ZERO Sievert

ZERO Sievert

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David Nov 21, 2022 @ 6:56am
How much do the various base Modules give?
I've got some questions about Modules, I know quite a lot about the ones I've already constructed. Recycling seems pretty trash to me, literally, so I'll replace it at some point.

Gym, how much extra stamina?
Garden, how much scrap medicine per day? roughly, I know it's a range.
Any details on Workshop, how it works, the costs etc would be helpful too. So I could get a rough idea of how much money it potentially saves.

I don't have bedroom or kitchen but its pretty obvious what they do before building them. Radio station is W.I.P.
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Marcus Nov 21, 2022 @ 7:25am 
There's so much loot in game that the money saving is mostly pointless. Anyway, the infirmery gives 10 HP and regeneration and that's mildly usefull. The 2 modules needed for ammo crafting are very usefull if you use western weapons: that ammo can be only bought from the crimson trader in small batches that cost an arm and a leg.
David Nov 21, 2022 @ 7:53am 
I already have the infirmary, forge and ammo producer. The forge & ammo producer mostly just save/create money, whereas I'm forking out 9K for a weapon repair kit on the regular to top my main weapons off. That's why I'm interested in how the other modules work.

I could potentially be saving more money off the workshop alone than from both forge & ammo producer together, although in all likelihood I would keep those and get rid of something else.

Yeah, money isn't a problem - I'm sitting on 300K roubles. I need higher Rep to actually spend it more than anything, but it still takes a while to get all the loot required for construction.
Last edited by David; Nov 21, 2022 @ 7:57am
ZweiBier Nov 21, 2022 @ 8:10am 
I realy like the workshop because its realy easy to repair weapons. I only need around 7 scrap weapon and 2 scrap metal to repair my ECM with 94% durability. But i mostly used the workshop to try out new weapons that i looted from bandits/hunters. But i still repair my armor at the doctor.
David Nov 21, 2022 @ 9:01am 
Thanks, that sounds considerably cheaper than buying/crafting weapon repair kits. I still might get the gym instead, but I'm not sure extra stamina is worth it.
blackvoid Nov 21, 2022 @ 11:42am 
You need bedroom for faster skill growth. Infirmary to craft medicine and bonuses.

Workshop to repair firearms and armor. WIth fully levelled up gunsmithing, it is pretty cheap.
Ammo crafting station to craft rare ammo.

This leaves two stations as a choice. In my experience, money are not an issue, fitness and shooting skills are levelling up just fine naturally. I built recycler (+20% for scrapping) and kitchen (allows to purify water with charcoal). Maybe i'll get radio instead of recycler when that becomes available.
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Date Posted: Nov 21, 2022 @ 6:56am
Posts: 5