ZERO Sievert

ZERO Sievert

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Cheapie Nov 26, 2022 @ 3:01pm
Edit: Not a bug, just a clarity issue.
So I noticed when attaching a scope that says it increases accuracy, the accuracy number actually goes down instead of up. It seems that the bar goes up, but the number goes down. I wonder if this is just a display bug and accuracy is actually improving, or if accuracy is actually going down?

I also can't figure out the correlation to stat numbers and what the weapon attachments say they add. I notice when attaching a scope that says Ergonomic -5 Accuracy +12, the stats of the weapon actually change from Ergonomic 40->38 and Accuracy 40->35. Does anyone know why this is? I thought maybe weapon durability, but my weapon is at 92% condition, so that seems like way too drastic a stat hit for only 8% wear.
Last edited by Cheapie; Nov 27, 2022 @ 4:35pm
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Showing 1-15 of 22 comments
Dark Thoughts Nov 26, 2022 @ 3:19pm 
Originally posted by Cheapshot:
So I noticed when attaching a scope that says it increases accuracy, the accuracy number actually goes down instead of up. It seems that the bar goes up, but the number goes down. I wonder if this is just a display bug and accuracy is actually improving, or if accuracy is actually going down?

No this is correct as per the in game tutorial.
Cryptix Nov 26, 2022 @ 4:54pm 
Originally posted by Dark Thoughts:
Originally posted by Cheapshot:
So I noticed when attaching a scope that says it increases accuracy, the accuracy number actually goes down instead of up. It seems that the bar goes up, but the number goes down. I wonder if this is just a display bug and accuracy is actually improving, or if accuracy is actually going down?

No this is correct as per the in game tutorial.
It may be correct as per the in-game tutorial but it isn't intuitive.
LDViB Nov 26, 2022 @ 6:41pm 
Yea i noticed that too. when my old attachment as a 4 acc, and i put a new one with a 12 acc. it should go up by 8 but it doesn't. it decreases instead by 2. i dont understand it at all either
David Nov 27, 2022 @ 8:25am 
There's no bug. Accuracy stat represents spread. Increase/decreases are %, not flat.

The main bug rn that needs patching is "invisible" enemies, e.g. enemies like ghouls, wolf or big that spawned inside a wall. With debug mode on, you can see that even green army soldiers can get stuck inside a wall, its a problem with spawning in general.
Last edited by David; Nov 27, 2022 @ 8:28am
Baron01 Nov 27, 2022 @ 12:25pm 
These stats are very weird design choice by the developer. You will come to realization how the system works but it is definitely not intuitive. Positive stats (green) normally imply that they are added to stat total but for accuracy it is reversed.
HeadyShoty Nov 27, 2022 @ 1:51pm 
I agree in that, as currently designed, these 4 stats seem to be counterintuitive. Damage and ergonomics both make sense, but then you have accuracy and recoil which both behave with small = better, but one has a longer bar to indicate its better, and the other has a smaller bar to indicate its better.

I know its copying tarkov, but tarkov has red and blue indicators showing how much the bar has changed from the default amounts. The colours indicating if its good or bad. Without those this UI is misleading.
Last edited by HeadyShoty; Nov 27, 2022 @ 1:53pm
Cryptix Nov 27, 2022 @ 1:55pm 
Originally posted by Guide:
There's no bug. Accuracy stat represents spread. Increase/decreases are %, not flat.
Then it should be named innacuracy or spread rather than accuracy. It's going backwards.

100% Accuracy is better than 0% accuracy yet in this game 0 would actually be better than 100. Now if it instead was called Innacuracy or Spread, it would make sense because 100% innacuracy is more innacurate than 0% innacurate.
Rin Palora Nov 27, 2022 @ 2:44pm 
Read the tutorial !

The bar represents accuracy, the number represents spread. So you want high bar and low number, meaning high accuracy and low spread.

The only issue here is that it's depicted the same way as most other stats where the number is just a numerical summary of the bar.
Last edited by Rin Palora; Nov 27, 2022 @ 2:50pm
Cryptix Nov 27, 2022 @ 3:34pm 
Originally posted by Rin Palora:
Read the tutorial !

The bar represents accuracy, the number represents spread. So you want high bar and low number, meaning high accuracy and low spread.

The only issue here is that it's depicted the same way as most other stats where the number is just a numerical summary of the bar.
That's the problem we've been talking about.

We understand how it works and it makes sense it's just not intuitive by design. On a list of problems it's pretty far down the list so it's really no biggie but it's about presentation.
Originally posted by Cryptix:
100% Accuracy is better than 0% accuracy yet in this game 0 would actually be better than 100. Now if it instead was called Inaccuracy or Spread, it would make sense because 100% inaccuracy is more inaccurate than 0% inaccurate.
Accuracy isn't accuracy in this game it's actually inaccuracy.

Higher bar, lower number = lower inaccuracy, better
but it should be
Higher bar, higher number = higher accuracy, better

It's basically just a formatting issue but it is there and undeniable.

EDIT: I realise that the creators native language isn't english so this is probably a major factor in this.

Honestly it's not actually a problem because we can all understand what it means for the most part but the game is in english and it doesn't quite add up as it is.
Last edited by Cryptix; Nov 27, 2022 @ 3:41pm
Cheapie Nov 27, 2022 @ 4:29pm 
I really think they ought to depict that better. It's very strange for the bar to go up but the number to go down when the other stats don't work like that. It seems unnecessary for it to be different?

Regardless, does anyone know about the second thing I asked about? Why are the adjustments to stats nowhere close to the numbers the attachment says they provide?
Cheapie Nov 27, 2022 @ 4:34pm 
Oh wait, are the numbers on mod attachments % and not a flat add or subtract? So strange.
Cryptix Nov 27, 2022 @ 4:52pm 
Originally posted by Cheapshot:
Oh wait, are the numbers on mod attachments % and not a flat add or subtract? So strange.
Yes I believe so.
Rin Palora Nov 27, 2022 @ 6:50pm 
Originally posted by Cryptix:
Higher bar, lower number = lower inaccuracy, better
but it should be
Higher bar, higher number = higher accuracy, better

It's basically just a formatting issue but it is there and undeniable.

EDIT: I realise that the creators native language isn't english so this is probably a major factor in this.

Honestly it's not actually a problem because we can all understand what it means for the most part but the game is in english and it doesn't quite add up as it is.

Except that's not how firearm accuracy works in real life, you do want the low numbers for your spread, because it means they're closer to your point of aim with 1 being dead center all the time.

You want High Accuracy (the bar) and Low Spread (the number). The English adds up perfectly. If they were both high it wouldn't make sense with the english used (accuracy and spread, you don't want high spread)

It seems that you just have an issue accepting the way the dev chose to depict it.
Last edited by Rin Palora; Nov 27, 2022 @ 7:02pm
=M$= Oroberus Nov 27, 2022 @ 7:05pm 
Uhm ... with scoped rifles it actually does not matter as, if shooting while the 'dot' is on the target, neither spread nor travel time is a thing.

So, yeah, I get the baseline issue people have with the representation of accuracy but ... with scoped rifles while aiming it just doesn't apply. If the target is at the hit marker, the hit is instant, always, no matter the guns stats.
Last edited by =M$= Oroberus; Nov 27, 2022 @ 7:06pm
Cryptix Nov 27, 2022 @ 8:36pm 
Originally posted by Rin Palora:
Originally posted by Cryptix:
Higher bar, lower number = lower inaccuracy, better
but it should be
Higher bar, higher number = higher accuracy, better

It's basically just a formatting issue but it is there and undeniable.

EDIT: I realise that the creators native language isn't english so this is probably a major factor in this.

Honestly it's not actually a problem because we can all understand what it means for the most part but the game is in english and it doesn't quite add up as it is.

Except that's not how firearm accuracy works in real life, you do want the low numbers for your spread, because it means they're closer to your point of aim with 1 being dead center all the time.

You want High Accuracy (the bar) and Low Spread (the number). The English adds up perfectly. If they were both high it wouldn't make sense with the english used (accuracy and spread, you don't want high spread)

It seems that you just have an issue accepting the way the dev chose to depict it.
They're the same stat. The spread stat ISN'T a stat, the accuracy stat IS the "spread" stat. Why the hell would a single stat be two different things!? You are having a giggle mate or you have to be trolling. That literally makes no sense.

Also the number being used to represent the spread in-game is a percentage, not a shot grouping like you'd see in REAL shooting or archery that also takes distance into account, so that point about real life firearms has no legs to stand on.

This is a video game and the statistic being displayed is unintuitive from a gameplay standpoint. Not to mention the number isn't anything like a real shot grouping... then you'd have it be 0.2mils for an example which I pulled out my arze lmao.
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Date Posted: Nov 26, 2022 @ 3:01pm
Posts: 22