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No this is correct as per the in game tutorial.
The main bug rn that needs patching is "invisible" enemies, e.g. enemies like ghouls, wolf or big that spawned inside a wall. With debug mode on, you can see that even green army soldiers can get stuck inside a wall, its a problem with spawning in general.
I know its copying tarkov, but tarkov has red and blue indicators showing how much the bar has changed from the default amounts. The colours indicating if its good or bad. Without those this UI is misleading.
100% Accuracy is better than 0% accuracy yet in this game 0 would actually be better than 100. Now if it instead was called Innacuracy or Spread, it would make sense because 100% innacuracy is more innacurate than 0% innacurate.
The bar represents accuracy, the number represents spread. So you want high bar and low number, meaning high accuracy and low spread.
The only issue here is that it's depicted the same way as most other stats where the number is just a numerical summary of the bar.
We understand how it works and it makes sense it's just not intuitive by design. On a list of problems it's pretty far down the list so it's really no biggie but it's about presentation.
Accuracy isn't accuracy in this game it's actually inaccuracy.
Higher bar, lower number = lower inaccuracy, better
but it should be
Higher bar, higher number = higher accuracy, better
It's basically just a formatting issue but it is there and undeniable.
EDIT: I realise that the creators native language isn't english so this is probably a major factor in this.
Honestly it's not actually a problem because we can all understand what it means for the most part but the game is in english and it doesn't quite add up as it is.
Regardless, does anyone know about the second thing I asked about? Why are the adjustments to stats nowhere close to the numbers the attachment says they provide?
Except that's not how firearm accuracy works in real life, you do want the low numbers for your spread, because it means they're closer to your point of aim with 1 being dead center all the time.
You want High Accuracy (the bar) and Low Spread (the number). The English adds up perfectly. If they were both high it wouldn't make sense with the english used (accuracy and spread, you don't want high spread)
It seems that you just have an issue accepting the way the dev chose to depict it.
So, yeah, I get the baseline issue people have with the representation of accuracy but ... with scoped rifles while aiming it just doesn't apply. If the target is at the hit marker, the hit is instant, always, no matter the guns stats.
Also the number being used to represent the spread in-game is a percentage, not a shot grouping like you'd see in REAL shooting or archery that also takes distance into account, so that point about real life firearms has no legs to stand on.
This is a video game and the statistic being displayed is unintuitive from a gameplay standpoint. Not to mention the number isn't anything like a real shot grouping... then you'd have it be 0.2mils for an example which I pulled out my arze lmao.