HAVE to be just bleed based. ♥♥♥♥ rework the entire health system for all I care, all I give a ♥♥♥♥ about is bleed not being annoying. This isn't a skill issue, I've already made quite alot of progress in the game and do have a good source of steril bandages and have yet to die to any bleedout for a looong while, point still stands regardless that it's an annoying mechanic.
Also you lose time when you die.
100% chance for Bleed is ♥♥♥♥♥♥♥♥, should not be like this. Armor could also lower the chance for receiving Bleed. Bleed from Rads occuring again right after you patch it up is also messed up.
Melee combat is wrong in this game as player can no melee & fast enemies can run thru a character back & forth, being hard to aim at and dealing ton of wounds/bleed/damage quickly.
That time issue is out of place too, death consequences looks like loading a quicksave, yet time has passed.